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Tom Henrik
26-10-2004, 04:28 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available) (http://www.abandonia.com/en/games/258)

Omuletzu
26-10-2004, 06:48 PM
Great game :ok:

Man i remember playing this game on my 386 in 95... those were the times... ;) :rolleyes:
:guns: :kiss:

Fluxy
26-10-2004, 07:28 PM
I remember playing a demo of Panzer 3... and it was a little bit too advanced for me, but we'll see with this one. Hopefully it'll be easy enough for a dumbass like me with a short attention span.

keithdog
27-10-2004, 05:30 PM
I love the PG series!!
But I am having trouble running this one... any ideas?

keithdog
27-10-2004, 05:37 PM
Originally posted by keithdog@Oct 27 2004, 05:30 PM
I love the PG series!!
But I am having trouble running this one... any ideas?
I repost!!
It opens up and I see a command line interface (Dos like, but there is no dos in XP) and a bunch of configure lines.... anyone else?

Seabass
29-10-2004, 01:54 PM
Work fine on my Xp with sound (it deyrcyrd i havr soundblaster I series :) and the settings for it :)). But can u only play the axis side on cmapigen mode?? I don't wanna play the god damn nazis.

lowdown762n
01-11-2004, 05:24 AM
Errr problem with it. I'm running the dos box and I see a mouse icon on a black screen, which I can move. However it fades and is replaced by nothing. Any ideas?

Ding Dong
05-11-2004, 04:56 PM
:ot: :wall:
the random thing of this game makes me mad
they say sth like losses attackers2 defenders5
and I lose normally more than usuall or all of my division
this game hates me :rifle: :Tom:
but it runs quite good with xp (only the mouse is really slow)
just sth from my site :bye:

schiessfinger joe
23-11-2004, 01:39 PM
I played this one very often, so i might be able to help.

In this game, there is no opportunity to play the allies in campaign mode. This was made possible in the sequel, Allied General. But apart from having to play the Germans Panzer General is by far better then Allied General. In AG, missions are shorter and smaller which makes them less fun and more difficult. In fact I almost always managed to conquer Washington in PG, but in AG I never got any further than Italy. Besides AG is not as playable(?) as PG.
And for that random thing: It is most probable that you were caught by rugged defence. The huge readme.txt of the original game said that this means that your enemy lets you come quiet close and then opens fire suprisingly. This can only be done by entrenched units, most probably infantry or antitank units in cities or forrests. To avoid this, you can either dig them out by artillery or bombardement from the air or by attacking with engineers for they never suffer from "rugged defence".

Hope i could help you.

P.s.: Btw is PG 3 abandonware yet?

see above
23-11-2004, 01:52 PM
I almost forgot two things:
1) Take care of the units with the black numbers. They are your core units, meaning that they will stay wwith you through the hole war, as long as they don't die. You thererfore should not let this happen.
2)I am a lucky owner of the original game, including the "huge" readme.txt. Is there a way I can send it here? I mean, if it is of any interest (don't know if its in the download anyway)

Schabernakel-anbeter
25-11-2004, 04:45 PM
maybe i will try again :D
thanks for help :angel:

bye :bye: bye

Chef Boyardee
25-11-2004, 06:12 PM
I'll never forget the first time I played this. I think I might have been in third grade, and I went over to my friend Ian's house. He showed me the game and I was hooked ever since.

sluggy
09-01-2005, 07:47 PM
when I start PG with the dosbox then: failed to load ..\lib\drv\vesa480.dll. what can I do?

DSmidgy
09-01-2005, 08:25 PM
1) Take care of the units with the black numbers
And don't forget to upgrade them once in a while.

I build my army this way: I make battle groups with: 1(or2)xInf(engeneer), 3xTank, 2xArt, 1(or2)xFighter, 3xTacBomber (if I remember correctly). Then I attack with tis battle groups on different sections of the front.

Tactics is this: first strike with tac bomber (if wheather is right), which are guarded by a fighter (the fighter must be next to bomber to defend it in case an enemy fighter attacks the bomber). Then get the tanks near enemy (or attack them if they are weak) unis and behind tanks place the artillery (mounted are better then self-propelled). In next move unmount the artillery and fire at the enemy and finish them with tanks. If you are attacking an infantry in a city on a barbed wire, attack with infantry. The bridge engenner also helps moveing the tanks across rivers faster and getting the units pass strongholds to secure the objective. Then you can finish the strongholds with weaker units - probably black fresh ones (it takes more time).

In you are attacking always try to sinish off the enemy unit with a black unit - so you get more experience points.

Steve
03-02-2005, 06:55 AM
I got it to load using D-Fend, but I can't figure out how to move. Do i use keys or joystick? How do I configure them? Please help, thanks. >Steve

Steve
03-02-2005, 08:55 AM
Doh! I got it. CTRL-F10

Rumrunner
20-02-2005, 06:08 AM
I still have an old CD-ROM of this, but am being told it will only run under Windows95 (so much for MS backward compatibility). Does the version here run under XP?

DSmidgy
20-02-2005, 02:16 PM
You can use DOSBox (http://dosbox.sourceforge.net) to run it on Windows XP.

If you have Windows version of Panzer/Allied General, just enable "Run in 256 colors." in Compatibility tag under file Properties.

Fooad
01-03-2005, 08:20 AM
:wall: Big Problem: i tried to run this game in Win98, from the beginning of the game, the screen is divided into 2 parts: the upper 1/3 of the screen is showing the interface of the game, and the bottom 2/3 is black..I can only see the mouse cursor when it is in the upper section..Help plz.. :help: !!!!

Guest_Mark
03-03-2005, 12:44 AM
For the new players... The game is about speed and caution. You have to find
the bad guys, soften them up, then kill them.

As mentioned there is a concept called entrenchment, which reflects a units
time spend preparing their defenses. Infantry units are the best at defending
in close quarters. For the german's Pionare (sp) and Bridging units are amazingly
useful:

*They ignore entrenchment, so you never have to worry about a rugged defense
*Bridge units let your other units cross a river hex without movement penalty

Typically tanks are best served by the III Series or the IVD until you can upgrade
to the most powerful tanks IVF2 or the Panther (The tiger has such a short fuel
range it's hard to really justify). Look at the Initative values, as well as the
offense and defensive values. In case you're wondering what that close defense
number is, that's the defense your unit has if it's ambushed.

Artillery are also useful, particularly the long range artillery. when you
can get self propelled artillery pick them up as soon as possible, also
make sure you put your units in tracked transport as wheeled transports
simply cannot keep up when things get muddy.

fighters are critical. keep your fighter force strong and be prepared to hunt down
and generate air supremacy. Your Tactical bombers are best served by the Ju
series since they can effectively bomb both hard and soft targets.

Strategic bombers can take away opponants prestige points, as well as render
a city unusable to create reinforcements. Finally a strategic bomber can
'supress' enemy defenders, which means you have less forces opposing you for
the rest of the turn.

Always have a couple of recon units, their spotting ranges help make up
for the times when the weather is poor and you need to find where those
durn artillery are that keep defensive firing on your units.

Also, for close defense, the attackers initative goes to a base '0' which means
most likely the defenders get first shot, and usually it's a devastating volley.
(You generate an auto close defense if you run into a unit blind I believe)

Other tips/tricks.
* Use elite Replacements with your core units. The extra cost is worth the extra
capability an elite unit gives you.

* Towards the end of a scenario, *overstrength* some of the core units that
you don't need for the final assault. Having strength 12 or 13 tanks fighters
and infantry can make an amazing difference in a combat, particularly in
air combat, as you can get your units so good you can completely destroy
an opposing unit in the first volley.

* also keep in mind as your units experience grows, their initative in combat
also goes up, so a unit that would normally go last can suddnely either go
simultaneously or even go first, which also can make a tremendous difference.

if you want replay value, see how well you can do by only getting minor victories.
you'll end up going on the defensive after 1943 and you'll get to see how well
you can do against some fairly large and powerful forces.

As an aside, SSI still has panzer general bundled with other games and still
for sale at comp USA a few months ago, so, if you're willing to shell out a few
bucks, there's a win95 version available.

Guest
24-03-2005, 01:04 AM
Move the cursor with the mouse, select things with the left mouse button, cycle the sidebar on the right and cancel things with the right mouse button.

Guest
24-03-2005, 01:05 AM
Does anyone know where to get a manual for this game? I've Googled but can't seem to grab one. I'm at a loss at how to make my artillery shoot things.

pachoo
15-04-2005, 07:59 PM
Originally posted by Guest@Mar 23 2005, 10:05 PM
Does anyone know where to get a manual for this game? I've Googled but can't seem to grab one. I'm at a loss at how to make my artillery shoot things.


Go to www.the-underdogs.org and search for panzer general. To make your arty shoot things, left click on the unit to select it, then a red target will appear on nearby enemy units. Typically your range is 2 to 3 hexes away depending on the type of arty. Left click again and it should fire.

Boors d' Gauves
19-04-2005, 06:12 AM
:help: Hi!, I'm running the game in Win98. I've no problem until the third mission. When i'm in the middle of it, and I pass the turn, the game crash!! :wall:
Please, someone help me!!...

This is a great page!! :ok:
I want to thanks Abandonia and his crew!!... :bye:

Guest
20-04-2005, 07:13 PM
One thing to notice is, as the artillery is very important, is that after you move your artillery you can't attack with it in that turn anymore. You have to attack first and after that you can optionally move if you like, the turn ends then. Whenever you move the artillery it will end this units turn.

A technical problem I found while playing the 'Underdogs' version was, while playing 'Fall Weisz' I couldn't destroy the polish light armored vehicles without the game crashing instantly.
I had to make it past that point by slowly damaging that unit till it retreats frightenedly.

Old and old
07-05-2005, 05:18 AM
Finding this place just made my year. PG was my 1st PC game, and I have been hoping it, like Steel Panthers, would have been made XP friendly. :ok:

efthimios
07-05-2005, 12:49 PM
Do not underestimate the power of the level bombers/strategic bombers. Though usually they do not kill as many troops as the tactical bombers, or even artillery, they are supreme killers. I will explain how. Suppression(sp?). You have an enemy stronghold surrounded, attack with strategic bombers one of their regiments that has no way to move if it wants to retreat, and that you can attack it with land forces at that turn. The strategic bomber will do minimum damage (1-2+) but the suppresion will be (usually) much higher, perhaps 5-8. So, if the bomber hits it for 1 kill, the regiment has 9 left (based on a 10 strength unit) and say 6 suppressed. That means when you attack it the same turn with a land unit it only has 10-(1+6)=3 effective strength for attack and defence. Which means first that it has less strength to harm your land unit, but more importanly, if your land unit attacking it succeed to kill and/or suppress at least 3 of it, the unit has to retreat. Having no way to retreat though will force it to surrender. Excellent! Where for example if you used a tactical bomber it would perhaps kill say 3-4, but the rest 6 would be ready to fight at the next attack and probably survive an attack or two, plus damage your land unit/s.
Since time and resources is something you cannot afford to waste, go for it!

Also in the first few campaign missions try whenever you have prestige points to buy core units to reach your max. (focusing on land units, but don't forget the airforce). The reason is that later one (invasion of Norway onwards) the missions get tougher and time is a problem. Together with prestige. It is better to keep attacking, leaving severely damaged units from the frontline so that they repair/refill when you have the points, but also have enough units to keep on attacking and not missing a single turn without attacking/moving your goals.

I love this game. I played it first in mid-late 94 IIRC, but my best memories from it are from early 95 when I joined the navy and had a higher ranking officer introduced to the game and in our free time we would use one of the PCs in the ASW to play some multiplayer games, great time! (and I kept losing, but I am sure I would kick his behind now :-p )


I also played the game a couple of years ago on PBEM and it is still very good multiplayer experience.


I started playing a new campaign a few days ago. I like all the other games of the 5 Star Series though I am probably the only one that finds Fantasy General the less good and Star General my favourite. Oh well!

efthimios
07-05-2005, 02:01 PM
Also, use few artilleries only. And when you have them go for mobile ones even if they are not as powerful. If you want to play it realy bad behind attacker then go for the artilery that has range 1 and have it behind your land units, so that it only attacks for suppresive fire when the enemy attacks your forces. :evil:

DSmidgy
07-05-2005, 09:08 PM
Well, different people use different tactics.

I think that trick with tatical bomber isn't very useful because you spend a lot of turns for surrounding the unit instead of "running over" them. And a player can get in short of turns very quickly.

I have this tactics: I kill (damage) the enemy artillery with tac bomber (and soften air defense if it is there), then soften the units with my artillery and finish them with tanks or infantry (in cityes).

I put my prestige to upgrade the units instead of having lots of week ones. This way I can finish the campaign without loosing a core unit (with save/load of course).

I did't know until now what supression is :D
Maby that will help me with PG2 I'm playing now.

efthimios
07-05-2005, 11:55 PM
I never said that the trick works with tactical bombers, I said strategic bombers.

I too try to have fully upgraded tanks, don't get me wrong, there is enough prestige around :-)

Also, I never reload when/if I lose core units. I have already finished the game a long long long time ago, (without reloading then either) and I prefer the game without this kind of cheating. If you lose unit(s), then tough luck! I still manage to lose no more than 1 or 2 at max core units per mission. (till I hit soviet union that is, especialy moscow attack). I think it makes you a better "general" if you accept the losses and learn from your mistakes. And in cases of bad luck, as I said before, muck happens.

Old PGer
08-05-2005, 03:47 AM
Can anyone help me with this? It's just a little annoyance, but if I do away with it I will be grateful. The game has a very slo mouse, which is OK, but it has a very fast scroll rate, which makes it hard to see what I wish to see before I act. Is there a way to slow the scroll rate down, and maybe speed the mouse rate up?

DSmidgy
08-05-2005, 08:23 AM
I ment to type strategic bombers ...

I know I'm cheating in a way - but there is a big random factor in it - let's say first strike, rugged defense. Maby the game should have a option to reduce the randomeness to a resonable level or maby an option to "fall back" the unit and have less casulties.

About mouse speeed - go to control panel, mouse section and there you can speed it up.

efthimios
08-05-2005, 10:25 AM
Well, if the enemy unit has a high (5+) digged in rating then of course the chances are high that they will have a rugged defense. Do not attack them with your best panzer division! You can use the same thing as I proposed earlier, but just enough to soft them up, so that even if they do manage a rugged defense they will not manage to kill as many of your units. Or you can use a couple of artilleries or turns to reduce their dig in rating. OR, if you are in a lot of a hurry use your Pionere or Engineers to attack them first since they ignored rugged defense. (IMO all your infantry units should be of those two types eventualy.).


As for the mouse problem, I don't have a solution (though I think there is a setting in dosbox for that kind of thing) since I use the windows version. I recommend using the windows version that I find so much better.

Guest
11-05-2005, 10:28 PM
Thanks for the info. I figured it out. I was running it without DOSbox and using it makes the difference. So cool...

cheesegrater
02-06-2005, 05:42 PM
I think this game is pretty bad. Polish Infantry destroying German tanks.

dejan
09-06-2005, 08:30 AM
Originally posted by sluggy@Jan 9 2005, 08:47 PM
when I start PG with the dosbox then: failed to load ..\lib\drv\vesa480.dll. what can I do?
i got the same problem too. :cry:
Anyone knows how to fix that?
thank you :kosta:

PepaDrobny
14-06-2005, 10:44 AM
Hallo, I am inviting you to visit my page. I made a lot of things to PG. Bugs corrections, new campaigns and scenarios, Allied interface - all AG scenarios and campaigns can be played in the best PG1! :ok:

http://hartmann.valka.cz/panzergeneral/ (http://hartmann.valka.cz/panzergeneral/eindex.htm)

http://hartmann.valka.cz/panzergeneral/interface/inten03c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten04c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten05c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten06c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten07c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten08c.gif

Ole Bernhard
19-06-2005, 08:43 PM
How do I slow down the scrolling? The game keeps jumping from top of the screen to the bottom in less then a second:-(

blastradius14
19-06-2005, 08:47 PM
Originally posted by cheesegrater@Jun 2 2005, 05:42 PM
I think this game is pretty bad. Polish Infantry destroying German tanks.
I remember doing this too, and rolling russian tanks over everything
wheeeee :sniper:

Guest_athcnv
26-06-2005, 06:15 PM
Argh....I didn't know that at the start of each level, when you had to place your troops, you could click on the "place unit" button (the one with the arrow pointing down below the tank) on the right side of the screen, which allowed you to upgrade ANY of your units BEFORE you placed them!

I had been waiting till the first turn before I upgraded my units individually, by putting them one at a time in a city/airbase. I was wondering why I couldn't seem to get a major victory for the first russian mission.

Hugo
10-07-2005, 10:50 PM
Originally posted by Tom Henrik@Oct 26 2004, 04:28 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available) (http://www.abandonia.com/game.php?ID=258)
I finally have it back, PG in it's purest form. We played it in 1996 and future never gave anything like it so far! Especially avoiding to play Sea Lion in 1940 just to keep rockin'... ooooh yeah. Thanks for having it back guys!!!!

athcnv
14-07-2005, 05:46 PM
Note to self: RTFM! :wall:

Sigh....I didn't know that anti tank units ALWAYS fire second when attacking tanks, and that their high initiative only works when attacked BY a tank!

BTW, what happens if an anti tank attacks a non-tank unit? Or if a non-tank unit attacks an anti-tank? Is it just normal combat?

ALSO, I didn't know that in certain terrain (forest and city hexes), units which are in forest/city hexes and are attacked by infantry, or are attacking infantry in forest/city hexes, have to fight with their close defense values, thus making it risky for most vehicles to attack infantry in these hexes, or be caught in forests/cities near infantry.

I was wondering why my deployed 88mm anti aircraft unit got reduced from strength 10 to 2 (normally, in clear terrain, the infantry gets buggered, with its attack broken up - but I'd put my aa unit in a city, thinking that the entrenchment factor would enhance my aa unit's stats!)

Rommelbak
19-07-2005, 03:49 PM
Originally posted by Seabass@Oct 29 2004, 01:54 PM
Work fine on my Xp with sound (it deyrcyrd i havr soundblaster I series :) and the settings for it :)). But can u only play the axis side on cmapigen mode?? I don't wanna play the god damn nazis.

well, ehm it is panzer general - axis... if you are THAT political correct, try allied general :blink:

stijnelijn
23-07-2005, 12:19 AM
rugged defense:
my theory -> see it in %-> 6 entrenchment is 60% chance for rugged on a tank, and 30 on a infantery.
This might not be the right formula but it doesn,t go far from it. Rugged defense often means dead for the other unit, so take care. You,ll find out you make much less use of it then the allies.


Army buildup:
fighters and tanks are your friend, riding artillery is your backup, a few infantry to conquer cities quickly. You could ignore the rest if it wasn,t for the fun off toying with them.

core units:
Core units carry over to the next map including their experience.
Core units have black numbers, the others white, don,t lose your core units, waste the others if needed to safe your core units. I often placed a non-core unit in a terrible position just to draw the comps attention away from my precious core unit which had gotten himself in trouble.

Take care off:
*cities, forests, for their high rugged defense chance.
*placing weak units like artillery on rivers.
*The computers estimated numbers which seem nearly allways to positive.
*The start of the map where the computers planes bezerk to all sides of the map to hunt yours down. Smart playing will make the comp pay for this.

tips:
*I personaly consider fog of war on, weather off and supplies off the most fun way to play this game.
*If you want a different challence, get allied general and play the russians, by far the most interesting campaign of allied general. They like armor, big strong steel plates, lots of them! And check the little planes the programs wants to let you fight them messersmiths with, time to get some anti-air cannons.
*Years ago i had downloaded a map-patch for panzer general which was quite good, might still be available somewhere.
*Paratroopers can speedup your win big time, use high experienced troops for them.

gregor
23-07-2005, 08:11 AM
Originally posted by PepaDrobny@Jun 14 2005, 10:44 AM
Hallo, I am inviting you to visit my page. I made a lot of things to PG. Bugs corrections, new campaigns and scenarios, Allied interface - all AG scenarios and campaigns can be played in the best PG1! :ok:

looks interesting. i think i iwll have a go with it later. :cheers:

Unicorn
01-08-2005, 04:45 PM
Panzer General series is indeed on of the best ever !

Meanman
27-09-2005, 02:41 PM
I remember the first time playing this, it was one of the first Playstation games I ever played and I loved it. My cousin hated it and I was given it. Somehow I lost that one and came across a Windows version of it. Ahhhhhh the good old days.

GunshySlycat1
19-10-2005, 04:43 PM
Originally posted by Seabass@Oct 29 2004, 09:54 AM
Work fine on my Xp with sound (it deyrcyrd i havr soundblaster I series :) and the settings for it :)). But can u only play the axis side on cmapigen mode?? I don't wanna play the god damn nazis.
Hence PANZER general.. It's a game, just play the damn thing LOL. If you're that close minded, maybe you shouldn't be playing any game. Besides, there's allied general but I could never get it to work.. must only work on the 95 os

efthimios
19-10-2005, 05:47 PM
Originally posted by GunshySlycat1+Oct 19 2005, 05:43 PM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (GunshySlycat1 @ Oct 19 2005, 05:43 PM)</td></tr><tr><td id='QUOTE'> ******QuoteBegin-Seabass@Oct 29 2004, 09:54 AM
Work fine on my Xp with sound (it deyrcyrd i havr soundblaster I series :) and the settings for it :)). But can u only play the axis side on cmapigen mode?? I don't wanna play the god damn nazis.
Hence PANZER general.. It's a game, just play the damn thing LOL. If you're that close minded, maybe you shouldn't be playing any game. Besides, there's allied general but I could never get it to work.. must only work on the 95 os [/b][/quote]
Allied General works fine under XP. Just change the colours to 256.

General
19-10-2005, 06:02 PM
No it doesn't. It requires Win95 (I couldn't run it in WinXP either). That's why I have a dual boot with WinME as the second option (just because of this great game: Allied General).

FiberWire
19-10-2005, 06:17 PM
Trully a classic...one in a million game!

DSmidgy
19-10-2005, 07:41 PM
Yes, Allied general works on WinXP.
Right click on AG.exe and choose Properties, Compatibility tab, check Run in 256 colors.

Only select Run in 256 colors, nothing else.

Guest
24-10-2005, 01:40 PM
Well, I did get AG to work... if you use XP

Do this:

Download AG (obviously LOL) and use winzip

Google wing.dll (i think that's the file name) and use winzip on the zip file and put wing.dll in the ag folder

right click on ag.exe go to properties enable win95 on compatibility mode 256 colors

you might need to go to 16 bit it depends

PG is way better than AG.. no doubt

GunshySlycat1
24-10-2005, 01:44 PM
That's me as guest ^^^^^^^^^ forgot to login LOL. but yeah, it should work after that. also google some scenarios after you finish ag or pg so you can get new scenarios that are made by many fanatics...

laiocfar
29-10-2005, 07:21 PM
These scenarios will work even in an old cd version and where i can found them?

billz
20-12-2005, 08:22 PM
how to start pg in dos box?

laiocfar
28-12-2005, 11:54 PM
u tried the normal way, in short, did u know how to use dos box?

JimmyJ
29-12-2005, 02:24 AM
I have the original Panzer general on cd, would this fetch me much money on E-Bay?

laiocfar
30-12-2005, 03:21 AM
eh.... no :bleh:
well i never buyed nothing on e-bay

Xenophile
13-01-2006, 01:24 PM
An excellent game. Another one I lost a lot of time to. Not really detailed enough for a true wargame simulation but entertaining and challenging enough as a game. Allied General wasn't as good a solo game but it allowed email play against a human opponent and that was a real step up in difficulty. Unfortunately this was one of those games where gameplay seemed to get progressively worse in each new version.

I'd forgotten about level bomber suppression. It was useful against anything but it's real value was when the enemy had superior units - it made it possible to neutralise most of their strength before attacking with your own inferior units.

Core unit preservation was vital and balancing that against winning as quickly as possible was the main challenge. One of the things which made it unrealistic was the way that encouraged you to use non-core units - as cannon-fodder.)

Haarmensch
13-01-2006, 07:19 PM
This game brings back great memories! It's the one game I got my father so hooked on, my mother at one time just turned off the electricity in the whole house to get him to come to bed!

Let's just say my social life took a turn to the worst when my mate introduced me to this game. The last mission to Washington was one tough cookie!

I've got PG3 lying around here somewhere. One of the games I kept when moving out of my parent's house about six years ago (probably for memory's sake I dunnow)

:ok:

laiocfar
14-01-2006, 05:20 AM
hahaha what funny LOL

Yes the washigton last mission was really hard, u should make everything perfect just perfect and u need experienced paratroopers

Khono
17-02-2006, 01:25 AM
Ehhhh my air planes can't shoot sometimes! They have ammo, fuel... it's an enemy unit, basically everything's normal except that NONE of the will fire. Can anyone tell me what's wrong? It's really frustrating since this is such a great game!

laiocfar
17-02-2006, 03:14 AM
Wacht out the weather, planes cant fire with rain and other conditions :bleh:

Khono
17-02-2006, 05:31 PM
Thx :) It's weire since there's no error message or anything, they just simply won't fire. There's even the little target graphic over the guy you're trying to kill :( Confusing.

Yobor
17-02-2006, 07:31 PM
This game sometimes is lacking in directions but once you know why things don't work, it is very easy to make excellent attacks.

gregor
18-02-2006, 07:33 AM
Originally posted by Khono@Feb 17 2006, 06:31 PM
Thx :) It's weire since there's no error message or anything, they just simply won't fire. There's even the little target graphic over the guy you're trying to kill :( Confusing.
also some units can't do that if the were already moved. like artilery. i think if oyu move them you might still get the "target", but you can't fire anymore, sicne they just moved.


You can turn off the weather if you like. ;)

Privateer
19-03-2006, 06:20 PM
I've never gotten the 'target' with artillery after moving it. I think you're not supposed to get the 'target' ever when your unit cannot attack, but sometimes with planes it does appear, which is a bug, I think.

But, yes, there are definitely many subtle aspects to this game that might take a little while to figure out. It took me a long time to find some things out, and I have played Pacific General before. :)

I'll list a few here to hopefully save people some time.

1. Rain and falling snow both make air attacks impossible and drastically reduce visibility of planes. Overcast skies just reduce visibility.

2. Rough surface conditions, such as mud, make it very difficult for trucks to move. Units mounted on trucks will have reduced speeds and all units will burn fuel like crazy in bad weather. Supplying in muddy conditions is less efficient, and attacking through mud is very difficult.

3. Level bombers are very ineffective in destroying enemies, but they are still very useful. All units suppressed by a level bomber attack stay suppressed for the rest of the turn. So if you are about to go for a very hard fight trying to displace that heavily entrenched 10-strength Engineer unit, if you send in a level bomber and it suppresses 3, when your infantry finally attacks, that unit will fight as if it was a strength 7. Many level bombers, like Ju88A and HE177, have naval attack capability and are great for killing and suppressing enemy ships. Having at least 1 level bomber in your core is a good way to make sea battles in shore scenarios go your way, especially since the Allies often have a superior navy. Finally, level bombers destroy some of the unit's ammo when bombing. Coupled with high ground defence ability of later bombers like HE177, it can be a good way or cracking those annoying air defence units. Bomb it with a level until it has no ammo, then move in a swarm of Stukas and blow up the artillery all around, allowing your tanks and infantry to finally move in on other units, including that AD.

4. Bridge Engineers and Pionieres have equipment specifically geared for assaulting heavily fortified positions. They never get caught on a Rugged Defence and so are great units for kicking deeply entrenched units out of their 'happy place' :D. Once the unit has been forced to retreat, it's no longer entrenched and can be chased down with other units.

laiocfar
19-03-2006, 09:14 PM
Nice tips privateer,
I should add something to them

3. Level bombers are very ineffective in destroying enemies, but they are still very useful. All units suppressed by a level bomber attack stay suppressed for the rest of the turn. So if you are about to go for a very hard fight trying to displace that heavily entrenched 10-strength Engineer unit, if you send in a level bomber and it suppresses 3, when your infantry finally attacks, that unit will fight as if it was a strength 7. Many level bombers, like Ju88A and HE177, have naval attack capability and are great for killing and suppressing enemy ships. Having at least 1 level bomber in your core is a good way to make sea battles in shore scenarios go your way, especially since the Allies often have a superior navy. Finally, level bombers destroy some of the unit's ammo when bombing. Coupled with high ground defence ability of later bombers like HE177, it can be a good way or cracking those annoying air defence units. Bomb it with a level until it has no ammo, then move in a swarm of Stukas and blow up the artillery all around, allowing your tanks and infantry to finally move in on other units, including that AD.
You all must have looked that when level bombing units inside villages/towns/cities u lose some of your prestige. Well, by this last most of people only use level bomber to bomb units in trenchs, hills, forest, open or naval units. But the real use of lever bombers is to bomb cities and airfields even when unocuppied, whit two or more bomb runs you can disiable the airfields, making impossible to enemy aircraft to refuel or rearm there. The same counts to cities but u will need more bombs runs and sacrifice some of your prestige. I found that level bombers are very usefull to disrupt the enemy air forces by making unavaible some "beyond the lines" airfields forcing they to make a choise between retreat to fuel sure zones or fight risking the chance of be out of fuel cuz your aircraft slow they movements or beacause u taked the airport that is in the core of battle.


4.Bridge Engineers and Pionieres have equipment specifically geared for assaulting heavily fortified positions. They never get caught on a Rugged Defence and so are great units for kicking deeply entrenched units out of their 'happy place' biggrin.gif. Once the unit has been forced to retreat, it's no longer entrenched and can be chased down with other units.
Yep, Engineers and Piponieres helps your tanks to avoid be killed by a rugged defence. I also wach that they got a lower penality by fight being over a river square. So they can open some beacheads in the middle of the enemy fortification taking him by suprise. Anyway, cuz the cost of movement to and from a river hex is the maximiun of the unit, the sames units forcing the beachhead should cover other units crossing by one turn minimiun so too heavy loses expected or a total failure. The only solution is make this type of assault on bridges.

Privateer
21-03-2006, 03:35 AM
Oh, I never realized you could disable airfields by bombing. I knew you could bomb cities into 'neutrality' which means they become no man's land and no longer have any flag. I've never used it though. To me it usually seems easier to take a city than to bomb it out.

You all must have looked that when level bombing units inside villages/towns/cities u lose some of your prestige.

I know there's a 'loses X prestige' message when you level-bomb victory locations, but I think that refers to the enemy losing prestige because he couldn't stop you from bombing his cities. I've never noticed anything like that for non-victory cities though. I should probably look better and be careful what I'm bombing if it costs me prestige.

laiocfar
22-03-2006, 03:05 AM
Its the same that cities, the airfield lost the flag and becomes neutral or unoccupied but like most of time i do that type of bombing raids too far of my line and FJ are to capture other deep objetives... i refer them as unavaible cuz they are in the enemy control zone.

About prestige losing by level bombing, i never considered the chance of the other side losing the prestige. If the enemy is who is losing, there are too low amounts cuz they always got huge prestige but its an option to enforce paratrooper attacks, i need to employ near all my tacticals bomber(3-4 of 5) to support 3 units of FJ. Plus that level bombers are hard to hit, no as tacB that kill the fighters, the levelB die in a low rate.
If are youself the one who lose it , u are doomed, the 4 prestige that u lost per bomb is too high, u only got good prestige at the end and at the beginig before make the upgrades.

Outside of game, level bombing isnt a legal act of war. Level bombig is coward as military action and is agaisnt humans rights.

IamI3rian
22-03-2006, 06:33 AM
I have this game for the turbo grafix 16. Anyone play it on there?? I want to know if it is different. I barely remember it though.
I have to type with alt + numbers or character map, so sorry about grammar etc.


p.s. I mean like levels and units not grafix (get it?)

Privateer
23-03-2006, 04:38 PM
Originally posted by laiocfar@Mar 22 2006, 04:05 AM
About prestige losing by level bombing, i never considered the chance of the other side losing the prestige. If the enemy is who is losing, there are too low amounts cuz they always got huge prestige but its an option to enforce paratrooper attacks, i need to employ near all my tacticals bomber(3-4 of 5) to support 3 units of FJ. Plus that level bombers are hard to hit, no as tacB that kill the fighters, the levelB die in a low rate.
If are youself the one who lose it , u are doomed, the 4 prestige that u lost per bomb is too high, u only got good prestige at the end and at the beginig before make the upgrades.

Outside of game, level bombing isnt a legal act of war. Level bombig is coward as military action and is agaisnt humans rights.
Yes, I'm not convinced after trying it out a bit that it is the enemy who loses prestige. If you look carefully at what's written on top of the screen it says 'loses X prestige' in the center box and in a side box at the same time it says 'Allied commander', so together it's basicly saying that you've made the enemy lose some prestige by bombing. And, upon some further experimentation, it's not always negligible. When bombing an objective city that's occupied by an enemy unit you only cause a small prestige hit, but try doing it on an unoccupied objective hex! My 15-strength HE177 netted an 'Allied commander loses 70 prestige' outcome, which, you have to agree, is pretty big. I still don't think it's a good strategy to leave victory locations untaken only to bomb them because the enemy seems to regularly get extra prestige based on the number of victory locations he is still holding and the bombing may or may not be enough to balance it out. But, certainly, if you have just cleared a victory hex and the sky above it is clear, it's a good idea to bring in your level bomber and give the place a good blasting before you move in and take it over. Of course, it is barbaric. But marginally useful.

Also, you seem to get some prestige just for bombing enemy cities with units in them. It could be actually for causing suppression rather than bombing a city, I haven't checked. But if you look at your prestige, then send your level to bomb a city (not necessarily a victory hex, any city will do) and then look at your prestige again after the bombing run, you'll notice a slight increase.

Privateer
23-03-2006, 04:39 PM
Oops! That "I'm not convinced" in the first sentence of my last post should read "I'm NOW convinced". :whistle:

laiocfar
25-03-2006, 05:56 AM
Yes, I'm not convinced after trying it out a bit that it is the enemy who loses prestige. If you look carefully at what's written on top of the screen it says 'loses X prestige' in the center box and in a side box at the same time it says 'Allied commander', so together it's basicly saying that you've made the enemy lose some prestige by bombing. And, upon some further experimentation, it's not always negligible. When bombing an objective city that's occupied by an enemy unit you only cause a small prestige hit, but try doing it on an unoccupied objective hex! My 15-strength HE177 netted an 'Allied commander loses 70 prestige' outcome, which, you have to agree, is pretty big. I still don't think it's a good strategy to leave victory locations untaken only to bomb them because the enemy seems to regularly get extra prestige based on the number of victory locations he is still holding and the bombing may or may not be enough to balance it out. But, certainly, if you have just cleared a victory hex and the sky above it is clear, it's a good idea to bring in your level bomber and give the place a good blasting before you move in and take it over. Of course, it is barbaric. But marginally useful.

Also, you seem to get some prestige just for bombing enemy cities with units in them. It could be actually for causing suppression rather than bombing a city, I haven't checked. But if you look at your prestige, then send your level to bomb a city (not necessarily a victory hex, any city will do) and then look at your prestige again after the bombing run, you'll notice a slight increase.

Even when blasting 70 prestige away, for enemy is nothig. If i lost 70 prestige for a bombing raid, i am doomed. But if u play as allied commander some scenario, u can win by just slow the enemy advance with 12 prestige polish INF.
U can improve the blasting of prestige by getting your level bombers to no combat zones of maps, i prefer use these zones to train new units in a no so hard combat cuz the AI dont reforce or send aid when a lost village out of the obketives zones come under attack. I prefer use level bombers to attack navy(some of them are really usefull against them and take no loses as the Stukas) or diseable airfield to let my precius and veteran tactical bombers hit without risk and push foward the fight for the skies (normally i no got more than 5 fighters max). I am not sure but they also looks to get less damage from anti-aircraft batteries so i use them to break over heavy defences but cuz i buy them as auxiliary troops i let them die.

Privateer
25-03-2006, 04:06 PM
Of course they take less losses from AA and AD. Just compare ground defence of your good level bombers with that of your Stukas! :) HE177 in the sky is like a KV on the ground in terms of defence against ground-based attacks. It's a pity levels don't cause more damage, but suppression is good too when you take relatively few losses in return.

I wouldn't say the allied commander would not miss 70 prestige. They do have a lot, but 70 is 70. ;) Even if they still have a lot left, that means you will be facing one fewer infantry or ATG later on. Like I said, I wouldn't concentrate just specifically on bombing their prestige, but if there is an open objective hex in range of my level, I might as well dump some explosives on it and cut the enemy's prestige.

Jorev
08-04-2006, 03:24 PM
I remember this game having actor voiceovers reading the scenario introductions, but the download from this site doesn't seem to include those?

Master MC
08-04-2006, 03:25 PM
Probably because the download size would be too large. Maybe the VIP section hosts it? But that will always be a mystery.

laiocfar
09-04-2006, 08:45 PM
voiceovers reading the scenario introductions

Too heavy + they took their time to start + they dont make to the game + it was an horrible german accented english :bleh:

The Fifth Horseman
10-04-2006, 04:00 PM
Maybe the VIP section hosts it? But that will always be a mystery.
But we aint telling. Kosta made us swear to never tell anyone what is in the VIP section, or a curse most terrible shall fall upon us.

One way to find out... become a VIP yourself.

Master MC
10-04-2006, 04:08 PM
Yes, I'm very aware of the whole VIP thingy. The secrecy really adds a lot of attraction and mystery, does it not? :bleh:

laiocfar
11-04-2006, 06:26 AM
I should get a better conection to fully use vip section?

The Fifth Horseman
12-04-2006, 09:10 AM
I should get a better conection to fully use vip section?
First you should earn yourself a VIP membership. Do something of high importance for the site. Like a dozen or so of reviews. Or a large bunch of uploads. You can earn VIP quickly if you just try.

Gamer Dave
07-05-2006, 12:21 PM
100 'Thank You's for putting this game out for us to download. I actually got this on the PS 1 in about 1996. I'm sooo keen to play any sequels (I once played a Japan/USA scenario on PC in 1998 - it was on a demo disc). Any ideas not mentioned in these pages?

d

Gamer D
07-05-2006, 12:35 PM
Originally posted by PepaDrobny@Jun 14 2005, 10:44 AM
Hallo, I am inviting you to visit my page. I made a lot of things to PG. Bugs corrections, new campaigns and scenarios, Allied interface - all AG scenarios and campaigns can be played in the best PG1! :ok:

http://hartmann.valka.cz/panzergeneral/ (http://hartmann.valka.cz/panzergeneral/eindex.htm)

http://hartmann.valka.cz/panzergeneral/interface/inten03c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten04c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten05c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten06c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten07c.gif

http://hartmann.valka.cz/panzergeneral/interface/inten08c.gif
My Slavonic language skills are even less impressive than my computing ones - how do I get that all to work on an XP Pc? The site looks so tempting..
Gamer D

(actually ok at strategy, struggling with lots of technical diffs. Someone challenge me to a PG PBM if they can)

D

gamer D
07-05-2006, 12:44 PM
Originally posted by Privateer@Mar 25 2006, 05:06 PM
Of course they take less losses from AA and AD. Just compare ground defence of your good level bombers with that of your Stukas! :) HE177 in the sky is like a KV on the ground in terms of defence against ground-based attacks. It's a pity levels don't cause more damage, but suppression is good too when you take relatively few losses in return.

I wouldn't say the allied commander would not miss 70 prestige. They do have a lot, but 70 is 70. ;) Even if they still have a lot left, that means you will be facing one fewer infantry or ATG later on. Like I said, I wouldn't concentrate just specifically on bombing their prestige, but if there is an open objective hex in range of my level, I might as well dump some explosives on it and cut the enemy's prestige.
Also, if you strat bomb somewhere enough, it can 'forget' which power it belongs to.

Gamer D

Japo
07-05-2006, 05:00 PM
Originally posted by gamer D@May 7 2006, 02:44 PM
Also, if you strat bomb somewhere enough, it can 'forget' which power it belongs to.
I didn't know it, how curious. Convincing people that it will suit themselves better to do your will by means of violence is called terrorism, you know. It was widely used during WW2, first by Germany and then by Britain and the USA. But hey, this is just a game, so slaughter on. :tomato:

Any ideas not mentioned in these pages?[/b]
Read the manual. This game is great at simulating what would happen in actual warfare. You've go to use the proper unit type for each task and you can't rely on just a couple of types.

For example, just like the manual says, armoured units are the most powerful and the most well protected, so they're the best suited to take offensive risks and not to end up beaten. But still, it's foolish to attack entrenched infantry with armour, the latter *will* end up beaten and the former will come with flying colours out of the combat.

I haven't read the whole thread so please excuse if I've repeated something.

EDIT: In case somebody considered my comments about terrorism biased, as if only Germany, Britain and the USA had used it, I was talking only about mass aerial bombings. The USSR used chiefly more conventional terrorism, the Red Army killed (and raped) thousands of Germans, ethnically cleansing them from thousands or squared kilometres of pre-war Germany, territories which passed to Polish and Russian sovereignty (I'm not talking about East Germany but about even more eastern lands).

Guest
26-05-2006, 02:14 PM
This game is a lot of fun, and best against other persons.
Here is an online comunity that still plays PBEM Panzer general games, highly recommended!
http://generalsguild.com/

laiocfar
29-05-2006, 11:55 PM
Ohh, that is nice, i will join.
I will be waiting for japofran

Japo
30-05-2006, 01:56 AM
<div class='quotetop'>QUOTE(laiocfar @ May 30 2006, 01:55 AM) 233127</div>
Ohh, that is nice, i will join.
I will be waiting for japofran
[/b]
LOL That would be nice, but... Sit down if you'll wait for me. :whistling: I've got no more spare time now and besides, I played this game but a little bit. I read the manual, learned the basic mechanics and played a couple of missions, and think that it's greatly realistic, but for some reason I didn't get hooked. And as I've said, with my current tight schedule, I'm not joining, sorry. :tomato:

Raasted
03-06-2006, 06:42 PM
Multiplayer Panzer General - how very nice :ok:

/Raasted

Mighty Midget
03-06-2006, 08:06 PM
I remember spending hours and hours and weeks with this game. It was the first turn based strategy game I played where you could actually tell by the graphics what kind of a unit you were dealing with. But the battles reminded me too much of Civilization, that is, the outcome didn't exactly make a lot of sense everytime. It eventually became too annoying.

#2 is, imo, much better. That is, with the leaders and special abilities, and improved battle algorithms, that game had me going for years. Of course, when I got tired of it, and started to exploit the bugs and flaws, it became not so much a strategy game as a comedy :D -> Going to the US of A with 35-40 15-level King Tigers and 1 (!) scout that did solo wipe outs of the entire enemy frontline has got to be the most absurd moments in 'electronic warfare'.

Two things I missed in #2 were the level bombers and the greater maps. In #1 you get the feeling of attacking an entire country, while in the sequel it was more of a local brawl.

Raasted
03-06-2006, 11:00 PM
Agree agree and agree again

/Raasted

Japo
04-06-2006, 12:21 AM
I played this game only a little but I don't remember the combat results' being too random, on the contrary they seemed to me very realistic -which implies some variation. Are you sure you took every factor into account: both units' types, entrenchment, terrain, weather, etc.

laiocfar
04-06-2006, 04:39 AM
they arent random there is some random factor that make a combat to get an unexpected result like the RUGGED DEFENCE event when an unit with high entrenchment get their defence pumped up. Anyway in the combat equation high expirence its too important but the campaign mode is OK it isnt too hard or easy, it got some strategic in the war (not only battles). A real top game.

Mighty Midget
04-06-2006, 05:58 AM
<div class='quotetop'>QUOTE(laiocfar @ Jun 4 2006, 04:39 AM) 234165</div>
they arent random there is some random factor that make a combat to get an unexpected result like the RUGGED DEFENCE event when an unit with high entrenchment get their defence pumped up.
[/b]
Oh, I remember the RUGGED DEFENCE alright! Approaching a dug in infantry unit with anything other than artillery/planes/pioneers is suicide, I know. But I think I remember having all sorts of units slaughtered by this cursed factor after I dug'em up. A light tank (the HMG kind) should be able to cope with a dug-up unit out in the open. Not neccessarily so here, I'm afraid. Remember what tanks were designed for: During WW I they needed a weapon platform that allowed them to approach enemy HMG nests in the trenches. Enter the tank. In the latter part of WW II they evolved into a multi-role vehicle, to some degree acting as anti tank units. In Poland, the Polish cavalry units were mostly slaughtered by German tanks, though they occacionally took one out. In this game, the light German tanks, according to my memory, would do better mopping up the remains of damaged enemy units, and even then I was taken by supprise sometimes.

velik_m
04-06-2006, 06:17 AM
<div class='quotetop'>QUOTE(laiocfar @ Jun 4 2006, 04:39 AM) 234165</div>
they arent random there is some random factor that make a combat to get an unexpected result like the RUGGED DEFENCE event when an unit with high entrenchment get their defence pumped up. Anyway in the combat equation high expirence its too important but the campaign mode is OK it isnt too hard or easy, it got some strategic in the war (not only battles). A real top game.
[/b]

the units initiative is pretty important too - it determines who strikes first.

laiocfar
05-06-2006, 10:14 PM
Take easy with the too first, cheap, weak and unexperienced tanks. The first tank that is the king of battlefield was the Panzer IV. Anyway, WWI tanks failed to overpower the trench war. Light tanks were used as explorer or troops support not as independent unit like med and hv tanks.

Tora
05-06-2006, 10:27 PM
I have the original Cd of Panzer General but ,with Win ME ,the game crash many times. I have tried to use the Dosbox but says to me 'Failed to load @:/lib/drv/vesa480.dll'.
I have found in Internet the file 'vesa480.dll' but I don't know where I must put it(i have tried in windows/system32 but doesn't work).I have seen that many others people have this same problem, can u help me?
sry for my bad english :D

Privateer
20-06-2006, 12:10 AM
<div class='quotetop'>QUOTE(Mighty Midget @ Jun 4 2006, 05:58 AM) 234169</div>
<div class='quotetop'>QUOTE(laiocfar @ Jun 4 2006, 04:39 AM) 234165
they arent random there is some random factor that make a combat to get an unexpected result like the RUGGED DEFENCE event when an unit with high entrenchment get their defence pumped up.
[/b]
Oh, I remember the RUGGED DEFENCE alright! Approaching a dug in infantry unit with anything other than artillery/planes/pioneers is suicide, I know. But I think I remember having all sorts of units slaughtered by this cursed factor after I dug'em up. A light tank (the HMG kind) should be able to cope with a dug-up unit out in the open. Not neccessarily so here, I'm afraid. Remember what tanks were designed for: During WW I they needed a weapon platform that allowed them to approach enemy HMG nests in the trenches. Enter the tank. In the latter part of WW II they evolved into a multi-role vehicle, to some degree acting as anti tank units. In Poland, the Polish cavalry units were mostly slaughtered by German tanks, though they occacionally took one out. In this game, the light German tanks, according to my memory, would do better mopping up the remains of damaged enemy units, and even then I was taken by supprise sometimes.
[/b][/quote]


A light tank coping with a dug up infantry? How? Remember, although infantry is represented by a single unit here, it doesn't mean that every soldier in that unit has just a rifle. Infantry units of that size would definitely have anti-tank teams (Bazooka for US or Panzershreik for German). Even earliest infantry had anti-tank grenades and mines. That's why they get a 1 or 2 in Heavy Attack: they CAN shoot back, just not very good at it. So if the attacking tanks are weak or caught in a bad position, they can and will be destroyed. If the infantry is heavily entrenched and built anti-tank defences, I can't imagine light tanks displacing them. In the open, it's another matter, and the game reflects that.

I've also done very well against cavalry with the earliest German tanks, so long as it is in the open. Of course, if the cavalry is entrenched in a city, it'd be suicidal to go there. WWII cavalry was basicly infantry anyway, they just used horses for quick mobility.

karaponga
06-07-2006, 06:56 PM
very good game. :titan:

Big D
14-07-2006, 01:17 AM
<div class='quotetop'>QUOTE(laiocfar @ Feb 17 2006, 04:14 AM) 208011</div>
Wacht out the weather, planes cant fire with rain and other conditions :bleh:
[/b]


Are we sure this chap is not trying to attack with 1- airbourne infantry/paratroopers 2- a tac bomber that does not offer air to air attack (note the brackets in the stats bit)?

Guest
14-07-2006, 01:20 AM
<div class='quotetop'>QUOTE(Privateer @ Jun 20 2006, 12:10 AM) 237980</div>
A light tank coping with a dug up infantry? How? Remember, although infantry is represented by a single unit here, it doesn't mean that every soldier in that unit has just a rifle. Infantry units of that size would definitely have anti-tank teams (Bazooka for US or Panzershreik for German). Even earliest infantry had anti-tank grenades and mines. That's why they get a 1 or 2 in Heavy Attack: they CAN shoot back, just not very good at it. So if the attacking tanks are weak or caught in a bad position, they can and will be destroyed. If the infantry is heavily entrenched and built anti-tank defences, I can't imagine light tanks displacing them. In the open, it's another matter, and the game reflects that.

I've also done very well against cavalry with the earliest German tanks, so long as it is in the open. Of course, if the cavalry is entrenched in a city, it'd be suicidal to go there. WWII cavalry was basicly infantry anyway, they just used horses for quick mobility.
[/b]


The cavalry (only a few nations have it) in the game is probably only cavalry by name - probably nothing to do with horses, but mechanised.

Big D
14-07-2006, 01:23 AM
<div class='quotetop'>QUOTE(Jorev @ Apr 8 2006, 03:24 PM) 220476</div>
I remember this game having actor voiceovers reading the scenario introductions, but the download from this site doesn't seem to include those?
[/b]


Just one actor, I think? And his fake German accent was an embarrassment to all.

Guest
14-07-2006, 01:30 AM
<div class='quotetop'>QUOTE(General @ Oct 19 2005, 06:02 PM) 170084</div>
No it doesn't. It requires Win95 (I couldn't run it in WinXP either). That's why I have a dual boot with WinME as the second option (just because of this great game: Allied General).
[/b]


I run Allied General with XP and my normal colour range.

Guest
14-07-2006, 01:34 AM
<div class='quotetop'>QUOTE(Japofran @ May 7 2006, 05:00 PM) 229211</div>
Originally posted by gamer D@May 7 2006, 02:44 PM
Also, if you strat bomb somewhere enough, it can 'forget' which power it belongs to.
I didn't know it, how curious. Convincing people that it will suit themselves better to do your will by means of violence is called terrorism, you know. It was widely used during WW2, first by Germany and then by Britain and the USA. But hey, this is just a game, so slaughter on. :tomato:

Any ideas not mentioned in these pages?[/b]
Read the manual. This game is great at simulating what would happen in actual warfare. You've go to use the proper unit type for each task and you can't rely on just a couple of types.

For example, just like the manual says, armoured units are the most powerful and the most well protected, so they're the best suited to take offensive risks and not to end up beaten. But still, it's foolish to attack entrenched infantry with armour, the latter *will* end up beaten and the former will come with flying colours out of the combat.

I haven't read the whole thread so please excuse if I've repeated something.

EDIT: In case somebody considered my comments about terrorism biased, as if only Germany, Britain and the USA had used it, I was talking only about mass aerial bombings. The USSR used chiefly more conventional terrorism, the Red Army killed (and raped) thousands of Germans, ethnically cleansing them from thousands or squared kilometres of pre-war Germany, territories which passed to Polish and Russian sovereignty (I'm not talking about East Germany but about even more eastern lands).
[/b]

-----
Actually, I just wondered what you were banging on about! And why you quoted me, then talked about a whole load of other guff.

Gamer D

Guest
08-08-2006, 09:53 PM
Still one of my fave games of all time, along with some other classic old games like Master Of Orion 1 and Steel Panthers 1. Although I've done the full campaign 100's of times over the years, I still start this game up every 12 months or so, it's hypnotizing. I prefer PG#1 to the second and 3rd versions, it just seems cleaner, and the graphics were good for their time and not bad looking even today. I like the DOS version better but the windows version works more easily in XP, the DOS version usually requires some kind of slowdown application to prevent hyper fast scrolling.

Guest
10-08-2006, 02:00 PM
<div class='quotetop'>QUOTE(Guest @ Jul 14 2006, 01:20 AM) 243211</div>
<div class='quotetop'>QUOTE(Privateer @ Jun 20 2006, 12:10 AM) 237980
A light tank coping with a dug up infantry? How? Remember, although infantry is represented by a single unit here, it doesn't mean that every soldier in that unit has just a rifle. Infantry units of that size would definitely have anti-tank teams (Bazooka for US or Panzershreik for German). Even earliest infantry had anti-tank grenades and mines. That's why they get a 1 or 2 in Heavy Attack: they CAN shoot back, just not very good at it. So if the attacking tanks are weak or caught in a bad position, they can and will be destroyed. If the infantry is heavily entrenched and built anti-tank defences, I can't imagine light tanks displacing them. In the open, it's another matter, and the game reflects that.

I've also done very well against cavalry with the earliest German tanks, so long as it is in the open. Of course, if the cavalry is entrenched in a city, it'd be suicidal to go there. WWII cavalry was basicly infantry anyway, they just used horses for quick mobility.
[/b]


The cavalry (only a few nations have it) in the game is probably only cavalry by name - probably nothing to do with horses, but mechanised.
[/b][/quote]

No, it's the old-fashioned cavalry. With horses. Mechanised infantry (the Germans used them a lot) is represented by the armoured transports you can add to infantry.
The Poles and Russians for example still had cavalry when WWII started. They used their horses for better mobility. They were quickly outdated by the German mechanised infantry.

Guest
10-08-2006, 02:24 PM
Panzer General. Fantastic game! Got me hooked on strategy games and I still like to play it.

Here are a few tips:
*Often there's one objective city on the map wich is very far away or simply not on the route of your attack. This is the reason I often used paratroopers. Upgrade 3 experienced infantry units to para's. When placing your units, place them in air transports. Fly them to that distant objective city (offcourse, you will need to send an experienced fighter with long range along to provide fighter cover! Also, watch out for AA guns) and paradrop them out of their transports. You will often see that the objective is left almost undefended and your para's will be able to take it. This can be the difference between a minor or a major victory, because when you don't use para's, by the time your ground forces arive at the objective it will be well defended. You can even embark AT guns and I belive some artillery in planes, conquer an airfield and fly them in.

*Level bombers are useful, mainly for softening up entrenched infantry in cities and to attack ships (they can really help bring supremacy at sea, quickly allowing your big naval guns to support your ground troops!). However, you will often be provided level bombers at the start of each level, so don't add more than one to your core units. Build tactical bombers instead. You'll need them against enemy artillery and those annoyingly powerful Russian tanks...

*I never use AA guns. Altough the're much cheaper than fighters, they're not that mobile and cannot give fighter cover to bombers. Just build fighters, and let them gain experience, your German fighters will be more than a match for any Allied fighter.

*I never use AT guns. If you we're defending, they would be great, but they're just not useful in a fast attack. However, mobile AT guns are useful, you'll need them against the powerful Russian tanks.

*Naval battles are all about the first shot. First, move all you're ships to one point, so that they can act as one fleet. Then, make sure YOU get the first shot at the enemy ships. Take out their biggest, most powerful ships first. Use submarines to sneak behind the destroyer screens and attack the big capital ships as well. If you've destroyed all his big guns and still have heavy cruisers or battleships, you will easily sink his destroyers.

laiocfar
11-08-2006, 04:55 AM
Well, naval is a little harder, they always got the upper hand, better units and better positions. You must chose to withdraw your naval and be under heavy naval fire in first quarter and maybe can give some support to ground forces in last one. Or fight a losing battle in seas to prevent their military to got naval support.

About paradrops, i love that tactic of take the last objetive with them, anyway send artillery is too risky coz you can got 2-5 paratrooper units and can be attacked from everyside. Better to send some fighters and Tac bombers as support.
Never used AT guns but they can do fine to hold an early taked Moscow.

AT and AA guns may be usefull if you are in a defensive campaign. They are cheap and the movility is a lux for a german unit in 43´. Green infantry cant hold even an small tank, AA is also cheaper but also add units to the line.

Rleitao
17-08-2006, 09:27 AM
In my humble opinion, this is the best game ever made.
I think I've played it for more than 10 years and I still play it regularlly.

Brilliant!!!

Hartmannn
13-09-2006, 07:07 AM
Hallo PG fanatics,

generals, dont you want add real PG medal to your uniform and support my PG effort ?

Cost is 25 EUR or 30 UDS, posting included. Write me to ***********@centrum.cz

http://hartmann.valka.cz/panzergeneral/foto.jpg

Guest
16-09-2006, 07:35 PM
If anyone is still looking for Panzer General, Allied General, or Spanish General here is some full downloads optimized for XP. Sorry if already posted.
http://p090.ezboard.com/fjpspanzersfrm17.s...icID=1075.topic (http://p090.ezboard.com/fjpspanzersfrm17.showMessage?topicID=1075.topic)

laiocfar
17-09-2006, 10:16 PM
what is that Spanish General?

Hartmann
24-09-2006, 09:05 AM
FOR THE PG MEDAL ..... visit http://hartmann.valka.cz/panzergeneral/ (http://hartmann.valka.cz/panzergeneral/eindex.htm)

Roland
04-10-2006, 12:40 AM
<div class='quotetop'>QUOTE(Guest @ Sep 16 2006, 07:35 PM) 255453</div>
If anyone is still looking for Panzer General, Allied General, or Spanish General here is some full downloads optimized for XP. Sorry if already posted.
http://p090.ezboard.com/fjpspanzersfrm17.s...icID=1075.topic (http://p090.ezboard.com/fjpspanzersfrm17.showMessage?topicID=1075.topic)
[/b]
Thanks for this download I can now play PG again. but when I try to turn on the animation it works for 2 or 3 turns and then I get an exMedia Error. any Idea what thats about? :sos:

laiocfar
24-10-2006, 02:49 AM
where are you running it? How is the media support? and it happens to fail.

The Fifth Horseman
24-10-2006, 12:29 PM
Then don't turn on the animations.

laiocfar
25-10-2006, 03:06 AM
These is the easiest way. I dont run them becose they become repetitive but i think that i can use them if i wanted to.

Arman
26-03-2007, 03:32 PM
<div class='quotetop'>QUOTE(Rleitao @ Aug 17 2006, 09:27 AM) 249133</div>
In my humble opinion, this is the best game ever made.
I think I've played it for more than 10 years and I still play it regularlly.

Brilliant!!!
[/b]

Ditto! I could not have said it better myself.

I keep some old old machines around just so I can play.

Arman
26-03-2007, 04:03 PM
<div class='quotetop'>QUOTE(Privateer @ Mar 25 2006, 05:06 PM) 217120</div>
Of course they take less losses from AA and AD. Just compare ground defence of your good level bombers with that of your Stukas! :) HE177 in the sky is like a KV on the ground in terms of defence against ground-based attacks. It's a pity levels don't cause more damage, but suppression is good too when you take relatively few losses in return.

I wouldn't say the allied commander would not miss 70 prestige. They do have a lot, but 70 is 70. ;) Even if they still have a lot left, that means you will be facing one fewer infantry or ATG later on. Like I said, I wouldn't concentrate just specifically on bombing their prestige, but if there is an open objective hex in range of my level, I might as well dump some explosives on it and cut the enemy's prestige.
[/b]


Hmmm 70 points eh? I have to try that out. I was aware that you could make the enemy lose prestige, but I generally did not bother, unless there was nothing else to do. At 70 points it might be worth it though.

What I had noticed is that after repeated level bombing airfields and cities would lose their flags. Later taking them did not earn you the 40 points (if I recall) you would normally get.

Speaking of which I think giving up a city to the enemy and then taking it back, also does not give you additional prestige.


In campaign mode I also keep one Level Bomber among my core units. I keep stengthening it and upgrading so it can be effective against naval targets, too. I use level bombers against entrenched units primarily. Occasionally I use them against AA to suppress them or even drain their ammuntion. That approach may be used against other strong ground units that are hard to take down.

laiocfar
12-04-2007, 01:24 PM
Right in most Arman but sometimes by destroying arfields (when it lose the flag), you can gain air control of big zones.

Mighty Midget
18-06-2007, 06:00 PM
Am I just plain dumb, or is there a major flaw in this game?

I am attacking this Polish town.
Forces in action: Infantry, tanks and artillery

Normally, you would use your artillery to soften up the defence, use infantry to attack and use the armoured units to mop up any left-overs. Then you would move your tanks, infantry and artillery, in that order, towards the next target. However:
When I use the artillery without moving it (waiting for the other units to move first), select another unit and then reselect the artillery, it cannot move :wallbash:
Also, when moving a unit into position without fireing, then move another unit into position, the fisrt unit can no longer fire. This is relevant when the first unit spots a new danger which needs to be taken care of before that unit can attack.

Someone pray tell me: What on earth is the general idea behind this brilliant coding? :tai:

velik_m
18-06-2007, 08:10 PM
<div class='quotetop'>QUOTE(Mighty Midget @ Jun 18 2007, 06:00 PM) 295061</div>
Am I just plain dumb, or is there a major flaw in this game?

I am attacking this Polish town.
Forces in action: Infantry, tanks and artillery

Normally, you would use your artillery to soften up the defence, use infantry to attack and use the armoured units to mop up any left-overs. Then you would move your tanks, infantry and artillery, in that order, towards the next target. However:
When I use the artillery without moving it (waiting for the other units to move first), select another unit and then reselect the artillery, it cannot move :wallbash:
Also, when moving a unit into position without fireing, then move another unit into position, the fisrt unit can no longer fire. This is relevant when the first unit spots a new danger which needs to be taken care of before that unit can attack.

Someone pray tell me: What on earth is the general idea behind this brilliant coding? :tai:
[/b]

You're dumb.

Mighty Midget
18-06-2007, 08:19 PM
That was constructive. Yessiree! Now, slowly, read the last sentence until you understand what it says.

Any hints on how to plan the usage of the units, please?

laiocfar
19-06-2007, 01:59 AM
Girls, do fight for my love, i already got Gf...

Mighty Midget: Nope, the games works that way. Maybe it was supposed to work that way to add fog of war or myabe no.

Mighty Midget
19-06-2007, 08:30 AM
Ianocfar: Thanks for a serious reply

Only thing is: I know this is the way it's supposed to work, but it makes no sense, that you have to fire and move without deselecting that unit, and it makes any reasonable moving impossible.

What I really asked for, was some hints on how to use your units so it would resemble a reasonable game. Tips on tacticts, if you like.

So: any hints on tactics greatly appreciated

Japo
19-06-2007, 10:49 AM
Ah yes I didn't get you, it does suck that only deselecting a unit expends its movement. I don't know if it's that way to save memory or just so the game was easier to code or what, but it does suck. So you'll have to plan your every movement in advance.

But still with that flaw I found this game the best military strategy simulator I've come across. You could read the manual, it's very helpful.

In short, you should use tanks only in open terrain against unentrenched units. Against cities, units entrenched in forests, etc. you should attack with infantry. The previous artillery/tactic bombers bombardment is necessary not for killing the unit partially, but to neutralize its entrenchment level, because attacking a heavily entrenched unit is suicidal and incresaes the likelihood of rugged defence --attacking with pioneers or engineers annul that probability. Strategic bombers on the other hand suppress part of a unit, suppressed men don't fight during one single round, and obviously if most of a unit is suppressed then it's a sitting duck during that round.

gregor
19-06-2007, 11:28 AM
to me it's logical. first you deploy tanks & infantry and then artilery.

so if oyu want to move forward you should pack artilery in a truck and movie it first then move tanks in adjacent hexagon to protect it from the enemy (by doing this enemy can't reach the artilery by ground).

in fact this kindof movement is quite good as it makes your artilery unit aways safe from any ground attack.

so how to invade a city. move tank in the clear area next to it (prevents them form getting mor ereinforcements). move infantry closer. move packed artilery (or even better if you have those armoured ones) behind tank. move air defence next to artilery or fighter.

let the siege begin. next turn. bomb town (if you have bombers). fire artielry shots. check for their entranchement. if it's low enough andif you can move artielry forwad (bypass the town) then do so. now attack wiht light infantry (multiple attacks is prefered). if your forces get crushed then move them forward near artilery. if you clean the town occupy it. if not try the tanks on the now battered enemy infantry.

if you occupied the town move the tank forward to protect atrilery.

if you had a delay. no worries.... you can pack and move artielry later. they won't be able to fire on next front anyway as they need a turn to deploy.


use parashooters to cause confusion or to prevent the enemy purchasing any units in his cities as reinforcements. if you have a unit near a city no matter which he can not reinforce it or buy new units in them.

usefull if you just occupied one city then another one on your way is about to get fortified with some air defence, infartry, artilery etc. to prevent it all you need is a unit of parachuters (no matter how weak the are).

at lower AI you can also confuse him with parachuters into strengthening defences in the wrong areas/cities. :D

Mighty Midget
19-06-2007, 11:51 AM
<div class='quotetop'>QUOTE(gregor @ Jun 19 2007, 01:28 PM) 295154</div>
to me it's logical. first you deploy tanks & infantry and then artilery.
[/b]

As for deployment in the beginning, it doesn't matter. As for deploying units into battle, I would say artillery/bombers first, then inf/tanks depending on the target area.


so if oyu want to move forward you should pack artilery in a truck and movie it first then move tanks in adjacent hexagon to protect it from the enemy (by doing this enemy can't reach the artilery by ground).

in fact this kindof movement is quite good as it makes your artilery unit aways safe from any ground attack.
[/b]

A little bit risky, isn't it, to move your artillery into unknown terrain. I prefer to move some strong defensive units first, to decide where to put my artillery pieces. Unfortunately, as you can see, this doesn't work in PG, as you would need to move the artillery right after fireing and the artillery would be the first to fire.


so how to invade a city. move tank in the clear area next to it (prevents them form getting mor ereinforcements). move infantry closer. move packed artilery (or even better if you have those armoured ones) behind tank. move air defence next to artilery or fighter.
[/b]

Ah, I think I see. I am always nervous about putting a tank next to an infantry/AT unit in a city. I prefer infantry for that job. I'll have a look into that.


let the siege begin. next turn. bomb town (if you have bombers). fire artielry shots. check for their entranchement. if it's low enough andif you can move artielry forwad (bypass the town) then do so. now attack wiht light infantry (multiple attacks is prefered). if your forces get crushed then move them forward near artilery. if you clean the town occupy it. if not try the tanks on the now battered enemy infantry.
[/b]

Agree


if you occupied the town move the tank forward to protect atrilery.
[/b]

To me that would greatly depend on what enemy units are threatening my artillery, and on the terrain. But I guess you do the same so...



if you had a delay. no worries.... you can pack and move artielry later. they won't be able to fire on next front anyway as they need a turn to deploy.


use parashooters to cause confusion or to prevent the enemy purchasing any units in his cities as reinforcements. if you have a unit near a city no matter which he can not reinforce it or buy new units in them.

usefull if you just occupied one city then another one on your way is about to get fortified with some air defence, infartry, artilery etc. to prevent it all you need is a unit of parachuters (no matter how weak the are).

at lower AI you can also confuse him with parachuters into strengthening defences in the wrong areas/cities. :D
[/b]

About the enemy not being able to deploy from a threatened hex: I occupied this Polish city (the middle one on the second mission), and even after I had the city under my control, the Poles were still able to deploy units from that very same city!! :blink:

Japo
19-06-2007, 12:22 PM
Artillery is good for pounding entrenched targets but if you're attacking unentrenched units in the open you'd be wasting your shots, just roll your tanks over them.

The units up front should be unexpensive and have very good sight radius, at the start of the game your light tanks can fill that role but later you can get specialized recon vehicles.

Careful about placing tanks next to a city, if the enemy has AT it will blast your tank and later in the game the infantry also gets decent hard attack so they can damage your tanks as well. IMO tanks should be placed only where they attack, that should be open field, and needless to say they should be the first to attack wherever they are.

Infantry and tanks don't get the same bonuses defending rough terrain and specially cities, infantry is much more effective for that according to the manual.

Mighty Midget
19-06-2007, 12:33 PM
Dunno, these Pz I and Pz II are just tracked cardboard boxes. One attacked a cavalery unit out in the open. Result: I lost 7 and it lost 1

Btw: Yes, about the terrain/unit type/defence "bonus" you're right.


EDIT: If initiative determnes who wil fire first, then how come my init=5 tanks fire after their init=1 infantry in 7 out of 8 fights (I saved, fired, took notes and loaded the game about 35-40 times for a test here).

That, and the captured Polish city spewing out Polish units is really annoying. I'm sorry but this games seems to be rather badly written. Unless someone can give me a mighty clever explaination of what the heck is going on, I'm gonna give this game a 1.

Japo
19-06-2007, 05:36 PM
I don't recall now what modified initiative. Anyway you're right about early German tanks, they were quite bad I think.

laiocfar
21-06-2007, 07:24 AM
First german tanks(Pz I and II) arent up to fight even polish. Pz III are an acceptable anti-tank unit but only Pz IV(Norway) are a decent multi-role tank.

Use your infantry but be sure to be able to retreat when attacking entreched units(move in and dont fire first turn or have artillery support). With that you can complete both polish battles. Anyway build some tanks to kill already damaged units for the experience. Polish are easy, just remember to lock on your objetives. In first scenario upgrade your tanks(2-4 units, no more, no less) and build infantry.
My attacking logic is to use tanks to clean antiair, artillery and a single square next to city to prevent reiforcement, infantry will attack town from there. If tanks fails to clear antiair, artillery and eventually infantry will aid. If tanks fail to clear artillery, air force will air. If the city is defended by and experienced and entreched unit, only attack if most of them get supressed or killed by air or artillery.

Veteran infantry and artillery will be the key into capturing towns or fortifications. Your army need to have always near 6 inf divisions and 3 of artillery, they are the specialist in rough terrains and house-to-house fighting. During the second scenario, complete your army and add some fighters, tactical bombers are more usefull but experienced fighters are needed in futher battles. I always love to build early para, they can result a pain for the best AI if you are clever when using them.

Norway is a really hard scenario, my suggestion is to not attemp a decisive victory if you are having problems in poland or dont even attemp a victory if you got problems with the game; better concentrate in building up your tanks divisions. You may divide your attack force in 3 and you got 5 big problems to solve... may best result in this battle was a decisive victory but with many losses.
Deploy point A and first problem: Oslo, your troops may land and assault the city from a river under artillery and air bombardement. Experienced pioners or enginers are the solution but more normally you will be forced to use normal infantry with artillery support and take several losses that will slow down you.
Deploy point B: Bergen, defenders are few and air support is given by norwain planes so a piece of cake.
Deploy point C and problems 2 and 3: Trondheim, you may land far away from the city, near none opposition while landing but strong air support and from british planes plus your planes arent able to get there. The city is defended by Nor troops but since the royal marine is there, it will be near impossible to attack. The british air bombarment cant be avoided but you can try something on their navy. Your own naval units are divided but you got submarines. So you can unite your navy and defeat the royal marine later in the scenario leaving you few time for attack Narvik and Trondheim, or launch them one by one without chance of winning but giving your land forces the chance to attack and capture Trondheim early in the game.
Problem 4: when your troops from Bergen and Olso join to attack Lillehamme(the inland objetive between Trondheim and Oslo), bad weather will leave you unable to cross rivers without a bridge and to use air force. The only bridge is well defended, you distract tanks from Trondheim and Narvik slowing you advance or have your forces divided longer resulting in less troops advancing towards Narvik and slowing your advance.
Problem 5: Narvik is defended by british troops, air units and fleet, plus there is a narrow pass that slowdown your troops.
You can chose to dont deploy in point C and lost the battle without risking your troops. Paratroopers can aid you in Lillehamme with the only risk of enemy interceptors or in Narvik where they are more likely to get killed.

Low countries, is the easiest battle. Here you can fully fit an air division with tactical bombers, train a new tank division, build some more land troops and/or train a big paratroopers division(no more than 3-4 coz you arent given more transport planes). Just remember to assault well entreched british or french units in towns with veteran infantry and use your veteran tanks with full of support to kill french and british superior armor ones.

France campaing will be the result of your previous actions. You will face strong resistance in the border and in each city, you will defeat it but the time is crucial. You may divide your forces again and move quickly. An strong paratrooper division can capture a deep objetive and decide the battle.

Always look after your units, they worth nothing without experience so dont take risk, later in the game you will be able to wipe out entreched AT with your ultraveteran King Tigers Pz VI.

Wow, it looks like i wrote a bible, sorry guys

Mighty Midget
21-06-2007, 07:42 AM
Don't worry about the length LOL this is the most useful post I've seen so far. Thanks :ok:

Now, about the first scenario (1939): You say I should upgrade my tanks, but upgrades can only take place between battles, can't they? :unsure: So, that would mean I can't upgrade anything until after the first scenario.

laiocfar
21-06-2007, 07:36 PM
You can upgrade units inside secured cities*, it takes one turn and the prestige for the new equipment. Anyway in first scenario your tanks are only usefull to kill the polish tank unit(the Pz35tn can handle it) and to move fast and surround the polish town in the east for attack enemy artillery(none of your avaible tanks is up to the task without artillery and infantry support). Watch out for the AT in the objetive at north, it can wipe your green crews in that cheesemade tanks.

*The city is secured when it passed 2/3 turns since takeover and when there inst any unit next to it. Only secured city/airfields can upgrade or build new units.

Japo
22-06-2007, 06:46 PM
I was impelled to replay this, I've a question, what was again the requirement for major victory instead of minor one? I can't find the info in the manual, is it supposed to be unknown for each scenario?

Mighty Midget
22-06-2007, 06:50 PM
<div class='quotetop'>QUOTE(Japofran @ Jun 22 2007, 08:46 PM) 295827</div>
I was impelled to replay this, I've a question, what was again the requirement for major victory instead of minor one? I can't find the info in the manual, is it supposed to be unknown for each scenario?
[/b]

That's something I would like to know, too. The count-down doesn't hint of any major victory at all as far as I can tell. At least PG2 had separate count-downs for all types of victories.

laiocfar
24-06-2007, 08:16 AM
Time... normally if you finish the scenario in the last 5 turns you get a marginal victory(it depends on the scenario). Inside the campaing mode, its crucial since it determines next battle. Example: for get the early UK scenario, you need to have decisive victories in Norway, Low countries and France(i am not sure on what happens if you fail to get Norway scenario. BTW Norway only is possible with decisive victories on Poland). Also in any of UK scenarios: a decisive victory lets you to invade usa; a marginal one ends west front(a combined counter-attack from all west allied forces during winter kicks germans out of the isle); a defeat actives the defensive west campaign. If you were fighting the early uk battle, you will have to fight the russians and later you are given a second chance.

Japo
24-06-2007, 11:23 PM
This game is just great, it's the best and most serious military strategy wargame I've ever seen. I achieved a major victory in Norway, capturing 20 flags, without any troop losses! :brain: Well I lost plenty of ships but they were auxiliary so I don't care. Here's the casualties report for the battle:

<div align="center">http://xs216.xs.to/xs216/07250/panzer_000.png</div>

This game actually encourages you to play a battle over again if you didn't get a major victory, that way you learn most, and it doesn't get repetitive. I also achieved major victories in both polish battles. In the first battle I purchased two artillery batteries, and one cheap Panzer I tank. The Panzer I are nearly worthless but good enough to take care of those annoying polish cavalrymen out in the open, and besides the sooner you purchase and start to use a unit, the sooner it'll start to gain experience which it will keep when upgraded. The first battle is really easy if you've read the game manual, and you can easily take all cities except Ozorkow and Brzeziny to maximize your prestige.

For the second battle I upgraded my two Panzer I and my one Panzer II to Panzer 3, and I also upgraded my best motorized infantry to engineers. Engineers are kickass assault troops, they don't even need artillery support, not only they've got better attack and defence, also rugged defence can't be put up against them, and they've got higer initiative --in this game shooting first is a matter of life or death. Pioneers are just like that but engineers can in addition build temporary bridges. Precisely in this battle for Warzaw the best option is crossing the Vistula west of Modlin with a small detachment to kill the artillery deployed just NW of Modlin and place an infantry unit in its place so that the Poles can't recruit from that city. If you attack Modlin from the SE after Warzaw, you'll lose much more time and they'll have crucial artillery support.

The key to capturing Siedice in time for a major victory was sending one tank and one motorized infantry as soon as possible. In this battle the Poles have a crappy fighter and you must purchase air units, I bought two fighters and two bombers. The bombers are the key to take with small detachments distant cities where the artillery can't make it in time, such as Siedice, or Namsos in the following scenario.

Finally for Norway I upgraded my four tanks to Panzer IV and my three artillery batteries. I also bought two more fighters and two more bombers. This battle is a pain in the behind for air superiority, and sea superiority is something the enemy will have, but after some very hard days around Trondheim I finally got air superiority once I sent the fighters north. My strategy was the following. My tanks started to operate independent of my main assault groups, there isn't much useful support they can lend in the beginning anyway. Two of them were deployed in the Norwegian Sea off the shores of Alesund and Molde, and the other two in the Skagerrak (straits between Norway and Denmark) off Kristiansand and Arendal. They can capture that undefended cities during the first turns, and then move on to take other cities like Bergen, Andalsnes and Kongsberg --some air or sea support should be lent since those cities are defended.

There were two main assault groups: one for Oslo and one for Trondheim. I deployed one fighter and one bomber in Stavanger, the same for Trondheim. The only land troops I used to take Stavanger was one artillery that afterwards raced to join the Oslo group, and the two auxiliary paratrooper units. The two main groups along with the tanks were to converge on Lillehammer once their objectives were accomplished, and all the cities west of the Lagen river can be taken easily.

Your naval units in the Norwegian Sea must defeat the enemy ships over there and then sacrifice themlselves --you don't lose anything since they're auxiliary-- putting up a fight against the ones coming from the east. You could retreat them westwards so they could join the rest of your ships to get better chances but that would take forever and if you don't let the enemy ships massacre them, they'll massacre your troops at Trondheim instead and you just can't let that happen. Actually once I took Trondheim and my northern flotilla was no more, the enemy fleet started to pound my units near the coast. I was forced to purchase the cheapest auxiliary troops available (anti-tank) and place them in Trondheim so they pounded it instead as my core units headed south towards Lillehammer. For some stupid reason most of your fleet is where you don't need it and it's too far from the critical area off Trondheim. Also air units are ineffective against ships, contrarily to what I thought they should be, so my plans of gaining sea superiority through air superiority didn't work.

Were it not for this problem you could consider performing an amphibious assault agaisnt the final objective in Namsos, but because of this your sea transports would be blasted by the enemy fleet. So the best option is to embark the paratroopers as soon as they've taken Stavanger and send them against Namsos with proper fighter escort. You need air support to take the city but there's an air defence unit precisely in Namsos. The best option is to disregard casualties now that you're near the end, even if your bombers are damaged it's very important that they lower the garrison infantry's entrenchment level and if possible deal some damage.

And with that, you'll have a major victory in Norway. :titan:

laiocfar
25-06-2007, 12:03 AM
Why you sent Trondheim invasion force to Lillehammer instead of attacking Narvik?

I was doing some replaying so also got a major victory at Norway :)

I deployed my veteran tanks on the landing point at north, my green tanks on the landing port near Stravenger/Bergen and my foot troops in Oslo, also i upgrade 2 of my light infantry divisions to paratroopers.

Green tanks quickly captured their objetives in the peninsula and jointed infantry assaulting Oslo. They performed well but too slow due bad weather so the battle for them was over in the town behind Lillehammer.

The fleet was ordered to regroup so all unit make full speed to joint with the little flotilla at north. Submarines attacking capital ships and capital ships attacking destroyers resulted in royal navy total defeat.

Auxiliary paratroopers landed northeast of narvik and captured an small town and from there with new antitank auxiliary units attacked narvik. Even when the attack was a total failure, with most of troops killed and the small town lost; it diverted royal navy from bombing landing party at Trondheim and core army paratroops. BTW my core paratroopers jumped on the town between Narvik and Trondheim, where the forest result in a narrow pass for tanks and motoricied units.

Veteran tanks moved sneakly, most of time in rought terrain inland and attacked Trondheim capturing airfield in first turn assaulting. The following 3 turns where a pain, royal airforce still got the carrier and the Narvik airfield so they stayed until auxiliary troops put Narvik in risk. Also a light cruiser stayed behind main navy force bombing my tanks from the sea. Well, nightmare was over when auxliary troops began to die. Also the assault of the core partroopers give to my expereinced tanks an speedway to Narvik once they get refited.

Air battle was easy, i dont build bombers until Low Countries so with 4 fighters it was easy to defeat Norway´s air force near Oslo and british when the antiair near Trondheim was killed. Why so many fighters? Its simple, i dont tolerate to dont have air control (play the laters campaings and you will known why they called flying fortress), and for de-entrench enemy units its the same. Anyway, a friend of mine prefers to build the stukas first so later in the game, when they are at full experience, he can bomb air defences and get few loses killing anti-air with tactical bombers. Or even, i saw stukas(tactical bomber surname) killing a mig-3

Japo
25-06-2007, 12:10 PM
<div class='quotetop'>QUOTE(laiocfar @ Jun 25 2007, 02:03 AM) 296179</div>Why you sent Trondheim invasion force to Lillehammer instead of attacking Narvik?[/b]
I agree that one assault group is enough to take Lillehammer but there was nothing better the Trondheim group had to do besides taking Dombas and coverging on Lillehammer to speed its conquest. Narvik is not an objective and too far away, there is no way any troops could make it there before I ended the battle and they would have been severely punished by the enemy fleet. Consider that I lost no units and I took all objectives well in time, in the days it took the paratroopers to: get to Stavanger in the first day; paradrop; take the city and airfield; get replacements if necessary; embark again; fly to Namsos; paradrop; and take the city. That's just around 10 days plus a possible short delay caused by unforeseen events, and the paratroopers are enough to take Namsos but not to hold it, and also because of the enemy ships over there, there's just no point in prolonging the battle. Narvik is definitely not worth it, it's preferable to take other easier and closer cities for the same prestige, even the ones across the Lagen (Hamar and Elverun) with the Oslo group while Lillehammer is taken by the Trondheim group which so gets out of the enemy fleet's gun range. All flags south of Namsos can be taken but the rest are just not worth the effort and they're not easy to get without losses or wasting prestige in auxiliary units. Of course you can play differently if you're just playing the scenario instead of a campaign where you'd have to save not only your core units but also as much prestige as possible for later, once you've purchased all the core units you're allowed. I spent some prestige in elite replacements for the artillery at Trondheim that had got pounded by ship fire when landing, and for the engineers who got bad luck and lost one initiative roll at the beginning.

I like to mix veteran and green units together when possible, that way the veteran ones can take care of the most difficult targets whereas the green ones gain experience with easier targets or finishing targets crippled by the veteran units. Consider that experience adds to initiative and this is very important. However although some of my tanks have greater experience that others --I divided my two most veteran tanks between north and south coast and alike for the other not so experienced two--, all have been with me since the first polish battle. The sooner you get crucial units the more experienced they'll be, the sooner.

I also had 4 fighter units for this battle and I would by no means recommend less. Ask any army officer and he'll tell you that air superiority decides battles. It's either you domineering the skies and dealing death from above with impunity, or the enemy doing it, that's a difference impossible to work against, not to mention that without air superiority you can't use paratroopers because they will get slaughtered airborne. In addition to 4 fighters I also had purchased 4 bombers with the prestige earned in Poland, the only land troops I've purchased so far are one tank and two artillery batteries, and you don't even need all that. The thing that pissed me off about the Norway scenario is that I planned to amend the unbalance at sea through tactical bombings of the enemy ships, but in this game bombers are ineffective against ships --I hope that'll change once they're experienced however. I don't understand why, everything I've read about warfare of the time and this precise battle says that tactical bombing changed sea warfare, the era of the battleships was over precisely at WWII, and fleets are led by carriers ever since while other ships' role is to escort the carriers, and even these ships are mostly devised for anti-air duties.

I've read something about this battle and apparently it was nothing like in the game, although here it was more challenging and fun. Historically there were six assault groups for Narvik, Trondheim, Bergen, Stavanger, Kristiansand and Oslo. They succeeded outright with very small numbers relying on utter surprise, all assault troops were airborne or hidden in merchant ships and even some Norwegian nazis lent support. So there wasn't as much strategic grandeur as here.

The game also tries to emulate the Allied counteroffensive some days later mixing both battles together. The British army high command wanted to land in Trondheim whereas the First Lord of the Admiralty (Winston Churchill at the time) preferred distant Narvik, and finally the massive Allied forces were divided to attack both points as a compromise. So some forces landed at Namsos and Andalsnes and tried to take Trondheim but failed and finally evacuated despite their huge numbers, under the recently gained German air superiority. The forces landed in Narvik finally conquered the city greatly outnumbering the Germans, but they were eventually evacuated after the French disaster. At sea both sides suffered significant and similar losses, but for the Allies it was easy to make up for them while the German losses hampered the possibilities of success later in England.

I SO should be doing other things. LOL

laiocfar
25-06-2007, 07:07 PM
My mistake.... in last post i refered Namsos as Narvik. D´ouh

Japo
25-06-2007, 09:33 PM
Ah okay I was wondering why you were so interested to take an impregnable city over 68º N latitude. :P As for Namsos the paratroopers did the job faster and without getting slaughtered by the enemy ships, like I said. Remember that one single infantry unit is enough to take any hex --even if it's not enough to defend it-- provided it gets enough artillery or air or naval support.

Damn I've got real life things to do, because I can't wait to invade France. "Knock, knock." "Alo qui est-ce?" "FEUER!" LOL

laiocfar
26-06-2007, 04:10 AM
Right now i am on Moscow... and an unexpected armored counter attack smashed my veteran light infantry. About France, border resistance of experience britain troops and french army will not last; but if you dont divide your troops properly, you will fail to make it in time. Watch out for french B1-bis tanks as the british matilda II, its strong enough to hold their ground to most of your ground troops.

gregor
26-06-2007, 05:38 AM
air defence has nice attack against fighters. so to tak eit along unpack it an dwait for their firghters to come close.... boom... soften them up then they are easy pray even for less experienced fighters.

for ships i think you need to use level bombers (if you want efficiency)and tactical bombers for submarines.

laiocfar
26-06-2007, 04:20 PM
Even when air defence is more for defensives campaings, it gives you the chance of build only tactical bombers.... in 1943 you get a design that can rule the sky with low bombing stats but high enough if your crews are elite. I prefer to use stukas for bombing and real fighters.

Better kill enemy subs with destroyers, think that a tactical bomber is one of your best offensive units and a destroyer is a unit useless but to kill subs.

craius
28-06-2007, 01:53 PM
Hi guys,

I am reading and reading for the last 3 days those superb post about this great game. For about one week ago i start to play again this game and i have a questions for you. I achieved major victory in the first 4 scenario's (2 mission in Poland, Norway and Low Countries) but i have problems in France where i get only the minor victory.

I have a very good air-force (5 fighters + 3 tactical bombers + 1 Level Bomber...my core units) and several more units get for reinforce. I have 4 tanks division (2 Panzer IIIE and 2 Panzer IV) and 7 bridge engineering and pioneer's infantry, with a lot of experience. Could anyone post some strategic tips for this scenario.

Thanks in advance !!

laiocfar
29-06-2007, 04:26 AM
Your army is small and without motoriced transport is hopeless in a big and quick map as France.... but you can do it. Firstly you should resolve the border skirmish, the divide your troops and seize objetives as quick as possible.

In the west, the british army with their trained units (100 exp), use Panzer IV with air support, your infantry can be in danger here since they will attack them with land artilley, naval bombings and reliable soft attack units; send your level bombers here to kill the navy unit.

In the centre, the french main army, they are all rockies and are easy to kill with infantry when you take out their artillery by placing your own artillery in range (you will move first).

In the east, the french armor division, even when they are green they can be dangerous; use the Panzer III who got the best hard attack values avaible.

Then, reinforce your panzers with soldiers, leave the artillery in the centre. The assault tactic will be: in the wings, the panzers take out enemy artillery and leave, then the infantry enters to do the house-to-house fighting; in the center, emplace your artillery to support infantry avance.

The first step in the invasion: The west front should move to Rouen and target Le Havre and Caen. The east front should move through Troyes and target Montargis. Army group center should seize Paris.

The second one: Normally west wing takes to long to seize Caen since there are few roads to get in and lot of forest and bocage where enemy can entrench himself. But if west front is doing too well, divert some forces to Le Mans. East group can advance quickly since they move in a single speedway without worring of flank attacks, but with the aid of a single unit of army group center; they can attack Orleans from two sides and do a really quick capture. Then, east front should move to the thougest objetive, Tours; the units around Tours are easy to kill since they are on river but when you try to enter in the city, you are attacking an entreched unit from a river hex. Advice: use engineers or attack from the forest at NE of city. The army group center should move to Le Mans via Chartes, but after Chartes you can divert some forces to Tours. Remember that near Le Mans are plenty of rough terrain and forest, so maybe frenchs want to put up some defences there.

I love to use paratroopers to capture Le Mans. Since they will got around 15 turns to siege the city, they can take their time to capture the airport, surround the city killing anybody on the riversides and later assault from the NE forest.

craius
02-07-2007, 10:05 AM
thx very much laiocfar for your advises! i know that my army was small but until this scenario i am concentrating more to upgrade and rebuild my current squad. I play again France mission with your recommendation's and i achieve major victory :brain:

next mission was invasion of england(only minor victory)....in my opinion the toughest mission until now. you have to be very quick and use paratroopers for invasion of the left side of map(i don't now the name of the two towns) For those who are starting this scenario...england have a very strong aerial defense (RAF) and this is going to cause you trouble. i suggest if you have enough prestige to upgrade all your fighters to won this aerial battle. for terrain invasion i use 3 experience infantry division, 3 panzer divisions(IV-D, III - E,G) and a strong aerial retaining, to capture London.

i won without problem the naval battle because i have in my squad a very good tactical bomber, that now achieved 4 stars experience.

I pass without problem on the next two scenarios...invasion of the balcans and crete and now i preparing for first Russian mission....

laiocfar
02-07-2007, 03:11 PM
Yep, england is a real pain. Normally i play Sealion 43´so i can relly on veteran crews with the new Tiger I tanks to advance by passing London. The armored divisions should capture objetives at W(Bristol) and NW(Birminghan), in Sealion 40´ you may add light infantry and artillery. Paratroopers even the auxiliary ones can capture Norwich whit naval support. London is where your Pioniere and Engineer infantry performs best even without artillery/air support. The crucial issue is time so keep in mind your objetives, dont take any location without purpose (to capture Birminghan and Bristol you may advance through Newbury-Oxford or Winchester-Worcester, never both; paradrops should be over Norwich dont waste time in securing a nearly city to get reinforces).

The rest, is the air battle... i prefer to weaken the enemy tactical bombers first, then clean skies from fighters and last terminate the bombers; but this time you arent able to control skies so consider what is prior for invasion and have auxiliary air defense backuping your artillery. About air support, since your infantry got plenty of time to assault London, dont risk your tactical bombers helping them, use them to speed up left wing or to help paratroopers.

Operation Barbarosa is another hard one, red army just delay your forces but the map is long with only 2 main roads, without air transports and with snow. The enemy has powerfull KV tanks, the best way to kill them is to force them out of air defense coverage and kill them with stukas (at begining, they got plenty of aircraft but after a few airbatles... they are all down, survey their airfields coz they rebuild red air force at least once). The other red army´s unit of danger is their artillery backuping entrenched infatry within the range of an air defense unit. The only solution is most of armor bypassing and one tank unit sorrounding, killing artillery and leaving zone; then a few pioniere infantry units finish resistance. You need to do lot of bypassing and rellying in slower units to finish this scenario in time.

Guest
10-09-2007, 04:46 PM
The JU88A that you can purchase in Norway has high ship attack, 14 I think, compared to the ship attack of the JU87 "Stuka's" which is 3. The JU87 is better against land units and the JU88 is better against Sea units, and loses its value half way through Africa when ships disappear.

Juni Ori
26-09-2007, 05:42 AM
Most excellent game indeed. I'm not sure have I found all alternative endings to campaign (yes, I did lose my first game against Poland - I never cheat by save/load), but I'm pretty sure there aren't many possibilities. Definitely my favorite battles are (in alphabetical order): Caucasus, Kiev and Berlin. Best in this game is the "what-if"-scenarios, such as Middle-East, Caucasus, all Berlins (East, West and vanilla). Only scenario I've yet to see in my campaigns is El Alamein.

In my current campaign (restarted after many many months) I've failed couple of times, but I'm not too unhappy with the situation: 5 major and 3 minor victories and my attack around Kiev has began well. I've apparently developed a little too efficient tactic to destroy the enemy and thus I've had to give enemy +0 experience, +3 prestige in custom difficulty. I hate to increase enemy experience - dunno why, thus the prestige increase.

Oh, btw: How many have succeeded capturing Alexandria (or whatever that city in Africa was) in assaulting Crete? :D

gregor
26-09-2007, 12:14 PM
even on low experience setting (-3) allies gain experience way too fast compared ot your units. hax0rz

Juni Ori
28-09-2007, 10:56 AM
Well, I think it reflects quite well the truth how Allied forces learned to fight (remember how Germans saw it: incredibly poor at first, but damn quick to learn!) and during the battles I've began to suspect that they get experience even slower than player... Nevertheless, in '42 at last your veteran fighters, tactical bombers and tanks should be at level 15 (preferably boosted up) and enemy experienced troops are way easier than with rookies. As long as you have air superiority you shouldn't have too much difficulties.

Btw, my current campaign is in North Africa in '42 (6 major and 4 minor victories) and I'm having terrible problem: what the hell am I supposed to do with prestige over 6000??? I hate eastern front at spring and autumn, damn muddy weathers. Without them I'd have 8 major and 2 minor victories. Oh, and is anyone else frustrated with Italian and Romanian forces? ;) Most of the following casualties are Italian or Romanian:

http://www.pichoard.com/images/JuniOri/casualties.png

Japo
28-09-2007, 01:44 PM
<div class='quotetop'>QUOTE(Juni Ori @ Sep 28 2007, 12:56 PM) 313634</div>Oh, and is anyone else frustrated with Italian and Romanian forces?[/b]
I don't think so, ask Von Paulus. LOL

Unfortunately I stopped playing this without even attempting the Netherlands. Some day I will retake the game.

Juni Ori
28-09-2007, 10:54 PM
Excuse me, who's von Paulus? ;) Only general in Wehrmacht with even closely similar name was Friedrich Paulus - who was not of noble heritage, something that gave him some advantage under Hitleristic command. BUT, you have a point, though not everyone will understand it. ;)

Tulac
28-09-2007, 11:03 PM
Well think about it, Italians are normally crappy warriors and Romanians weren't to happy to fight for the nazi's. :P

Japo
28-09-2007, 11:05 PM
Odd, I read von Paulus somewhere, which must be wrong. :whops:

Juni Ori
29-09-2007, 12:20 AM
Japo, that's way too common mistake - done even by respected historians - so no wonder you've read it from somewhere. He was a son of a burgher family - something that nazis liked to love: an average person of "übermensch" who was supposed to fight 'til the end... Well... How did it all end? ;)

Edit: Tulac, were Italians bad warriors in Roman times? ;)

Tulac
29-09-2007, 10:34 AM
Romans are not modern day Italians. :P

And if you look how they dealt in both world wars (barely fighting soldiers with spears in Ethiopia) you really shouldn't be wondering why you lose so many Italian troops.

Juni Ori
29-09-2007, 11:14 AM
Hehe, who claimed I'm wondering? Now I've finished Sevastopol (minor victory - a battle I've never succeeded to finish off as major one) and heading to Stalingrad. And guess what auxiliary units I have? Yep, Romanians and Hungarians! LOL

Guest
30-09-2007, 09:37 AM
Sorry for doubleposting, but interesting review...If you win a mission with major victory, you will jump over some hard missions[/b]Hmm... Norway is a special addition, nothing else, and far from the easiest end of the battles - especially if the weather goes bad. Both invasions to England are very challenging. Point being, that is a bit misleading and reviewer only refers to the fact that you can change the course of history.

Guest
25-10-2007, 12:28 PM
Well, when you get a major victory, it assumes that you have routed the enemy forces. Sometimes, a major victory is the fork in the story. For Example France, 1940 a major victory will lead to Sealion '40 (Invasion Of UK), while a minor will result in you being sent to either N. Africa or the Balkans. If I remember, a Major Victory in Russia 2 (Smolensk?) allows you to take the option to push to Moscow before Starka manage to dig all those trenches surrounding their capital. This is the only way I managed to do it on M. Hard.

Norway is a nice little level, you can upgrade your forces from Poland here, thereby saving cash/currency/what did they use? for more Panzers/Stukas/ME109's for the Invasion Of France.

gregor
07-03-2008, 06:27 AM
Two questions.
1. if you get a major victory on scenario like Crete you go to Barbarossa, but if you get a minor victory you go to Barbarossa as well. The questions is where is the difference? do you get more prestige in the next battle if you get major victory? i mean cause you do same battle after Crete for example anyway...

2. is it good to have nebelwerfer? what is is good for? does anyone use it? if so how? i remember i had it once and it was nothing but trouble. everyone was attacking it and when laying a siege with it it proved problematic due to it's short range. it can move fast though and has good attack values.

Mekon04
03-08-2008, 10:39 AM
just joined site cant figure out how to down loand panzer general > any help please

The Fifth Horseman
03-08-2008, 10:50 AM
It's sold. You cannot download it.

Aidan Pryde
18-10-2008, 04:53 PM
...
2. is it good to have nebelwerfer? what is is good for? does anyone use it? if so how? i remember i had it once and it was nothing but trouble. everyone was attacking it and when laying a siege with it it proved problematic due to it's short range. it can move fast though and has good attack values.

Nebel means "fog" so I guess its attacking the enemy by making "foggy weather" :amused: but not sure as I never had such a unit.

Besides: Has anybody ever spotted some kind of "Campaign-Map" showing what mission you get after a Major/Minor/Defeat. Its not really easy to understand all the options...

gregor
02-12-2008, 02:26 PM
Nebel means "fog" so I guess its attacking the enemy by making "foggy weather"

he, he, he... No.


Besides: Has anybody ever spotted some kind of "Campaign-Map" showing what mission you get after a Major/Minor/Defeat. Its not really easy to understand all the options...

Here (in the end of the strategy guide): http://www.panzergeneral.org/PGtxt.txt

Perhaps that kind of campaign tree would be a good extras?!

The Fifth Horseman
02-12-2008, 02:35 PM
he, he, he... No.
Actually... http://en.wikipedia.org/wiki/Nebelwerfer

gregor
03-12-2008, 08:12 AM
yeah but it wasn't used to make fog. :D It's a german's answer to Katyushas. Although a poor one because it was (like most of their maschinery) expencive to produce, maintain and quite complicated to deploy and use.and the 41 variant is not availble in panzer general. Only the one mounted on vehicle is. and i still can not find a good use to it in this game. Even with AA guns protection they are usualyl the ones to get targeted by the enemy planes and often rather succesful.

Ah yes the Wermacht had so many good designs and devices, but in the end quantity prevailed over quality. Like in Panzer General the cheap Katyushas and Partisans are so cool.

Zaru
03-12-2008, 04:50 PM
(...)
2. is it good to have nebelwerfer? what is is good for? does anyone use it? if so how? i remember i had it once and it was nothing but trouble. everyone was attacking it and when laying a siege with it it proved problematic due to it's short range. it can move fast though and has good attack values.
This may be not directly a Panzer General 1 advice (more a Panzer General 2 one, which is IMHO so much better) but hell. It may prove to be useful.

In PG2, I use NebelWerfers in two erm... modes. As a siege weapon during sieges of strong defended objectives and as infantry support like, standard mortars, enabling your men to be protected from opponent's infantry attack and, in case of your units attack, suppressing defenders so your men could do maximum damage to the enemy. Just place them right behind your main front units, and if enemy air activity is to be expected - near some Flak detachment (but that is what you should always do to artillery type units placement when planes are roaming around) and you'll find your front relieved in this area. It would take up to even four enemy units to disrupt that infantry guarded by some close range arty.

Still, I can't say that I liked NebelWerfers. Their main flaw is the very slow movement and the requirement of transportation usage when trying to relocate it farther that 1 hex, so for a blitz attack they're pretty useless because trucks are immediate target for all enemy air. And trucks towing some arty? Now, that's a real candy!

Also Screaming Mimis' low ammo supply can be a major problem when your units are being attacked by several enemy formations during consequent turns. You may come to a point when there's not enough ammo to suppress those two attacking tank platoons that are storming your men right after your NebelWerfers used their last rockets to repel two infantry attacks.
NbWrfs have one main and indisputable advantage (those with larger rocket calibre): they're cheap when compared to standard artillery of similar calibre.

In my opinion It's far efficient to choose some light to medium mortars as close support arty, even despite the fact they deal smaller damage. They're far more cheaper, they're far more mobile - they can move several hexes on foot, before entering the trucks and they have so much ammo that they're able to repel any quantity of attackers during several turns without resupply. And if your mortars live long enough and become crack troops? Hell! They make nearby units almost indestructible and wreak havoc amongst enemies.

So unless you plan a defensive battle, want to support the defenders of certain objective points or have some formidable self-propelled AAs, I would say that you should forget about NbWrfs.

But again, those are just few advices of PG2 leutnant. I haven't played the first part for two years or so now, so my advices may be a bit... invalid.

gregor
04-12-2008, 06:28 AM
heh, that was a PG2 advice indeed. nebelwerfers in PG 1 are mounted (tracked) artilery. So their movement is good. Problem is because by the time you deploy the flak (i think i will try to use a mobile air defense) they usually take a hit so you end up repairing them from 5,6 to strength 10 afterwards. since they pack a powerful punch (they cost 300 prestige i think) they are always a target for AI.

i never tried PG2 but i like PG2 because of animations. i don't think PG2 and AG have it. i PLAYED ag DEMO when it came out and didn't impress me. in fact i was quite confused with the interface.

TPG (totaly perfect general) is also a fun hexagonal strategy game. i liek the fac you can destroy roads with arty fire and slow down the enemies progress.

nemesisuk
05-12-2008, 07:10 AM
There are 2 versions of PG out there, DOS and windows 95. I have a bought version of windows 95, and a downloaded DOS version .
The user interface on them is quite different, however, the DOS version has been amended by die-hard gamers so that the equipment files and the date of entry of certain weapon types come into the war have been more accurately done.:thumbs:. But the windows version has no such update:noworry:
If you are a war gamer and into strategy games, it is definitely one to get, but which version you get is up to you:drool:

Zaru
05-12-2008, 09:19 AM
i never tried PG2 but i like PG2 because of animations. i don't think PG2 and AG have it. i PLAYED ag DEMO when it came out and didn't impress me. in fact i was quite confused with the interface
Hi Gregor.
If you really haven't tried PG2 then I would strongly recommend you to do so. Granted, it doesn't have attack animations you mentioned, but It's free (as I'm aware), with dozens of custom efiles that influence realism, hundreds of maps and missions for download and a really enjoyable multiplayer mode.
You can visit JP's Panzer site for a version bound with AdlerKorps efile which greatly enhances the gameplay and with almost all of the campaigns out there (50 campaigns/934 scenarios!) and more. Trust me, the game's awesome and when you try it, you'll stick to it for a looong time.:drool:

BranjoHello
24-03-2009, 01:40 PM
Most excelent game. Hard and challenging. In my first try I was close to conquer Poland, only if I had 2 more turns available. Now goes the second try. :titan:

Guest
06-06-2009, 03:22 PM
Hi! I have recently obtained the XP version and the game crashes at the beginning of the third level. Does anyone know a solution for this problem?

I already saw that there other people with this problem. Please don't tell me to download DOS version, I have been trying for hours to gewt it to work and I failed. I also never before used the DOS box, so I guess that's the part of the problem.

Chris
06-06-2009, 03:36 PM
You're probably talking about the Win95 version, right?
Try the compatability options, esp. 256 colours and 640x480 pix resolution.
Worked for me, even in Vista.

Guest
06-06-2009, 04:09 PM
You're probably talking about the Win95 version, right?
Try the compatability options, esp. 256 colours and 640x480 pix resolution.
Worked for me, even in Vista.
I run it in a 256 colours, but if I switch to 640x489 resolution, the game crashes immediately. The thing is that it works fine, until the beginning of the third level, when it crashes after the allied first move.

Guest
06-06-2009, 04:18 PM
I run it in a 256 colours, but if I switch to 640x489 resolution, the game crashes immediately. The thing is that it works fine, until the beginning of the third level, when it crashes after the allied first move.

I need to make the correction. The game doesn't crash but it pronounces ALLIED VICTORY, and there is no thing I can do about it.

AntGrant
21-07-2009, 04:40 AM
Hi! I have recently obtained the XP version and the game crashes at the beginning of the third level. Does anyone know a solution for this problem?

I already saw that there other people with this problem. Please don't tell me to download DOS version, I have been trying for hours to gewt it to work and I failed. I also never before used the DOS box, so I guess that's the part of the problem.


i'm sure this question was posed over 2 years ago, why not just embrace the dosness?

Being a dedicated rts gamer i have to say pg has really inspired me to delve into any other gaming gems out there!

Aside from the game glory i was a little confused about the fact that you can't seem to restart a level unless you save it from the beginning, if this is just an obvious mistake could someone please make it known?

TheAnyKey
07-12-2009, 01:54 PM
Does anybody know what the system requirements are to play PG1 in dos box? I have a 2.4 Ghz AMD single core with 3Gb RAM.

It stutters like crazy in fullscreen mode. CPU cycles in DosBox are max.

Thanks

The Fifth Horseman
07-12-2009, 03:36 PM
On the contrary of what you might think, "max" is not the optimum value. The cycle autodetection it employs can sometimes work quite well and at others be entirely useless.
Set the cycles to an absolute value and tweak them manually until you get a speed you are satisfied with.

Tomica
27-03-2011, 09:10 PM
As far as I've played under XP, game runs OK.

I don't have to run the game in the DosBox. It runs properly.
Including the game mods like KaiserGeneral.

sergente
29-10-2011, 02:15 AM
Does anyone here playing PG use fighter-bombers?
Which aircraft do you pick? How many?

My choice would be FW190 but until it becomes available the Messerschmitts are OK. I don't use fighter-bombers a lot but having too many fighters would be less useful when air space is yours already to prey on ground units. I pick FW190g for its best fighter capability for this unit class and 7/7 attack values (the best after Ju87D). I plan to pair my fighter bombers and dive bombers at 1:1 ratio, total as many as my fighters and my level bombers. That would make my air force size large between 40-50% of max core unit number.

Fighter bombers have better initiative than Stukas. It's useful if you have to bomb AA units. You can drop bomb first before they shoot at your planes, unless you're bombing units next to them. Most AA have initiative value 2.

sergente
29-10-2011, 01:28 PM
It seems that there is no Ju87G in the game, the anti-tank Stukas, employed mostly in Eastern Front.

Some of the level bombers are actually dive bombers and torpedo bombers, that's why they have good Naval Attack rating. The stukas should have good naval attack rating too. I think they deserve more than 5 or 6, as they were that deadly as the level bombers. Stukas were successful against enemy naval targets historically.

dan30
25-03-2012, 09:26 PM
I'm a little too lazy to go back and find the specific post, but back several pages someone complained they took a Polish town and was annoyed that the Poles kept building units there.

I think what probably happened is that the player moved a unit into the town but did not actually take it. An enemy town is not "taken" until the flag changes to your flag (or an allies', if the town is occupied by non-national supporting units.) Only certain unit types will cause the flag to change. I made a quick search of the manual and couldn't find the list of units that can capture towns; but if memory serves infantry, tank, recon and anti-tank units can capture towns, whereas air defense, artillery or air units can merely occupy the town without changing the ownership flag.

dan30
26-03-2012, 07:48 AM
Does anyone know how to find out what the air transport limits are for each scenario? I started a '41 West campaign, then bought a couple of paratroops thinking they would be great for capturing the Easternmost objective or two. But then when I moved the guys to an airfield they could not embark onto air transport. I assume the North Africa scenario simply has no air transport available. It would be nice if there were some way to find out if air transport is available without actually trying to embark units at airfields.

Der Panz
11-02-2013, 12:20 AM
almost a year after the question, but at least there will be an answer. Click on an airfield and (if i remember it right) in the middle top part of the screen you see air transports available, just like clicking a port shows you how much sea transports you got.

Always smart to do: save at the very first start of a scenario, before you start upgrading troops. Once you find out you bought too much bridge engineers and the rest of the infantry has to walk cuz you lack the funds for trucks, you can go back to that file and start over again. Not realy 'cheating' like save/load attempts, in a real campaign a general would have time to redo the math to decide were he wants to spend resources.

One point i miss compeltely in all comments: trucks vs tracks. At the start i was a sucker for trucks, much faster then halftracks, and cheaper too! Months later i realized with a shock that it wasnt the enemy hindering the movement of my infantry, it was a lack of roads.... 4 hexes in open field, 2 in rough terrain and woods, and in the middle a long highlighted road...... (somewere near moskow when my eyes opened.....)

Tracks move as fast on open field as they do on roads, and twice as good on rough terrain and forests as trucks. Swamp.... it takes 4 moves for one hex, in a truck you use all 8.... a halftrack could drive through a swamp area and move 2 more open field hexes after that, or one forest. Later on you get an even better halftrack, with 7 movement, and no way any truck can beat that. Muddy weather also works half as bad on tracks as it is on trucks...

Infantry with 1 medal from poland/warsaw inside a halftrack is more then enough to charge into a norwegian infantry in the open, and with 2 medals and strength 12 you can have them charge full health nor.inf and see the other guys running.... hell, i sometimes even use my artillery to do that, pack it into the halftrack and attack some infantry without support. Gives a helluva lot xp, almost only way to give arty decent xp before campaign end. Experienced sfh can even hold their own against infantry attacks later on.

Another movement tip: if you cross rivers without a bridge, unload infantry and artillery before crossing, any unit crossing uses max fuel to pass, but the truck uses 8 fuel and walking infantry only uses 3 and arty just one......

Another prestige tip: after a battle ALL your core units under strength 10 recieve elite reïnforcements for free, so dont go waisting prestige in the last 2 rounds of battle.

Sneaky gunfodder tactic: if you are COMPLETELY CERTAIN of a victory in this round, (the last target city is empty and you just need to move a unit into town, and you got movement enough) you could let all other units make one last attack. No problem if they loose hard, or even got an attack broken off, as long as they survive. Any damage to the enemy grants you credits, every loss on your side gives some extra xp, and all replacements are free when the battle ends. Just drive that truck full of arty into a town with 9 soldiers in it, they can never kill all 10 arty...... unless they got arty backup of their own. When every single prestige counts, this could tip the scales.

Hard to kill enemy tanks? surround them, so they cant reïnforce. One unit stops one-third reïnforcements, and max the enemy strengh to 9. 2 units in contact stop 2/3 re, and max str to 7, and with 3 units in contact there will be no more extra for that enemy. planes also count for that.

All enemy airplaines down, and no good targets for your fighters? Check out any rivers. Units in a river are VERY vulnerable, even kv vs a messerschmidt can take quit a beating when he is in a river. Arty in water is just asking for it. Just dont kill them all, let the enemy waste prestige on buying reïnforcements every turn. See your fighters xp go skyhigh.... Even strategic/level bombers can score kills in a river. Popular rivers: around warsaw, tours, londen and stalingrad.

Fighers are also nice to dig out heavy entrenced soldiers/at guns. No pioniers around, too heavy dug in, or at guns in a trench hex? Strafe with a fighter, next turn, let the fighter strafe again and fly away, so a tac bomber can move in and give it a go, with 2 lvls entrencement less. Ground attack then has 3 levels less to face, and less enemy units as well.

Btw, pg got a counter, and every computer i got (5 by now) counts no longer in days played, not even in weeks, but in months total playing time.....

The guy with the captured polish city probably captured with an arty unit, and that one just blocks the town itself, or maybe he held warsaw while modlin was still polish and popping out extra's all around it, and therefor also into the direct zone of warsaw.

last comment: Panzer General rules, it even gave me my email adress 17 years ago :P

Peace and Respect, panzerjohnny

SickofTheseNotWorking
08-06-2014, 02:52 AM
All I get is blank black screen using DosBox. Sometimes with a bit of background music playing depending upon what soundcard settings I put into it. And that's it. The version hosted on MyAbandonware.com is EXACTLY the same too!

zirkoni
08-06-2014, 08:53 AM
All I get is blank black screen using DosBox...
Let's see...

Downloaded the game from Abandonia, extracted the archive in my DOSBox C-drive, ran sound setup, started the game and

everything worked fine. Must be just you...

gumball1979
10-06-2014, 01:49 PM
I'm new to DOSBox so please excuse my ignorance. I'm trying to run Panzer General and can't get it to work. I've mounted the drive (C Drive/oldgames) and changed the directory to the game's folder (PG). And now I don't know what to do next. I don't know the command to get the game running. I tried exe, PG, install. Kind of lost because I'm new to DOSbox, though I'm not new to DOS, I played Panzer General when it first came out. Yeah, I'm that old.

My systems specs are as follows:
Windows 8.1 64 bit
Intel Core i5-4200U 1.60 ghz, 8MB RAM

Running DosBox .74

I also have a Windows 7 64 bit desktop if WIndows 8.1 is a problem.

Japo
10-06-2014, 04:23 PM
Enter these commands to show what executable files are in there:
dir *.bat
dir *.exe
dir *.com

gumball1979
11-06-2014, 12:39 AM
Enter these commands to show what executable files are in there:
dir *.bat
dir *.exe
dir *.com


Got it to work! Now I just need to figure out why the sound isn't working.

Japo
11-06-2014, 05:17 PM
Try running another executable called setup, install, setsound, or something like that. Set to Sound Blaster 16 (or earlier), IRQ 7 DMA 1

If a game's lacking sound, chances are that it's not DOSBox's fault, but because we need to configure the game itself. Hardware interfacing was a pain in DOS compared to Windows, and every single game must be informed on where to find our sound board (not our computer's real one, but the DOS-compatible "virtual" one that DOSBox "emulates"). Some very old games ask it every time they're started, whereas most not-so-old DOS games include a separate configuration program that allows us to save the information so we don't have to enter it more than once. This program is usually called SETUP, INSTALL, SETSOUND or something like that.

gumball1979
12-06-2014, 06:41 AM
Try running another executable called setup, install, setsound, or something like that. Set to Sound Blaster 16 (or earlier), IRQ 7 DMA 1

That worked. You guys are a great help. One last question for now. The game only opens in a windowed mode. Any way to get it full screen?

Mighty Midget
12-06-2014, 07:42 AM
That worked. You guys are a great help. One last question for now. The game only opens in a windowed mode. Any way to get it full screen?

Alt-Enter toggles full screen on/off. Alternatively, open the config file and edit the full screen line to change the default.

gumball1979
01-08-2014, 01:33 PM
Does anyone know where the Abandonia version of PG came from? I ask because the campaign tree for the version I downloaded from here is different from the official campaign tree listed in the Prima strategy guide and all other online guides.

I just did the Sevastopol scenario and instead of going to Stalingrad following a major or minor victory, I was sent to the Caucasus scenario. The Caucasus scenario follows the Middle East scenario, not Sevastopol. What the hell is going on here?

gumball1979
01-08-2014, 02:17 PM
Does anyone know where the Abandonia version of PG came from? I ask because the campaign tree for the version I downloaded from here is different from the official campaign tree listed in the Prima strategy guide and all other online guides.

I just did the Sevastopol scenario and instead of going to Stalingrad following a major or minor victory, I was sent to the Caucasus scenario. The Caucasus scenario follows the Middle East scenario, not Sevastopol. What the hell is going on here?

Ignore my previous post, I didn't realize that the Caucasus and Stalingrad are the same scenario they just occur five days apart.

agenthunk
23-09-2014, 10:36 AM
hi im new here.I wanted to say im looking for help with getting the recording to not slow down game when i play.I have 0.74 version it runs great when it doesnt record.I have a hp laptop E1-2100 apu 1.00 ghz ,4.00gb ram,windows 8.1 64bit procesor.

now it is not a question of it not running on my pc due to specs being to low.it has to do with the options.bat file and how to get it to run smooth and at good speed without slowdowns during gameplay recordings.I have seen it speed up after i stop record and go fast.now I think it has to do with my zmbv codec,i read on many forums you go to start and file then update to dosbox file folder.I have a different setup and would like to find out if i need to get that codec or change the options.bat file settings.or both.

I described what the issue is and hope you could kinda know what might be amiss.I could post the options.bat file here for you to see and you can tell me what to adjust.

also,I saw the old system requirements for pc version of pg and my oc should run it great and dosbox works well.the poland campaign through north africa i used frameskipping at 1-2 or 5 or 10 at times to record my gameplay.sometimes the file will comeout as 2.00gb and no bitrate info listed in avi file properties.sometimes it will record correctly.sometimes not.

I use media player,vlc media player and movie maker and it wont read the file.I have the windows media player classic and the file i mentioned above will play on it,but the last 30 or so minutes of game plays first the it cuts,and shows the beginning breifing then it plays till it cutsoff where the ending should be!

maybe you guys might know what is wrong here.please tell me how to adjust this.
and one more thing.For the option of going to start menu and zmbv codec update on older os,how and the hell do you do it with windows 8.1?
I got my pg dos version game from a website that had pg version variants for different platforms and selected dos.this is the link-http://www.panzergeneraldownload.com/

I think I did everything right with dosbox and the game,I had decent gameplay early on at 1939 start date till low countries then had recording issues with what i mentioned above.this is all the info I witnessed and experienced,so i hope some of you more educated tech wiz would know what needs to be fixed.I'll wait for a reply.thanks :)

ps: I have 7 videos I recorded with success on my youtube channel to prove it works on my pc.
here is my channel: https://www.youtube.com/channel/UCqBnfnCAYy6c6jZKTlo3SlQ


here is the options.bat file.


here is the options.bat:
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=48

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=dynamic
cputype=auto
cycles=max
cycleup=10
cycledown=20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=false
pcrate=44100
tandy=off
tandyrate=44100
disney=false

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=none
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
mount c c:\oldgames\
c:
cd pg
pg.bat

marko river
23-09-2014, 02:04 PM
Ugh, please edit your post and wrap the content of the file into a spoiler tags or something.

agenthunk
26-09-2014, 05:22 AM
I was impelled to replay this, I've a question, what was again the requirement for major victory instead of minor one? I can't find the info in the manual, is it supposed to be unknown for each scenario?


I think it is quick victory with fast moving tactics and end campaign by turn 7 (for most campaigns)other campaigns reuire turn 14-16 like france and caucusus.

PedroMiguel333
14-12-2015, 03:29 AM
Hello…

Is it possible to change the number of turn in the original scenarios?

Thank you…

agenthunk
12-02-2019, 06:12 PM
what is the hardest game setting?is +3 the hardest for campaign play?