View Full Version : Battle Isle 2 Scenery CD - Titan's Legacy
TotalAnarchy
05-08-2009, 12:05 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) (http://www.abandonia.com/en/games/25833/Battle+Isle+2+Scenery+CD+-+Titan%27s+Legacy.html)
Wicky
05-08-2009, 05:41 PM
Yeah, BI2 has been one of my favorite games in 1994. I've been playing this all day and night long but somehow I never found the expansion. I've been so long looking for this really-hard to-get new missions !
Thanks!!! :thumbs:
skillz
07-08-2009, 01:46 PM
I liked military maddness for turbo and this looks like it somewhat
I never got around to playing this,i tried once for like 10 mins and got annihilated.
Wicky
07-08-2009, 03:32 PM
Skillz one question did you play with the version from abandonia, or with your own copy from CD?
Because the copy protection makes your units weaker and your enemy's units stronger. Unfortunately the CD version no longer recognizes the original CD. It looks for mscdex.sys to be present in memory but DosBox doesnt have mscdex, so it fails the check.
In short, one has to use abandonia's version, even with the original CD.
skillz
07-08-2009, 03:42 PM
Ya i used my CD to play.. i should try the full rip then
It's one of those games that u want to like but there forces are way to strong
I'll give this another try tonight wish me luck
Luchsen
07-08-2009, 09:01 PM
DosBox doesnt have mscdex
Q: My CD-ROM doesn't work.
A: To mount your CD-ROM in DOSBox you have to specify some additional options
when mounting the CD-ROM.
To enable CD-ROM support (includes MSCDEX):
- mount d f:\ -t cdrom (windows)
- mount d /media/cdrom -t cdrom (linux)
[...]
Q: The game/application can't find its CD-ROM.
A: Be sure to mount the CD-ROM with -t cdrom switch, this will enable the
MSCDEX interface required by DOS games to interface with CD-ROMs.
.
skillz
07-08-2009, 09:07 PM
I'm using -t cdrom in my config
Game is way to hard maybe it's just that i suck at it
Wicky
08-08-2009, 05:47 AM
Have you played the original BI2 through? It's better to learn the ins and outs first so you know every trick. But you certainly don't suck at it, because the expansion is one of the most difficult games ever.
Btw do you know this when you've played a game for too long, you close your eyes and see hex fields and tanks? :)
Wicky
12-08-2009, 05:12 PM
I've stopped playing for now because I got nightmares at the mere sight of the next level!
Tell me when anyone has beaten WORINGA. These maps alternate between horrible and catastrophic difficulty.
Of course I'm playing on expert because this way the fun lasts longer. :thumbs:
Wicky
28-08-2009, 11:22 AM
Has anyone here beaten BRITIGI yet? I'm only on mission 6 out of 16. We could make a competition, which I'd loose, about who finishes the expansion CD first. :)
Wicky
03-09-2009, 10:10 AM
Still on BRITIGI. I need help to beat this mission!!
Is anyone that far yet?? It's a 30-turns mission and I'm going down in turn 3, because the comp kills one of my Vader-Hoovercrafts, which are needed later on to make a landing near his ion-cannons.
Montecruz
05-09-2009, 09:23 PM
Still on BRITIGI. I need help to beat this mission!!
Is anyone that far yet?? It's a 30-turns mission and I'm going down in turn 3, because the comp kills one of my Vader-Hoovercrafts, which are needed later on to make a landing near his ion-cannons.
I didnt get there so far. Because, in the first level, just when I enter the transport Helicopter in my Ranger, the game crashes... because all orange people have been executed. This is bad. Any solutions, except jumping to the next level with the code?
:)
Wicky
05-09-2009, 10:20 PM
Really, it crashes? It doesn't depend on the orange player, in my game he was totally eradicated, too. Advancing to level 2 with the codes is an option, but you will loose all campaign experience points gathered.
I remember that mission very well: I did not load the ranger into the heli. What I did was, capture the small island which is close to the enemy fortification, then load an infantry into the heli, fly down to the submarine base, capture it with infantry, and then arranged a meeting between the hoovercraft (with ranger plus two other vehicles) and the transport submarine.
Please tell if that worked.
Montecruz
08-09-2009, 07:03 PM
Yes, it worked out. The game crashes from time to time (I believe the orange people need to live long enough to deliver their stupid messages however I am not sure) however when you save every 5 turns or so it should be okay.
Currently I am fighting in some huge sea air land battle where you have 100 turns (!) to secure some island area. In the beginning you have to conquer a small island full of green people. Is that WIRONGA?
:)
Montecruz
09-09-2009, 10:53 AM
yes it is, I was only 5 turns or so too late, I am confident I can do it in the next attempt.
Wicky
09-09-2009, 11:08 AM
I noticed the second AI builds tons of ammotrucks. One question, in the mission briefing it says "kill all the partisan units" do you think it means the main enemy (red) or the second AI enemy? Or both?
Because those ammo-trucks are no match yet they are heavily armored - it must be difficult with the time-limit to kill them all.
Montecruz
10-09-2009, 04:06 PM
I have reached BRITIGI and played the first 10 turns or so. I think you need to kill all green units, because these guys are called General Dengh´s partisans. I am not sure how to dispose of them quickly enough yet.
Did you know you can save your hover crafts in the town south of the river? So you can use them to assault the ion guns and cross the river later.
Wicky
11-09-2009, 06:40 AM
Here you are, the german original of "BI2-Erben des Titan" for you:
http://www.megaupload.com/?d=P0UED591
Montecruz
11-09-2009, 12:12 PM
Here you are, the german original of "BI2-Erben des Titan" for you:
http://www.megaupload.com/?d=P0UED591
Cool.
Did you already finish BRIGITI? I did so. I am contemplating patching together a small strategy guide, maybe we can do so together. Here is a walkthrough (just a short one) through BRIGITI:
0) In this level you need to be on the one hand very fast but also very cautious. Repairing your units will be very expensive and time consuming, and valuable destroyed units can usually not be replaced. I suggest you care very much for your troops here as well as strike decisively and swiftly -> Always remember to save often!
1) Survive the enemy attack at the beginning. It is comparatively weak. However in Round 3 the river turns into mud and the enemy can attack you on your left flank (i.e. from the north). Also you need to save at least 2 (better 3) of your hovercrafts. You can withdraw them into the small town on the river, but when the tide is low this is only possible via the small lake (left to the town), when the tide is high this is possible at all times. I strongly recommend you remember which river tiles turned into mud when the tide turned low, because when the tide is high again after 2 rounds these tiles will become river tiles again and any land unit on them will be destroyed. This can be good for you, when enemy units are on there. You should not use this "ford" to cross the river even when you are confident the tide will stay low for another turn as only weak units can be moved there, which are easily destroyed on the other side (and will trigger a counterattack too early, which will then be very bad)
2) Your next goal is to dispose of the light artillery and the tank battalions and to take the small town to the east of you. Do so as quickly as you can, but avoid unnecessary losses. If you are a real bad guy, you can shoot expensive enemy units (like the ECM unit or the helicopter), and take the town when these guys go there to refit, thus conquering those units. It is also possible to gain more than 3 hovercrafts, by taking the towns north of the river.
3) You will then see a bunker guarding your bridge. Your goal is to force the river crossing, to do so you have to deal with a number of units and a mine and three bunkers (1 on your side and 2 on the other sinde of the bridge). The problem is here that there are 2 enemy ion cannons on the eastern bank of the river, and their constant and very accurate shelling makes this crossing costly. I suggest you charge the towers with 2 or 3 hover crafts. If you do so, bring the radar to the front as quickly as possible because otherwise it is very likely your hovercrafts will run into mines. Please also take into consideration that in order to do so you need to move your hovercrafts east, which is only possible during high tide. If you are still in the middle of the river when the tide turns low, your hovercrafts will be stuck and this will cause a delay.
4) Your goal should be to cross the river at turn 15. Be careful: A "Sting" tank lurks right north of the bridge. Also at least 2 of your buggys (better 3), a ranger and the heavy artillery should survive, together with a tank, your AA units, the radar and the ammo and gas trucks. If this is not the case, you should consider reloading. At this point, the enemy will counterattack with missile buggys. Wipe out his task force. I suggest you leave the "Medusa" AA vehicle together with the "Comet" AA tank on the south bank of the river to deal with helicopters who attack from the enemy´s airport next to his (now hopefully destroyed) ion cannons. Taking the airport is not necessary and also very hard. At this time your core units should also be fully repaired. Consider building a truck to move the heavy artillery faster. Also should any of your core units be destroyed and you choose not to reload, rebuild them if possible (like the radar and the tank).
5) I recommend you take the two towns directly north of the river quickly to get more valuable energy.
6) Your overall goal now is to capture "Drag´s Villa" and eliminate all green units until turn 30. This is very hard as there are a lot of units and many of them are hard to kill ammo trucks. The key to success here is the possession of the red tank factory in the north east of the map. Here you can build the "Sting" missile tank and my strategy simply was to flood the enemy with a lot of these tanks, constantly blasting at him with missiles. You do not need to deal with the assault gun to the south of the factory, simply deal with the enemy "Stings" west of the factory and capture it with a ranger. Build one "Sting" per turn, in the end you should have 6-7 of them. You should start producing at turn 17.
7) The green enemy concentrates in the northeast. He has a lot of units, some entrenched artillery and a badass ion cannon. Dont panic because time runs out. Concentrate your fire, let the new rocket tanks gain experience and let the now-veteran buggys do the nasty jobs. Simply destroy one unit after the other. It is helpful to conquer the enemy´s two cities in the north west, however be aware of counterattacs. It is necessary to have the gas and ammo trucks nearby so your units have always enough ammo and your lads can fire away! You should build one more truck each in the newly acquired tank factory.
8) The green tank factory is to the north west. I do not need to mention you should conquer it as soon as possible. Once the enemy has lost his factory, he will quickly run out of units.
9) Drag´s Villa is in the extreme NORTH EAST of the map. 3-4 rounds before time runs out, you should dispatch a task force to take it. It is guarded, so send some more units in. This is possible after the battle in the north west turns into your favor.
10) Be aware that you will lose when the counter reaches 30, so you have effectively 29 turns to win. In other words, you need to achieve all the victory conditions while the counter still shows you are on the 29th turn.
Good luck!
Wicky
11-09-2009, 01:44 PM
Thanks a lot! Wow that was an in-depth guide, I found the turn numbers (cross bridge by turn 15 etc..) most useful, because that way I can reload if it doesn't work out.
Did you play this mission on easy, difficult or expert?
By the way, capturing more hoovercraft that's just what I didn't think about :) Maybe if I damaged them on purpose without killing them, I might capture enough to attack both the ion cannons with 2 and transport light units to the northern shore at the same time. (Thus capturing the northwestern factory early on with a light taskforce of 2 technotraxes and armored cars with trolls) just an idea.
That was good work, Montecruz! :D
Montecruz
12-09-2009, 07:42 PM
That was good work, Montecruz! :D
You are welcome. It sounds like a good idea to try a quick strike. Capturing the enemy´s factorys early and thus stopping him from pumping out units indefinitely sounds like a good approach to many levels. Have you completed BRITIGI already?
Wicky
13-09-2009, 09:37 AM
Nop, I'm saving it for winter which is soon to come. Nothing better than to pass the time in december tucked in a warm sheet and planning tactics for countless hours :)
Montecruz
15-09-2009, 09:07 AM
Nop, I'm saving it for winter which is soon to come. Nothing better than to pass the time in december tucked in a warm sheet and planning tactics for countless hours :)
Well I am looking forward to hear how you do in the winter. Considering the difficulty level of the game, I am not sure I will be far further than BRIGITI in December.
ggggg
15-10-2009, 10:00 PM
Big thanks Montecruz !!! :woot2: :woot2:
4-5 years ago i tried to finish Titan's Legacy, i played through until i reached Mission 11 (Durdero), and then stopped playing this hammer... (if you don't know what's going to happen in this mission, it's pretty bad... :flame:) I also remember, i skipped 1 mission, because of it's insane difficulty (it's Britigi :hairpull:). Well anyways, i started playing Titan's Legacy this week again, because i "wanted to know it" :blowup:... and got stuck on Britigi again. Well, thanks for your tactical suggestion, mass Sting tanks are really the key to win it ! :banana::banana::banana:
jordos
19-10-2009, 05:50 PM
I'm having problems running the original campaign in this expansion, the first mission (AMPORGE) loads fine, but seems to display the briefing for a different mission after first showing the correct one. Once I finish the level it simply crashes. Anyone else run into this problem? (btw I'm aware that you can't finish the campaign due to invulnerable scenery but I don't mind - chances are I'll never, ever, get that far)
Wicky
20-10-2009, 07:43 AM
I replaced the original campaign with files from the floppy version to keep file size at 80mb. It is not adviced to try play it, it may work but you'll experience many problems aside from not beeing able to finish the campaign.
The Fifth Horseman
20-10-2009, 08:48 AM
Grrr.
This is VERY unacceptable.
Someone will have to replace that archive.
Wicky
20-10-2009, 09:14 AM
No, it's okay because of two things. You can't win at the end of the campaign because it's impossible to bombard the entrance to titan net open. It's better that they realize early, that the original campaign is impossible to play.
We don't give out level codes for the original either, because it's just not meant to be played.
ggggg
20-10-2009, 10:11 AM
The last mission of the original Battle Isle 2 is of course possible to win... :weird: in the mission briefing it's said, that you have to break the entrance to Titan-Net with artillery, which is simply the PULSAR unit ;).
Level codes are spreaded throughout the internet... no chance to hide them :max: for example just google "Amporge" ...
Wicky
20-10-2009, 11:34 AM
You can't finish the original camapgin under TL. In Titan's legacy the ability to bombard map decoration elements like the entrance to titan net was removed.
And abandonia also doesn't list the codes from the original in the TL codes, so pls do not try to play the old campaign.
ggggg
20-10-2009, 12:34 PM
Huh ?, i can finish the original campain with TL installed, i can "bombard map decoration", i also can switch between original and TL anytime... but it seems you know it better :thumbs:
Wicky
20-10-2009, 12:59 PM
Nono sorry, I'm always eager to learn :)
So you didn't play with the TL version from abandonia, did you?
ggggg
22-10-2009, 08:29 PM
I just finished Titan's Legacy, what can i say, it was great, but i don't want to play it again, because some missions are really of the hook, must be made by some sadistic designer :)
age like wine
14-12-2009, 04:46 PM
*bump*
Great expansion, but the difficulty is hair-raising.
Anyone got some tips/advice for the fourth mission "hasenol"? It's the one where you need to capture a port in the far NW corner, and where you have some troops locked off from your main force in the south in the NE corner.
You get the new, seemingly useless, hovercrafts in this mission also.
The enemy is basically all-powerful, and you get no repair vehicles... how2beat?
Going for general Deng's feeble force seems like the way to go, but my main force/factory comes under heavy assault straight away. Help!
Wicky
15-12-2009, 05:38 AM
Hasenol is a fight with 3 frontlines.
1) Produce a heavy artillery in the factory. Move out the Atlas transporter 2 squares. In the beginning of round 2, load the arti in the trans and flee towards the small city. Abandon the factory. Your first frontline is to defend the small city, you can repair vehicles there when needed.
2) Sneak into the south and conquer everything there: Use 1 technotrax, the comet antiair, and 2 armored personell transporter loaded with your 2 elite bots. Send them to the left border of the map and there they can go south. There is a hill, but you can climb it in the southwestern part. The rest stays at the small city.
3) Your frontline 3 will be the HQ. Note, that you cannot beat the battleship until turn 9 or so when the ally computer sends a dozen submarines. They will absolutely wipe out every enemy sea-based vehicle. Until then, you have to take a pounding by the battleship, which hurts alot!
First, load an infantry into the weaker hovercraft and move it 2 squares from the city south of harbor. Because in turn 2, the enemy will capture it with a ranger. You can then capture it back and get your ONLY ranger in this mission, which is very good. After that, don't bother recapturing this city. Then, move some vehicles from the HQ to the first small city to help defend it as you see fit. Keep the heavily armored ones at the HQ as you always need 1 (sometimes 2) outside to block the entrance to your HQ. Always move injured units inside to repair and get freshly repaired ones out to keep blocking the entrance.
Your small squad which is at the northern corner of the map, cut off from supply, is of no importance. Do with it as you want. You might be able to kill a lesser armored artillery or so before going down, but it doesn't matter.
Good luck!
age like wine
17-12-2009, 08:18 PM
Hey, thanks for the input.
I actually managed to turn the tide of this fight, but I used an entirely different tactic. I play expert level, btw.
The main reason for being able to prevail here is the stupidity of the computer though. He moved his heavy artillery as well as his battleship within my striking range, as fodder for my long range guns, or even heavy tanks.
I haven't finished yet, but I think I can win by pumping out the Pulsars & technotrax.
Here's what I did differently:
- I maintained the factory position, with the help of a Pulsar (hvy art). I moved almost all the heavy tanks there as well. Had to re-capture it once or so, but that is not a problem (got a semi-free fuel car out of it). The middle town was hardly under siege, I had one tank and a mine nearby.
- I sent more troops to the partisans in the south. A snake, the Comet (AA tank), and two technotrax, as well as all the infantry. I captured the coastal building by moving my hoovercrafts there. In my game, that town you spoke of got captured by a troll, I recapped it from the hoovercraft-- free troll.
- The attack at my HQ was relatively ineffective (so far). I took some damage to a Skull emplacement, but was able to hold the line with 1-2 tanks (one a Samurai-3 hvy tank though), that mine (:D) and some infantry. The light artillery I also kept there, as well as the radar jammer and the rocket buggy. The enemy sea force got itself killed by moving in range of my guns and firing on useless Atlas vehicles and the like.
- The northern squad got killed, as you said. Took out as many units of the enemy as I could.
I think it is essential to collect all the towns for the energy and material income, given that all repairs tax these resources. I also used a scorched earth tactic here so that I did repair 'cheap' units such as technotrax tanks. Instead, I used them to flank the enemy units (without attacking at the same turn). This proved to be pretty effective.
I thought of raiding the allied town (income!), but decided against it. Glad too, seeing how they got those ships.
Now let's see if I can finish this. :)
Hasenol is a fight with 3 frontlines.
1) Produce a heavy artillery in the factory. Move out the Atlas transporter 2 squares. In the beginning of round 2, load the arti in the trans and flee towards the small city. Abandon the factory. Your first frontline is to defend the small city, you can repair vehicles there when needed.
2) Sneak into the south and conquer everything there: Use 1 technotrax, the comet antiair, and 2 armored personell transporter loaded with your 2 elite bots. Send them to the left border of the map and there they can go south. There is a hill, but you can climb it in the southwestern part. The rest stays at the small city.
3) Your frontline 3 will be the HQ. Note, that you cannot beat the battleship until turn 9 or so when the ally computer sends a dozen submarines. They will absolutely wipe out every enemy sea-based vehicle. Until then, you have to take a pounding by the battleship, which hurts alot!
First, load an infantry into the weaker hovercraft and move it 2 squares from the city south of harbor. Because in turn 2, the enemy will capture it with a ranger. You can then capture it back and get your ONLY ranger in this mission, which is very good. After that, don't bother recapturing this city. Then, move some vehicles from the HQ to the first small city to help defend it as you see fit. Keep the heavily armored ones at the HQ as you always need 1 (sometimes 2) outside to block the entrance to your HQ. Always move injured units inside to repair and get freshly repaired ones out to keep blocking the entrance.
Your small squad which is at the northern corner of the map, cut off from supply, is of no importance. Do with it as you want. You might be able to kill a lesser armored artillery or so before going down, but it doesn't matter.
Good luck!
age like wine
17-12-2009, 08:23 PM
Sorry, meant "did NOT repair cheap units". Used the damaged ones as flankers.
Wicky
19-12-2009, 05:42 AM
Wow, I tried to lure the battleship into range of my ION cannon too, but it didn't work. He just moved a few hexes then bombed it away from 8 range. Must have been an awesome trick that you pulled off, to kill it! Congratz man on playing on Expert, I play on hard (the 2nd most difficult).
The next missions will be much easier, but I cross my fingers for you that you can finish brigiti, it will be like 10 times more difficult than hasenol, and with a freaking time-limit too :D I'm stuck there at the moment.
age like wine
19-12-2009, 04:04 PM
Haha, more luck than wisdom. I believe it came in to shoot at a Planum unit, which I happened to have south of my HQ to connect that town with a road.
It was in range of my Skull emplacement then as well! :D
I think it will only start shooting at your Ionstar and other similarly heavy armored units if it doesn't find anything weaker in range. So I do keep some 'cannon fodder' outside to serve as bait.
Looking forward to brigiti... I think. :o
Wow, I tried to lure the battleship into range of my ION cannon too, but it didn't work. He just moved a few hexes then bombed it away from 8 range. Must have been an awesome trick that you pulled off, to kill it! Congratz man on playing on Expert, I play on hard (the 2nd most difficult).
The next missions will be much easier, but I cross my fingers for you that you can finish brigiti, it will be like 10 times more difficult than hasenol, and with a freaking time-limit too :D I'm stuck there at the moment.
age like wine
21-12-2009, 09:50 PM
Ok, I reached "britigi". This does look to be very tough to beat in just 29 turns...
Let's see how far I get!
Wicky
23-12-2009, 04:57 AM
Damn, 2 days without any sign of life from him, this does not bode well!!
Maybe some tips will help:
1) Try to cross the bridge in turn 17, if it takes too long then restart or you won't be able to manage the upper half of the map
2) Around like turn 10, after killing the rocket launcher with your hovercraft, you can sneak a ranger unit over the river which turns into mud and it's actually possible to capture the middle-eastern factory. It seems well protected by a nashorn in the south, but believe it or not it is possible to sneak in from the northwest, and quickly produce 4-5 rocket tanks.
age like wine
23-12-2009, 03:52 PM
Hehe no worries. I've been making some progress. I may have been lucky again as the enemy lost a ton of units in the mud... lol. Including the dreaded Archimedes artillery. Well I am not sure if I am still on schedule, but I'll see.
Stole those two towns north of the river around turn 8. The Skull and Nashorn east of the bridge have been killed. If I want to use the bridge I will now need to attack the Ionstar emplacements with my Vader hovercrafts.
I will see if I can steal the red factory now too, thanks for the tip. You done with this one yet?
Wicky
23-12-2009, 05:17 PM
Nop, after trying this map for a dozen times all the fun has been beaten out of me :(
I can only stand so much punishment, when the damn heli reduces my elite buggy to 2 healthpoints again, I give up! All the good experience points lost drive me crazy!
age like wine
23-12-2009, 08:59 PM
I've achieved victory here. :) Killed the last partisan buggy --hiding behind its former factory-- at turn 26.
I wonder why you are suffering from the helis so much. I do prioritise them as targets for my Samurai3. I used the Nashorns to flank them. Are you making optimal use of the flanking bonus? The tanks hit hard enough that you can kill a heli in about two assaults (given some promotions). The nastiest thing that happened to me there was that a heli took off 5 hits from my Pulsar artillery. It proved to be immaterial eventually, however.
Also are you using the hovercraft to attack from water and/or at range at air units? Do not waste them by conducting land assaults-- they take too much damage then.
Here is what transpired during my game:
- I made sure not to move any vulnerable units past the second of the two irrigation lines; this is where the Ionstar can hit you. When my hovercraft were in position (near the rock in the water where the mud comes with the tide), I moved the radar vehicle right behind the fortress on the southern side of the bridge, exposing the first Ionstar and mine. I moved one hovercraft over the mine, capturing it, and attacked the Ionstar. The second hovercraft got the flanking bonus from the other tile, and killed it. It takes some trial and error, but I recommend to make a map of the possible and known enemy positions, so that you do not take unnecessary long-range shelling.
- I exposed the second Ionstar by boldly moving my radar vehicle onto the bridge. By this time my buggies (3) had killed one Skull emplacement, but the enemy tank and second Skull were still operational. I calculated that they would be unable to destroy my radar vehicle. I then proceeded to kill the second Ionstar with my hovercraft, capturing a mine and tossing it on the bridge for good measure. ;) Indeed their tank attacked it then, to my amusement.
- I had a couple of ranger units on the northern shore by now, and had captured the two towns near the river, as well as the factory. I began building Sting rocket tanks, as prescribed here.
- From there it was a matter of wrapping the enemy up, really. I used the capture-retreat-recapture tactic for towns several times, gaining a number of trolls and another ranger or two in the process. I even managed to lose a ranger by placing it on a soon-to-be-river tile...
I knew there was an Ionstar near the factory as it shot one of my sting tanks. So I just moved in 3 of them, a ranger, and 1-2 trolls to expose it, and attack it when possible. I damaged it somewhat, and it killed my already damaged ranger on the next turn. Then I took it down, however.
- I spent some time toying with the red guys. I took their airfield and the town using demon infantry that I ferried over in my hovercraft. I also killed all their units in the end, but I ignored their sting tank division in the central area for most of the game. It appeared to be frozen anyway, only coming to live when a silly little demon infantry of mine strolled in range. Good bait! :)
Hope this helps... good luck!!
kmonster
01-01-2010, 01:38 PM
Some levels are easier on expert than on hard difficulty. The rules are a little more complicated, but advantages and disadvantages apply both to you and the computer.
Ballistics can make both your and the computer's ranged attacks less damaging, both get higher combat bonuses against surrounded enemy units and both radars can be blocked better by placing units close to each other.
Wicky
05-01-2010, 09:37 AM
never mind, was drunk when posting this
age like wine
09-01-2010, 08:44 PM
kmonster may have a good point there.
Anyway, I'm baffled at the BRONNOX mission now. This is where "brit" is way out east, unseen, sitting in an allied spring1 tank and leeroys into the enemy, causing mission failure.
The enemy bears down on my positions in force from the north, and I feel like I need most if not all of my troops to hold my towns. I don't think I can afford losing these, energy-wise.
In my last game I could hold my defense lines pretty well. I 'cleverly' took out the enemy's vision drone, as well as its mobile radar vehicle. So this saves me from an artillery barrage I certainly could not withstand.
But then this allied tank leeroys to death. So I figure I have to send some troops over to prevent this, but it's like there isn't time. I thought about blocking the tank's path on the bridge there or so. Tips would be welcome again! :)
Montecruz
20-01-2010, 09:19 PM
kmonster may have a good point there.
Anyway, I'm baffled at the BRONNOX mission now. This is where "brit" is way out east, unseen, sitting in an allied spring1 tank and leeroys into the enemy, causing mission failure.
Tips would be welcome again! :)
Im on it.
Did you do it already?
age like wine
21-01-2010, 07:38 PM
No, haven't gotten around to a new attempt yet. Intend to do so soon though.
Still a bit unsure of the tactic, but I think I will try to dash east with 3 units or so and block the allied tank on the bridge, hoping it will not draw attention there.
Montecruz
21-01-2010, 10:32 PM
Ah alright, I finished the level today. You may try to block the path but you might be too slow.
I found out that the young lady will withdraw when her tank is reduced to 3/10 strength. So I recommend that you, while you fight your defensive battle in the west, send a small detachment (including infantry in a transport) to the east to shield her from damage somewhat. I do not think you can spare enough units to escort her safely, so lets hope she gets damaged but not destroyed and she retreats then. (It might in fact even be better if she takes some damage early on, because if she does not, she will continue to charge against insurmountable odds). When she withdraws over the bridge to the far south-east, you can cover her retreat against some evil red units who will chase her. This is also the best opportunity to capture the factory there.
But caution: Brave Brit will repair her tank and start another sortie right away! So while she is in full retreat, you can reform and beat off the chasing detachment of the enemy. You can use this period of time also to send in more reinforcements from the west when the enemy is beaten back there to the east. When Brit starts off again, you are ready to fight and escort her whereever she wants to go!
But where is that? I have found out that it is very likely that Brit wil finallyl stop somewhere near the enemy entrenchments in the north-east. This is because thankfully she does not attack mines, and there are some in her path way, and also she will likely run out of fuel somewhere. You need to clear the enemy bunkers and artillery in that area QUICKLY because otherwise they will blow Brit to bits.
Please note that around round 20 (?) the enemy will send a huge air army in as reinforcements. Be careful Brit is not hit by a stray bullet as those fighter bombers strafe your units.
Good luck!
Wicky
22-01-2010, 12:40 PM
nvm was drunk
Montecruz
23-01-2010, 01:29 AM
I might add that our silly friend in this level is not only very stupid, but also yellow :D Any resemblance to your story, Wicky?
edit: :D
age like wine
24-01-2010, 04:50 PM
The discussion here is taking some strange turns... :o
Anyway, with the knowledge that the Spring tank does in fact retreat, I managed to salvage my ongoing game. It survived with 1 hit point remaining, and went into retreat. Then I blocked the bridge with a 2 hit point Algol fuel tank, an 6 hp Radar vehicle (both from the city halfway there), and a 8n hp Nashorn to block off the enemy. Because the Spring tank had moved behind an allied yellow Comet tank, it is now fully blocked. :D
It should be possible to wrap this mission up now...
Wicky
25-01-2010, 01:16 PM
Have you already met on your mission the UX-2 ICBM nuke launcher with range 5-20 and damage 940?
Montecruz
25-01-2010, 08:36 PM
It should be possible to wrap this mission up now...
Excellent!
Have you already met on your mission the UX-2 ICBM nuke launcher with range 5-20 and damage 940?
Yes, that is the next mission though :D
age like wine
26-01-2010, 07:23 PM
Yeah, I've experienced the UX2 missiles previously. Bit of a mixed bag; it reduces the tactical element a bit with the insane range and damage.
And indeed, the enemy has one of these in the next (my current) mission. I do not. :(
Looks to be another challenging one...
Prokonsul Piotrus
11-02-2010, 05:37 AM
I seem to have found a bug on mission 11 (DURDERO). I've played through the mission twice, and both times I cannot finish it - one of the objectives is to kill all enemy's units - and the AI seems to have two phantom units somewhere. I kill everything, I can see the entire battlefield, I have turns to spare - and I cannot find them.
Anybody run into the same issue? Could you confirm the numbers for me?
If anybody is interested, here is the bugged save from one of my passes - a point at which there are the two phantom units somewhere on the map: rapidshare download link (http://rapidshare.com/files/349010978/SAVE009.DAT).
Unfortunately I did not save the saves from the previous mission, so I cannot restart the campaign other than the hard way.
PS. Registration disabled, but anon posts allowed? Surprised.
The Fifth Horseman
11-02-2010, 06:10 AM
PS. Registration disabled, but anon posts allowed? Surprised.What do you mean, disabled? (http://www.abandonia.com/en/user/register)
Prokonsul Piotrus
11-02-2010, 06:14 AM
By disabled I mean that the link I was trying to use before told me something about registration being disabled by the forum admin. Yours work :)
Well, an hour more of experimentation and I figured out how to deal with the bug. It IS a bug - it seems that AI has managed to move two units OFF the map - into the hexes surrounding it (in this case, it moved to Alcors to hexes south of the factory in the south-east corner). The problem is further compacted by the fact that you cannot attack them, as they are off the map, so the units in range will get the attack option, but you cannot chose to target off-map units.
The solution, once I figured that out, was to move my units outside the "see range" and then send some units into "ambush" (triggered when you walk next to a square containing enemy unit you don't see that can shoot at you).
Geez.
In other news, I am writing a walkthrough for the Titan's Legacy. I'll post it here when I am done.
Montecruz
29-03-2010, 05:31 PM
In other news, I am writing a walkthrough for the Titan's Legacy. I'll post it here when I am done.
Excelentos. Cant wait to see that WT when its done.
Prokonsul Piotrus
15-06-2010, 06:21 PM
Excelentos. Cant wait to see that WT when its done.
Done, at least, with the walk through. I'll probably finish the strategy guide when I feel like playing BI again...
Google Docs link to the walkthrough (http://docs.google.com/View?id=dfs89fb8_70hbg9gbgn)
_r.u.s.s.
15-06-2010, 06:54 PM
great, thanks :)
do you want me to put it on the main site?
Prokonsul Piotrus
31-08-2010, 12:54 AM
great, thanks :)
do you want me to put it on the main site?
Sure, now that I have updated the unit overview, it is done :) Enjoy!
Wicky
09-09-2010, 07:44 PM
thanks, great guide
_r.u.s.s.
23-10-2010, 08:53 PM
Sure, now that I have updated the unit overview, it is done :) Enjoy!
sorry that it took so long, i just found it in my to-do list :) uploaded now (you are listed as a contributor, of course, so it will appear on your site profile too)
age_like_wine
18-12-2010, 09:18 PM
Put this game aside for quite some time... may pick it up again though. Can't just leave it unfinished! :)
Frodo
16-03-2011, 02:50 AM
Sold on GOG (http://www.gog.com/en/gamecard/battle_isle_platinum)
:)
Wicky
31-08-2012, 02:43 PM
The Elixir (cloaking unit) has no range and cloaks only the hexes next to it!
Every unit which is right adjactent to an Elixir can't be seen by the enemy. But it does not cloak units which are 2 hexes away, there seems to be a mis-understanding about how the Elixir works.
Not even an enemy buggy with 1 field between him and the cloaked units can see through the shroud. The only option to reveal a unit protected by the Elixir is to move right next to it (touch), but this gives them a surprise attack bonus.
normal combat
both units fire simultaneously. Then each side gets it's damage subtracted.
surprise attack
The cloaked or otherwise not visible unit, gets to attack first and fires all it's guns. Then the damage is substracted from the ambushed unit, and if it has any health left, now comes to fire with the remaining strength.
The surprise attack is quite powerful on Quasars (1-3 artillery) up to the UMX-1 launcher, because it will most definitely wipe out anything before they get to fire. Additionally, surprise attacking units can fire even when their minimum range (like 5 for the UMX) would not allow them otherwise.
1) For example: A Samurai-3 tank which moves right next to a cloaked UMX-1 launcher will get totally destroyed in the surprise attack, leaving it cloaked (since the tank didn't survive).
2) Another example: Two dragon helicopters and an Elixir set up an ambush, waiting for unsuspecting technotraxes. The first trax arrives, gets a surprise attack from both helicopters, and vanishes. Since the enemy didn't even see the helis, he sent another trax and another and voila! The 2nd helicopter was at maximum experience (double wings) in round 1 of the map :)
citizen_lion
07-09-2012, 02:58 AM
I finally found this forum and must post something to it despite having project deadline tomorrow :D
BI2 was my childhood game, and no one else's in my neighborhood when I was a kid :D. I can't believe I finally found other people who like it. I cannot find enough words to praise this game, and finding the Titan's Legacy expansion only confirmed my acclaim for it instead of revealing that my view of the original BI2 was colored by nostalgia. The game was as good as I remember it. In fact, now that I am an adult I like it even more. I believe that this is the most sophisticated strategy game ever made, when played on Expert or Hard (some stages, like the one right after Britigi, is more difficult on Hard).
I am now on the mission right after "the attack".
A few comment regarding my experience so far. I found Woringa to be the most difficult mission by far, and when I finally won I had this huge sense of relief. Britigi is difficult but only because I misunderstood the mission objective. I set out to fight both the red and green, and very nearly annihilated both sides (took about 10 tries though).
The attack was also an interesting mission for me. After staging a perfect defensive strategy that withstood 17 turns of attack without losing a single unit (other than a demon or two, I think), I got over confident and provoked by the vitriol on TV (STAG :D) that I staged a counter attack, which destroyed a two pulsars and one archimedes, but at the cost of 3 nashorns, 1 technotrax, the scout bike, and the snake troop transport, and severe damage to other units as well... A critical failure. I made the hard decision to strand a few units while staging a general retreat to conserve whatever I can. Then after that began a desperate rolling defense using the few remaining nashorns while the other units get repaired slowly... I lasted until the UX2 came out, with my force nearly decimated... and then I began the slow, methodical rebuild and counter-offensive, finally leading to another push that won the battle.
It was so beautiful (tears in my eyes), like poetry :D
citizen_lion
07-09-2012, 04:59 AM
From reading the comment here that some stages are more challenging in "difficult" versus "expert", I tried playing in difficult a bit to find out what the differences are. Since the AI in BI2 does not cheat, sometimes more realistic simulations of battlefield rules like in Expert hurts the AI more than it hurts you.
The differences (that I've found so far ):
- Terrain concealment rules: Mountains block radar very well in Expert. Infantry units on a mountain is almost as detection proof as behind an Elixir. I think there is a degree of this in other terrain types too, but much less so.
- Unit occlusion rules: a unit blocks the unit behind it in Expert more than in Difficult. Having a Troll on a mountain will often block the unit behind the mountain as well, even to a radar tank.
- Crowd impediment rules: in Difficult, if you have a clear path of movement, but there is an enemy unit standing right beside this path, you can still move through. In Expert, you cannot. This works both in and against your favour. So if there is a troll unit right in front of a base you want to capture, and you see it (both the troll and the base), you still need an extra turn to capture the base because you must first move beside the troll. Sometimes this rule appears to be broken, but I think that it's actually because the scout bike has so much movement that it sometimes goes around the impediment instead.
- Vision advantage: if you "see" an enemy unit and the area surrounding it more clearly that it "sees" you, you will get an advantage in an otherwise equal skirmish. I'm not exactly sure about the mechanics of this, but I can reliably get a slightly favourable outcome by maximizing all the occlusion and jamming that I can get, while painting enemy units with radars.
- Ballistics: in Expert, the effect of ballistics changes geometrically to experience instead of linearly. This is closer to reality, as accuracy is really important in any kind of shooting regardless of the power of the warhead (anything less than nuclear). In Expert, a level 1 quasar and skull, or even pulsar or archimedes, has nearly no chance of inflicting ANY damage on any unit other than infantry. I have often failed to inflict one damage on a half-strength technotrax with a full-health pulsar level 1 unit. So basically, you cannot rely on artillery early in a battle, or in any fast push (because having to move them means that they will not level up as fast).
- Landing costs fuel: a subtle and insidious rule, but very true to life. It takes quite a bit of fuel to land an aircraft. If an aircraft is right next to its base, and there are 3 bars or fewer of red left, it will not go in even with the most favourable weather, and will die.
Wicky
07-09-2012, 08:05 PM
I'm not sure whether expert or difficult is harder to beat. Granted, the AI gets the same amount of realism as you do, but as human player you can adapt better.
citizen_lion
08-09-2012, 04:17 AM
I'm not sure whether expert or difficult is harder to beat. Granted, the AI gets the same amount of realism as you do, but as human player you can adapt better.
Any stages when you play defense is generally easier on Expert than in Difficult, because the enemy has fewer chances to level up their heavy artillery to the point where the geometric growth starts to have an effect. The best example is Anturox ("The Attack"). On Expert, concealment and ballistic rules are so realistic and powerful that despite having 1 artillery for every 5 the enemy has, you have nearly no risk of losing if you set up a tight defense with adequate radar cover and do not be tempted to leeroy into the enemy's territory. Once you have the UX-2 missiles, it becomes a slaughter. I managed to win that stage despite actually leeroyed into the enemy on turn 18 and nearly got all of my tanks killed...
The only obvious rule that I have deduced is that the faction that is defending, but has terrain advantage (difficult terrain between him and the attackers) is the most powerful in Expert.
That's why to me the most difficult stage by far on Expert is Woringa, which I won by a combination of luck and unorthodox strategy. Second most difficult was Britigi. And third was Hasenol.
The easiest two are Anturox (you are the defender, and you have terrain on your side! The enemy stood no chance.) and Dronnox (attack across flat ground, and you have the capability to make jammer tanks!)
citizen_lion
08-09-2012, 04:41 AM
Playing Bronnox (the "Brit is suicidal" mission) now. I confirmed that the terrain concealment on Expert applies not only for mountains and hills, but also for other type of terrain, though to a lesser degree. I can't believe that I am opening up the fog of war so quickly on this completely flat stage! Since I am trained in other stages never to rely on seeing anything, and always maximize vision/radar coverage, this stage (at least the first two turns) feels really easy. I'll update on my progress during the weekends :D
By the way, one thing that I probably do differently from most other players is that I rarely use the buggy for its actual offensive capability. I use it strictly as a recon vehicle too. Stretching your precious recon capabilities is key...
Wicky
08-09-2012, 05:51 AM
Well, as a fan I feel obliged now to beat the entire campaign on expert too, after finishing my current one on difficult. :OK:
But I'm stuck on the next map ahead of you, DURDERO where a vehicle of the enemy is stuck outside the visible map on turn 50 something. When you reach it, try to attack the main isle in the lower left corner first, even though that seems far more impossible. If you ever run across the bug where the game bugs with the AI repeatedly starting turn and ending it forever, this is an indicator that a vehicle moved outside the map.
So, if that bug (turn started.. turn ended.. turn started.. turn ended.. turn started... etc) ever happens, reload a savegame from the last turn and hope that he doesn't drive outside the map, otherwise you'll have problems to kill the last vehicle at the end.
citizen_lion
08-09-2012, 07:48 AM
Ok, I just failed the first time on Bronnox. Brit does NOT retreat in my game even when her health went down to 1, she stood still and forfeited her turn instead... while my units were waiting down at the bridge to block her after she returns.
Other than that my other front is having a difficult time too. I found another bug where if you moved north a bit too much from your seige front, the enemy ionstars on the island to the far north will attack you multiple times. Either that or there really was 10 ionstars on that island... Any unit that strays a bit too far north is immediately destroyed by a barrage of 8-10 ionstar shots...
I'll reload now, but sleep first :D Then work, then more BI2 over the weekends!
Wicky
08-09-2012, 07:22 PM
She does not retreat, but you don't need her to reach the port - It's enough if you capture the eastern and northeastern town by yourself. She will however retreat as soon as her Sinus is dead for the nearest town. In other words: As long as the Sinus is alive, she'll keep pushing forward, and only stop to wait for repairs.
You don't need Brit nor the upper left corner, where the AI has 8 ion-cannons. Don't try to attack the ion-cannons, because if you do suddenly 12 aircraft appear in the middle of the map triggered by this event.
Good luck!
citizen_lion
08-09-2012, 11:22 PM
She does not retreat, but you don't need her to reach the port - It's enough if you capture the eastern and northeastern town by yourself. She will however retreat as soon as her Sinus is dead for the nearest town. In other words: As long as the Sinus is alive, she'll keep pushing forward, and only stop to wait for repairs.
You don't need Brit nor the upper left corner, where the AI has 8 ion-cannons. Don't try to attack the ion-cannons, because if you do suddenly 12 aircraft appear in the middle of the map triggered by this event.
Good luck!
I'll try again on Sunday. Gotta get back to working, haha :D I gave up on blocking Brit. She won't retreat until she is dead. So tomorrow I'll try the tactic of deliberately ignoring the western front and concentrate all the units to break through the force in the eastern part of the seige line, in order to get to Brit and reinforce her and break into the two target cities as well.
From my feel of this battle so far, there is no point defending the factory or even the cities along the seige line, because you won't have enough time nor energy to do proper repair, and lingering there will only delay your annihilation, not stopping it. So it's best to simply abandon that front.
The thing I like the most about BI2 is that a) there are more than one strategy to win a battle and b) you have to know and be ready to come up with a vast array of strategy and style of warfare that often had parallels in history.
So far I have used:
Commando strike delivered by hovercraft under u-boat escort and radar cover by patrol boats: my method of winning hasenol.
Air superiority, commando attack delivered by aircraft, and island hopping: Woringa
Creeping artillery with mass radar jammers: various stages
Overwhelm the enemy with superior logistics (Soviet style waves and waves of cheap but decent tanks versus a smaller number of really good tanks): Britigi
Anturox is such a beautiful example of 300-style choke-point defense...
citizen_lion
09-09-2012, 07:43 AM
Woohoo! Progress! No I have not beaten the stage yet, but apparently the tactic of abandoning the eastern front works like a charm. I executed the strategy terribly (detailed coming) but I still managed to capture the eastern town and kept Brit alive until the newly established position in the eastern town got overrun. This sort of tactics is not uncommon in history, and was used by the Soviet in World War 2 and the Vietnamese against the Mongolians, two examples that come to my mind right now.
The theory of this stage is that you are fighting a defensive battle on open ground, against a force which both outnumbers you and outclasses you in terms of individual unit strength. The enemy's supply line is also much more ample than yours, and they have better, pre-established radar cover. (Thank god they don't have a bunch of jammers)
That means you will lose utterly unless you change the nature of the battle.
Right at the beginning of the stage, I have a planum flatten a piece of rough ground surrounding the enemy's Vision drone, and have a Snake swoop in to kill it before it has a chance to ascend. This robs the enemy of radar coverage of the western front. It has a radar tank on the North West, but the range of that does not extend far enough. The effect of this is that the enemy no longer see where your forces are. They only know that you have a city and a factory in the South, and they will move in to capture it, encountering no resistance.
Build two Nashorn tanks. After turn 1, move your Nashorns out, do the "capture and recapture" trick, and then move the Nashorns back in. This will be your harassment force, which will be left behind to sell their lives as dearly as they could. Save your energy from here. Every repair counts from this point onward. For 3 turns after this, train the Nashorns and the troll you just captured to bring them to level 12. Once they reach level 12, immediately release and let them pursue the main force without radar cover, run into anything and fight them blind if need to.
As for your main force, move them due east at top speed. Do not stop to fight even a single battle, except to finish off extremely weak (<= 3 health) units, and even then try to stage the move so that the fighters always attack at the end of its movement range. Keep your buggies and stings handy to kamikaze any archimedes that you have a clear path to. This particular strategy maximize the utility of your artillery while minimize theirs. Ballistics is almost useless at low levels, so unless the archimedes have infantry to shoot at and kill decisively to level up, it will rain shells ineffectively on your armour column. While you will use your mobile artillery in close range to compensate for the fact that your units are green and won't hit the side of a barn from afar.
For the first two turns, while you still can, stay away from the enemy's vision range even as you are moving. You are enticing them to run into ambushes to minimize damage done.
Capture the city to the south East with a snake, and move the radar tank up North but back west instead of east, to provide extra radar cover for your main force. You should have two radar tank inside your eastern most town while the mainforce is executing the fighting retreat.
Do not be tempted to outflank the enemy by moving anything North too early. Just go due East, and only start veering North near the fortifications of your Eastern most town.
What I did wrong was executing this strategy, but at some point becoming overconfident since I had diverted most of the enemy's heavy tanks into my empty territory without any lost, I lingered near my Eastern most town in an attempt to move North and capture the towns due North to the seige line, instead of keep moving East. I lost nearly half of my forces here, and was delayed for long enough that some of the Nashorns from the East caught up.
citizen_lion
09-09-2012, 08:09 AM
Abandoning the *Western* front, I mean. I confused East and West a few times in the last post, but I think the meaning of what I wrote was clear enough. I really should sleep. But the great strategist Val Haris cannot sleep, while the people of Drullian still have to watch the horrendously scripted shows on STAG! :D
As for Brit, you really don't need to worry much about her. If the fighting retreat is executed quickly, you should meet her right after her first repair. Now your forces would still be outnumbered and outgunned, but much less so than before, since it will take a long time for the heavy tanks and artillery that were lured into the (empty) Western territory to catch up, and some of them may not ever catch up since they would run out of fuel trying to find you.
But most importantly, you now have some sort of territory to defend from! Not a choke point, but just a narrower front. The nature of the battle had changed.
citizen_lion
10-09-2012, 12:03 AM
So I finished Bronnox using the "abandoned cities" strategy, but with a slight refinement. The retreat was not as fast as possible, but done as fast as one can while keeping order, forming a "testudo" formation with the heavier and healthier units outside, weaker ones and artillery in the second row, and the two radars being protected in the core. This is to minimize the advantage the enemy has in terms of adjacency rule and vision rule during a skirmish. If the enemy caught one of your units in the open, not surrounded by friendlies, and not painted over several times with radar, the advantage will be overwhelming (like 8 level 2 trolls dying in one hit to a level 1 Sting while only manage to kill one in return, or 7 level 2 Stings die in one hit to 5 level 1 technotraxes).
But as I approach the town due East, and captured the town to the North East, the enemy realized that it was in danger on a strategic sense, and began to pour all of its resources to manufacture units from that one tank factory beside the target town! A literal deluge of Sting, rangers, and buggies began to pour forth, and I had to order all of my elite units to sell their lives dearly by just barging into the only path leading on to the island.
I thought I knew this game. I have played it for years... but this time it surprised me. I have never seen a battle so close, a tiny island with one small town and one factory that seems to only produce Stings and Buggies and rangers, being won with so many deaths from both sides...
Some screenshots:
Midpoint: where my rearguard sold their lives dearly while the archimedes held its ground and kept weakening the enemy's tanks until it reached level 12, before being crushed by a Samurai 2 unit. https://dl.dropbox.com/u/10989907/random/the%20heroic%20archimedes.png
Endgame: the harbour of corpses. https://dl.dropbox.com/u/10989907/random/habour%20of%20corpses.png
citizen_lion
13-09-2012, 06:13 AM
I have had durdero on my desktop (playing the packaged version sold on GoG) for three days now and I haven't finished my first turn yet. I think the fun has been beaten out of me after the bitter fighting retreat of the last stage. I agree with Wicky that this game, no matter how much you love it, is to be enjoyed in controlled doses.
citizen_lion
18-09-2012, 10:41 PM
My first serious attempt at Durdero. 3 days of on-and-off playing between work, and I ran out of turn.
I might have done something wrong "story-wise", because at some point both of the enemy forces engaged in crazy manufacturing, choking the landscape with Nashorns and ammunition carriers, at the rate of roughly 6 units per turn, per factory... I managed to beat Durag's forces (the island fortress to the South West), but only penetrated about 40% into the territory of general Dengh (the more lightly-defended but much wider territory to the North).
I kept having the feeling, playing through 100 turns of this stage, that the enemy somehow had more tanks than I had shells to fire at them... At turn 99, I had 8 archimedes all at level 12, 4 samurai 3 tanks at level 12, and two dragons heli at level 12, but all of that did not seem enough.
Wicky
21-09-2012, 03:49 PM
Yep, the expansion comes with a crazy difficulty.
Now that I think about it, the original campaign from BI2 had 20 maps and the last one is very difficult already. And in Titan's Legacy, the first map continues exactly right after the last from the original campaign :)
citizen_lion
26-09-2012, 07:57 PM
Yep, the expansion comes with a crazy difficulty.
Now that I think about it, the original campaign from BI2 had 20 maps and the last one is very difficult already. And in Titan's Legacy, the first map continues exactly right after the last from the original campaign :)
Got close to winning now. I still ran out of turn but have managed to gain a decisive strategic advantage. The drama continued as I recruited a friend who is a veteran of Rome Total War (another excellent strategy game), who suggested that I use Hannibal Barca's playbook, which defeated the Roman's mass infantry charges, to defeat the ammo carrier choke. The playbook worked like a charm, playing out almost like a modern-war facsimile of the battle of Cannae.
Wicky
02-10-2012, 11:14 AM
Sorry, haven't heard of those games. I can only suggest if you are feeling lucky: Attack the northwestern island before the underground is flooded in turn 11. This makes it far easier but you risk running into the bug with a vehicle, who gets pushed out of the map.
I'm on turn 65 and have killed every single enemy but 1 unreachable vehicle, then I gave up :)
citizenlion
07-12-2012, 08:49 PM
After a few months away from this game, my interest in it (and tolerance for punishment) has recovered... I guess christmas is the right time for strategy :D
Glory to the ROOM!
Tarl Cabot
09-02-2015, 05:51 AM
You can't finish the original camapgin under TL. In Titan's legacy the ability to bombard map decoration elements like the entrance to titan net was removed.
And abandonia also doesn't list the codes from the original in the TL codes, so pls do not try to play the old campaign.
Hail,
Old post, but just clarifying there is a way to complete BI 2200 final mission even though the US version codes the Blast Doors you need to destroy as indestructible scenery. I was able to complete it and after a few years absence will give the titan's legacy addon a try after finishing my current VGAP planets Nu game (its online browser game now).
The thread is http://www.abandonia.com/vbullet/showthread.php?p=380596#post380596 under my handle, Tarl Cabot under which I can no longer seem to log in
Repost:
Hi,
This one was annoying me as I had put too many hours into the game to be denied my victory/credits screen. I read two posts up where this is a known bug in the BI2200 (US) version but not in the Battle Isle 2 (Euro version).
You can NOT complete the US version because you can't destroy the blast doors guarding Titan-Net. Apparently, the blast doors are coded as scenery and in the US version you can't shoot at scenery. In the Euro version, you can shoot at scenery so long as you HAVEN'T installed the scenery disk yet.
I downloaded the Euro version at the Abandonia link from the original poster of this thread(which btw works w/o the CD I needed for the US version).
1. Install the Euro BI2 into its own directory
2. Replace the \sav folder and the sndstup.dat
3. Run DOSbox and now you can destroy the blast doors and get the credits screen. (I did need to make a copy of my BI2200 dosbox shortcut and then change the target to the BI2 directory instead of BI2200)
4. An added bonus, I can now play like 16 more bonus missions once I install the scenery disk
Hope you old schoolers find this useful. I scoured google w/o success until I came to this forum. There are no walkthroughs, only the level passwords. I saw others with the same problem here but the solution didn't work for me until I saw the other post about this being a bug in BI2200(US), but not in Battle Isle 2(euro).
I remember starting the game when it came out and trying to get back into it earlier this year only to run into the invincible UNDOCUMENTED, antipiracy 'feature'. The AI units couldn't be beat. I got no error message or piracy message. Fortunately, somewhere on google I read it was an antipiracy 'feature'. I dug through the closet and dug up the CD and got back into it. I must say it was enjoyable although it spanned about 14 years when I first bought the CD hehe..
Enjoy
Tarl Cabot
The Fifth Horseman
11-02-2015, 08:32 PM
The thread is http://www.abandonia.com/vbullet/showthread.php?p=380596#post380596 under my handle, Tarl Cabot under which I can no longer seem to log in
That post has been made using guest access, same as you're doing now. There seem to be two old accounts named cabot and talcabot, maybe it's one of them you're thinking of?
Tarl Cabot
16-02-2015, 03:57 AM
That post has been made using guest access, same as you're doing now. There seem to be two old accounts named cabot and talcabot, maybe it's one of them you're thinking of?
Hail,
I see my post as Tarl Cabot and underneath it says Guest. Maybe I was able to set a username but didn't register initially? If I couldn't register as Tarl Cabot I would have chosen another handle so I don't think it is either of those.
I have been playing VGA Planets at a Nu online website but need a break and will browse about to see what old game I might wish to revisit. I am leaning towards Battle Isle 2 scenery disk/Titans legacy (or BI 2200 as known in US). I would have to see if DOSBOX etc worked on my Win7 laptop or if I should crank up the Win XP computer I was able to play Battle Isle 2 on.
Cheers,
Tarl
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