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Sebatianos
04-09-2005, 07:17 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available) (http://www.abandonia.com/en/games/619)

The_Mofo
04-09-2005, 10:53 PM
Whenever I try and create a character it says "unexpected error during save: 3hali" I've tried everything I know to do, anyone know how to help? :help:

Zakhal
05-09-2005, 01:52 AM
Good oldie. I allready have the entire gold box collection though (+hillsfar) and many of the novels too. To get the max out of the entire series I suggest reading the books while playing the games (i.e Pool of radiance & the novel of the same name). The krynn series seriously req you to read the dragon series of books. They were one of my favorites. Soulforge or somthing was the first (raistlin in the mage academy).

Currently I have played though Pool of radiance and hillsfar. My chars have been stuck in the curse for quite somtime. Gotta bail them out sooner or later.

(Last spring I also bought the entire baldur's gate & icewind dale collection. Gotta play the gold box through first though. :D )

Krysty
05-09-2005, 02:06 AM
These old games are picky about where you put them in the directory. Make sure your COK folder is under your main directory C:\COK. The save error should resolve. :ok:

Zakhal
05-09-2005, 02:07 AM
Originally posted by The_Mofo@Sep 4 2005, 10:53 PM
Whenever I try and create a character it says "unexpected error during save: 3hali" I've tried everything I know to do, anyone know how to help? :help:
Sounds like the game configuration file is not right. The directory into which the game saves the character files is not correct in the cfg-file.

All you need to do is edit the .cfg file (or whatever the configuration file is) with notepad. Make sure the drive letter and game directore are correct.

The Mofo
05-09-2005, 03:20 AM
I've tried all that stuff and none of it works unfortunatly. :wall:

soviet conscript
05-09-2005, 03:54 AM
i had the same problem, tried changeing the cfg and still same error
after i reinstalled it straight to the c: drive though it worked fine, just can't seem to make it work on anouther hard drive or from something more organized...like a dragonlance file where i can put all 3, oh well

Zakhal
05-09-2005, 04:39 AM
Weird. The older games Pool of Radiance and Curse of azure bonds save just fine into any directory. For instance my curse cfg file (if its any help):

E
P
C:\GAMES\CURSE\SAVE\
F

Sebatianos
05-09-2005, 05:20 AM
You need to change the path!

But make sure you don't use folder names longer then 8 characters! It does work and you can change it to anything you want - but if you have more then 8 characters put in first 6, then make a ~ and put in 1
But I'm really not sure what happens if you put it on any other drive then C (I suggest using DOSBox).

Berad
05-09-2005, 01:19 PM
Originally posted by The_Mofo@Sep 4 2005, 10:53 PM
Whenever I try and create a character it says "unexpected error during save: 3hali" I've tried everything I know to do, anyone know how to help? :help:
I had the same problem, but all I had to do to fix it was move the "Cok" folder to C:. Are you sure you didn't extract it into another folder like:
C:\Games\Cok
-or-
C:\Cok\Cok?





Note: When I tried to use the qoute, I accidentaly hit "Report" and made the post. I have no idea what it did but I figured I'd best throw it out there.

Lonewolf1044
05-09-2005, 04:28 PM
:D That trick worked fine. I had the game on CD but having so many programs was too lazy to look for it. Thanks for the info.

Gafrigon
05-09-2005, 04:48 PM
How do I attack with the bow? I've bought both. They both have "yes" next to them in the view screen. So how do I attack with it durring battle?

blastradius14
05-09-2005, 07:49 PM
"Aim" You cannot attack in melee with a ranged weapon, unless it is a hoopak.

ramblin gambler
05-09-2005, 09:38 PM
love the game! :Brain:

BUT....:help: i have one problem, although the majority of the copyright protection can be answered using the journal sometimes when i try and save, it asks for a word from the rulebook and it doesn't corrolate to anything in the journal... please please please someone say there is an easy answer that i moron have missed that can remedy this problem...

blastradius14
05-09-2005, 09:57 PM
No, as the journal is not a complete duplicate of a manual I am afraid I cannot help you. This game was ESA a week ago, and SSI/TSR still has copyright on the manual. I have the manual; and the original gold box disks. So :bleh:

PT_Banger
05-09-2005, 10:24 PM
Originally posted by blastradius14@Sep 5 2005, 09:57 PM
No, as the journal is not a complete duplicate of a manual I am afraid I cannot help you. This game was ESA a week ago, and SSI/TSR still has copyright on the manual. I have the manual; and the original gold box disks. So :bleh:
People maybe able to find game manuals for games here:

http://www.replacementdocs.com

Thank you Abandonia for a great site!

The Mofo
06-09-2005, 12:25 AM
Ok, I figured out the config file needs to say 'C:\cok' mine said 'C:\cok\' So I couldnt figure out to save my soul why it wasn't saving properly. Thanks for your help. :ok:

blastradius14
06-09-2005, 12:40 AM
Have any of you seen my Dhall character for DQK? Well, if you want to try making your own you can start tinkering with the .stf and .jnk of this game and DKK. Caution: If you don't have a copy or a backup, the character may be fubar'd.

All you gotta do is mess up some of the characters with notepad.

Uglykid
08-09-2005, 08:08 PM
Hmm, Ive experienced a problem in the combat menus, which is when you make one of your character 'auto' combat, you cannot change it easily. It says I need a 'data card' to figure out how to do that. Anyone have found anything about this? Thanks.

blastradius14
12-09-2005, 05:31 AM
Press the spacebar. Press it alot. They fixed this in the later games, such as Dark Queen of Krynn.

jvecch
13-09-2005, 06:12 AM
so when do u think pool of radiance and curse of azurbond will become available on here?

blastradius14
13-09-2005, 04:30 PM
The original pool of radiance? Probably not...

Make sure you keep the hoopak +2 you find in Throtl as it is the best one you will find until you get your hands on a hoopak +4 in Death Knights.

lordcantenberry
27-09-2005, 09:12 PM
Whenever I try to play this game I get an error saying it cannot find the file 8x8d1.dax. Anyone have any idea why this is. I have a directory in my champions of krynn folder called 8x8d1.dax but no files are in it.

Thanks for any help.

blastradius14
28-09-2005, 04:58 AM
You have a corrupted file or pathing folder.

OLD-TIME D&D FAN
06-10-2005, 03:00 AM
HELP! :wall: :wall:

There was this point when I defeated some hill giants at a random encounter and they dropped some PLATINUM coins. Trouble is, I don't know how to convert them into STEEL coins so I can deposit them in the vault. I now have around 8,000 PLATINUM coins and this greatly affects my encumberance and movement. :eeeeeh:

Is there any way to fix this one! :help: :help:

Blank_box
09-11-2005, 02:44 PM
Originally posted by OLD-TIME D&D FAN@Oct 6 2005, 03:00 AM
HELP! :wall:* :wall:

There was this point when I defeated some hill giants at a random encounter and they dropped some PLATINUM coins. Trouble is, I don't know how to convert them into STEEL coins so I can deposit them in the vault. I now have around 8,000 PLATINUM coins and this greatly affects my encumberance and movement. :eeeeeh:

Is there any way to fix this one! :help:* :help:
I also have this problem too. I don't know how to convert it so I drop it all...

But don't worry about it. In later chapter you don't need money at all (items that dropped are almost magical which about 2000 per item.) :ok: and you don't have anything to buy also.

blastradius14
16-11-2005, 05:34 PM
Alright. Go into town and pool it all at the shop. Now, buy a dart or something. Now share all that money, and go to the bank. Deposit all of it, and go hunt down some more hill giants....

Money is useful in this game ( and in some parts of the next ones... like buying +2 arrows or some such.) for buying darts of hornets nest and wand of missiles. You can easily carry a wand per person and get an unfailing shot off on a few mages/clerics and kill them in the first round. This does NOT work in DQK though...

Svein
27-11-2005, 01:36 AM
Originally posted by ramblin gambler@Sep 5 2005, 09:38 PM
love the game! :Brain:

BUT....:help: i have one problem, although the majority of the copyright protection can be answered using the journal sometimes when i try and save, it asks for a word from the rulebook and it doesn't corrolate to anything in the journal... please please please someone say there is an easy answer that i moron have missed that can remedy this problem...
There are 2 mnauals... One is containing all the journals and the other is a rulebook, in the latter one you`ll find the answers you need. Just check if it asks for a word from the journal or rulebook..
Both books can be downloaded from Abandonia -champions of krynn

NOW, can anyone help me with turning of the AUTO combat feature that i activated on one of my characters????

blastradius14
30-11-2005, 11:16 PM
Press the spacebar in combat... press it alot. Hmmm, I seem to be repeating a previous post here :bleh:

anders_
01-12-2005, 09:40 AM
Originally posted by OLD-TIME D&D FAN@Oct 6 2005, 03:00 AM
HELP! :wall: :wall:

There was this point when I defeated some hill giants at a random encounter and they dropped some PLATINUM coins. Trouble is, I don't know how to convert them into STEEL coins so I can deposit them in the vault. I now have around 8,000 PLATINUM coins and this greatly affects my encumberance and movement. :eeeeeh:

Is there any way to fix this one! :help: :help:
Platinum is pretty much worthless in these games as steel is the main currency.

At endgame you probably wont even save the steel just keeping the gems and jewelry.
Also don't evaluate or sell gems/jewelry until you're gonna spend the cash.
You only get full price selling evaluated stuff at once also selling it when you're not goin to spend it will quickly overload your characters.

Just holler if you need any strategy tips.

blastradius14
01-12-2005, 11:05 PM
You have a bank, you know. Just pool all that plat at a store and buy a diamond or some arrows. When you want to sell the stacks of diamonds back, split them up first. Money in this game is mostly useful in getting magical wands of missles.

In DKK you get a bank which you can put what ever you like in, like cash and items, but the bank is in a fixed location. There is only 1 bank in the game.

In DQK you don't ever get a bank, nor a true need for money. Just keep the gems and jewelry (which you get so often its insane)

Servi
12-12-2005, 07:32 PM
Is it possible to trnslate this game to other language? All the instructions are in English, and some people find it difficult to understand. If it is possible, how can I do it?

ochbad
03-01-2006, 10:02 PM
I made the mistake of setting party members to auto attack. Now, they're stuck that way Any ideas as to how I can put them back on normal?

POLAND
06-02-2006, 08:10 PM
Can you tell me where I can find the journals to the Krynn games?I've looked for it in the internet but found nothing! :help:

Sebatianos
06-02-2006, 08:36 PM
Originally posted by POLAND@Feb 6 2006, 11:10 PM
Can you tell me where I can find the journals to the Krynn games?I've looked for it in the internet but found nothing! :help:
All over the internet? WHY??? We have them on our very own site.

Look under the EXTRAS (just under the voting buttons):

Champions of Krynn (http://www.abandonia.com/games/en/619/ChampionsofKrynn.htm)

Lucullus
06-02-2006, 09:05 PM
Originally posted by ochbad@Jan 4 2006, 07:02 AM
I made the mistake of setting party members to auto attack. Now, they're stuck that way Any ideas as to how I can put them back on normal?
I believe if you keep pressing space in combat mode that should get your party back to normal

POLAND
06-02-2006, 09:46 PM
Thanks for help,Sebatianos!Now I can play this great rpg! :Brain:

AbeFroman
20-02-2006, 07:34 PM
www.replacementdocs.com should be the next stop after nabbing anything here.

BTW, I have followed the instructions available out there for cracking all the Krynn games, and only COK doesn't seem to want to crack properly. It really is nice to be able to hit return without looking up the journal word. Thoughts?

kmonster
21-02-2006, 07:32 PM
I want to play the trilogy.
Should I try the PC versions or the Amiga versions ?

Any suggestions for an optimal party which can succeed in all three games ?

bruno
24-02-2006, 11:35 PM
I like the pc version, because they are more complet......

blastradius14
06-03-2006, 03:41 AM
Originally posted by AbeFroman@Feb 20 2006, 03:34 PM
www.replacementdocs.com should be the next stop after nabbing anything here.

BTW, I have followed the instructions available out there for cracking all the Krynn games, and only COK doesn't seem to want to crack properly. It really is nice to be able to hit return without looking up the journal word. Thoughts?
No. Don't ask again.

Yes, pressing spacebar will remove autoattack during combat, as long as you can get it in before they kill everything. I would slow down combat from the options in game, then speed em up again when you are done fixing them :ok:

SailorCallie
13-03-2006, 12:31 AM
Originally posted by Krysty@Sep 4 2005, 09:06 PM
These old games are picky about where you put them in the directory. Make sure your COK folder is under your main directory C:\COK. The save error should resolve.* :ok:
Thanks a million! Your tip worked! :D

tm.
13-03-2006, 11:59 AM
Hello, i got some questions:
(my english is not the best
:D )

1. when the copy protections asks me some words from the journal, everything is okay, but when he asks me words from the rulebook i alwas have to pass :cry: Because i dont know when the rulebook started in the journal. for example they asked me for the 6th word after the heading "spells". SO i looked all through the journy and found spells on page 48 but he dindt accept the 6th word "improved". i tried surch another manual on replacementdocs.com but the lionk for CoK isnt actual..
Does anyone knows help?

Thanks in advance!!!

2. years ago i played the amiga version where was very funny sound effects but here is only pc speaker and i didnt find a souncard config. So how cain i get the advanced sounds? (magic sounds,hiting sounds etc.)

Thanks in advance again!!!

Sebatianos
13-03-2006, 12:22 PM
Hmm - it might be "friendly" (I'm not sure the subtitle counts), it could also be "Bless" (if you count Spells as the first word).

tm.
13-03-2006, 03:27 PM
my problem is, that i ever dont know teh answer when CoK aks me a word from the "rulebook" where does it start??? Because i am always lookibng throught the whole joural from abandonia but didnt find anything.

kmonster
13-03-2006, 06:16 PM
"rulebook" and "adventure journal" are different.
"rulebook" questions only appeared when I tried to save outside the hall.
"IN" and "TO" were the first words I was asked from there, and "begin" after the heading beginning ....

About sounds:
If you delete the .cfg file you can reselect the options.
But I'm also only getting the intro music, combat is handled with PC speakers.
You can try to play the game on an Amiga emulator like WinUAE if you want to get the Amiga sounds.

BTW: What party do play the game with ? (Just being curious)

tm.
13-03-2006, 08:14 PM
or could someone send me the rulebook by email??? I send my email address onm private message

thanks in advance!!!

blastradius14
14-03-2006, 06:28 PM
Both files are there... not that they are as useful as the actual manual that I have...

I can send people the floppy for this game if you want to reinstall it with the original files. Gotta mount the folder as A: and floppy though with dos-box anyway...

If I had the time for it I would make a pdf of the manual.

tm.
14-03-2006, 07:38 PM
Sorry i havbe now the rulebook, was just too stupid to take a right look :wall:
many peoples wanted to know which party to play, i am not sure if my party is good, bu i will post it:

human Knight
Half.Elf Ranger
Qualinesti Elf Fighter/Thief
Hill Dwarf Reorx Cleric
Qualinesti Elf Mishakal Cleric/ White Mage
Half - Elf Red Mage

blastradius14
14-03-2006, 07:49 PM
Warning, elves go splat. They don't come back. Any character that dies loses 1 constitution, so don't die anyway.

There is a level cap, but not really a xp cap in this game. So if that character can get to that level, it will eventually. No point in having single class characters, unless they are knights.

Turn your Fighter/thief into a kender. You'll notice the difference once you've found the lovely hoopak +2.

The dwarven cleric works better as a fighter cleric, because the bonus thaco from being Reorx stacks with the fighter thaco.

Mages in this game can cast spells while wearing armor, and use long swords and slings. Redmages are great, but don't have a single class mage unless you really, really want to get those spells quickly.

Tri classes work well as well, so don't be sheepish and let every fight!

kmonster
15-03-2006, 04:25 PM
My party consists of

Human knight
Silvanesti Majere cleric/ranger
Kender Mishakal cleric/thief
2 Qualinesti fighter/Kiri-Jolith cleric/white mage
Qualinesti fighter/cleric/red mage

I'm planning to play the trilogy with them.
Sometimes I wish I had created more males for higher strength, I have to leave too much loot behind.

I wouldn't create a kender fighter/thief, a kender Kiri-Jolith cleric/thief gets more HP,better thac0, many cleric spells and can wear the same armor.

I doubt that the hoopak+2 is as useful as the 18/99 strength male dwarves get.
But I fear I'll miss something if I play a game without Kender, are there other advantages in taking one besides hoopaks and the seemingly useless yell ?
If not, even the roleplaying factor is enough for me to take one.

blastradius14
17-03-2006, 03:53 AM
Somethings cannot be hit by non-magical weapons. Some, more powerful creatures can only be hit with +2 or better weapons. Some, even more powerful creatures (such as Iron Golems) can only be hit by +3 or better weapons!

Yell works best against spell casters, as it directly affects more intelligent creatures. It will do almost nothing to undead.

2/3 of your party is elves? Well, I hope you get lucky and don't find the end of throtl with all the hold person spells :P

A target affected by any form of paralysis will die if it gets struck by a melee attack. Lots of creatures can paralyze your party members, with spells, poisons and other such things. Don't lose the dwarf, as they are nicely resistant to poisons. However, ditching one of them elves for a kender might not be a bad idea...

Also, a kiri-jolith cleric thief may Start with better thaco, due to the +1 bonus, but cleric/thief thaco over levels is much slower than a fighter thief. Also, the hps of a cleric will always be less than a fighter, because they roll a lower sided die for hps.
If you already have 3 other clerics, you are more than well equipped to lose 1. Also, you have plenty of spell caster power in your party (White mages, red mages, and yes, even rangers) But you want Half-elves, not Qualanesti or Silvanesti. Those two just are impossible to bring back from the dead. Thats really annoying when even on easiest difficulty your level 7 elf just keeps dieing no matter what you do, right before the final pair boss. Besides, I think dwarves make great rangers :cheers:

Guest_Chuck
17-03-2006, 06:53 AM
Hey guys!!! Just got all of the Krynn games. I now have all of SSI's D&D games (bought some of the compilation packages like 5 years ago). Man the nostalgia value of these games is great. Growing up, I owned Pool of Radiance, Curse of the Azure Bonds and Heroes of the Lance.

Anyway, do you guys know how to enable true sound on these games and not just PC speaker? I know there is a config option for using Adlib, etc, but those options don't seem to work. Anyone know of a workaround?

Its crazy playing these games now and wondering how in the world you though the graphics and gameplay were great back in the day. I actually did like the plotlines though. Its great how far gaming has come in the last 15 years.

I started my computer gaming days way back with an IBM PCJr (and then on to a 286), Wizardry: Proving Grounds of the Mad Overlord, and Ultima III. How bout you guys? The Ultima series was my favorite series of all time. I really liked Wizardry, The Bard's Tale, and all the SSI series as well. Anyone remember the Phantasie games?

blastradius14
17-03-2006, 01:27 PM
You can play it in dos-box if you like windows more, delete the .cfg file and it will give you the sound selection options again. DQK is the only one with real soundblaster sounds.

kmonster
17-03-2006, 03:54 PM
Also, a kiri-jolith cleric thief may Start with better thaco, due to the +1 bonus, but cleric/thief thaco over levels is much slower than a fighter thief. Also, the hps of a cleric will always be less than a fighter, because they roll a lower sided die for hps.

A kiri-jolith kender cleric8 can have 9*10=90 HP and a base thac0 of 16 + cleric bonus.
A kender fighter can only reach 5*14=70 HP and a base thac0 of 16 since 5 is the maximal fighter level for kender according to the manual. So my decision is clear.



* 2/3 of your party is elves? Well, I hope you get lucky and don't find the end of throtl with all the hold person spells*
A target affected by any form of paralysis will die if it gets struck by a melee attack. Lots of creatures can paralyze your party members, with spells, poisons and other such things. Don't lose the dwarf, as they are nicely resistant to poisons. However, ditching one of them elves for a kender might not be a bad idea...

If you already have 3 other clerics, you are more than well equipped to lose 1. Also, you have plenty of spell caster power in your party (White mages, red mages, and yes, even rangers) But you want Half-elves, not Qualanesti or Silvanesti. Those two just are impossible to bring back from the dead. Thats really annoying when even on easiest difficulty your level 7 elf just keeps dieing no matter what you do, right before the final pair boss. Besides, I think dwarves make great rangers cheers.gif



Better saves against poison would be really useful, some characters died immediately after being struck by 2 HP centipedes who aren't even worth 10 XP. :crazy:
My held party members didn't die immediately when struck, I had several rounds of time to bandage them. So that's not a problem.
I don't know if kender get saving throw bonusses like dwarves, my kender got charmed twice in Throtl while the other party members never got charmed.


Since I want to keep my party during all three games I can't afford to take a dwarf ranger or half-elf multiclass since their levels are capped far too early in the later games. The only class dwarves can reach high levels in is fighter and a knight seems far superior to a pure class fighter.
My party is pretty much like the DQoK default party, I only replaced the 2-class multiclass mages with 3-class ones.
I've just finished everything in Throtl and didn't face any bigger fighting problems yet.

My solution for not being able to raise the elves: They just won't die.

I'll use powerword reload like I will also do when my human or kender dies, since the -1 con penalty is too bad.
I hope resurrection will be available in the other two games, if one of my characters dies near the end of CoK I'll resurrect him in DKoK or create a new one. It's impossible to get as many HP for your FMC at level up as you can have when you start your C/F/M in DKoK. With 18 con they get only 1 for mage,2 for cleric and 4 for fighter (9 if you level up all three classes together) in CoK.

Guest_tm.
18-03-2006, 09:14 AM
so, i made a new gruop, i run now through gargath and they were ighting very well

human knight
human ranger
kender fighter thief (hoopak+2 and backstab are owning very hard)
dwarf righter reorx cleirc
qualinesti elf fighter / mage
silvanesti elf majere cleric mage

one question when my characters get a new levle, does he throw a dice for my new hp or are there always the same hp to be added?

greetz
tm

Notherhood of Brod
18-03-2006, 11:25 AM
For those wanting to transfer their characters from Champions of Krynn through Death Knights of Krynn and into Dark Queen of Krynn, you'd be very well advised to get a hold of the rule book for DQK and look at the level limits in that. Some character builds that look really nice might be limited to level 14 or something, when the game level limit in DQK is level 40.

:ot:

kmonster
18-03-2006, 06:16 PM
one question when my characters get a new levle, does he throw a dice for my new hp or are there always the same hp to be added?

The HP you gain at level up are randomly rolled. You can force getting the maximum HP by reloading.
I've still to finish my game yet but I read somewhere in a test about the game being too easy. So you should have been able to finish it without dismissing your old party.

timmmy
30-04-2006, 04:14 PM
arrrrrrrrrr i used to love this game but now i dont get it LOL

i barely killed the initial caravan attacking enemies and if i go for a fight near there with random monsters i just get wiped out, the characters are crap and always miss :@

is this what happens to all you until you gain a few levels or what?

and i slowed the game down to the slowest possible speed but when its the opponents moves they just are instantly around me and im dying?? anyway to change that?
thanks

kmonster
30-04-2006, 05:43 PM
Your computer is too fast. So you can't see your enemies approaching and attacking.
I use an additional slowdown program, called moslo to slow down my computer when playing this game. It works well on my K6-500.

Your party is probably too weak for random outdoor encounters, after the first fight you should try to follow the storyline and gain XP by random encounters in Throtl instead.

I didn't have problems with the first fight, a strong party should be able to win it without weapons, armor or using spells.
What is your party composition ?

Some hints to make your battles easier:

Don't roll your character stats, set the important stats like strength, dex,con and hitpoints to the maximum.

Sleep works very well against draconians, hobgoblins and other low level monsters. Hold person is great against humanoids. Stinking cloud can even paralyze high level monsters.

You can use the delay and guard commands in battles instead of running into your enemies and getting surrounded.

Attacks from behind get a big bonus.

Each character should be able to wear heavy armor and do so.

timmmy
07-05-2006, 03:49 PM
whohoooo i started to be able to kill the people but moslo doesnt help me since i cant get it to work LOL, ive tried a number of things but nope :( and now i just keep getting wiped out by the clerics before i can do very much. probably for the best since i have exams coming up LOL but thanks for trying to help

crazedloon
07-05-2006, 07:59 PM
Hehehe... Know how much time I spent playing this and the other 2 Krynn games back in the days?? Too much.. There's nothing I didn't know about Krynn/Dragonlance.. Great game here by SSI..

THROTL'S OFF LIMITS TO YO!!

If you keep getting wiped out by wimps (e.g. hobgoblins), you need to roam about semi-randomly picking fights with spiders and stuff and then healing up by setting up camp in a safe place, so you can get enough xp to move up a couple of levels. Generally, make sure you're tough enough, before moving to the next part of your mission, in a new town/area.

Get your fighters up close to the thaumaturgists/clerics/mages during a fight, and use melee weapons on them. If that's not possible, fire ranged weapons at them. This is the way to distract them from casting spells. Keep your own clerics/mages back out of danger so they're not distracted from casting heals/magic missiles. You need to get used to casting silence on clerics and mages - it's a useful way to shut them up to stop them casting spells.

Keep all magic stuff and good weapons/armor for yourself, and some crap for resale.

blastradius14
07-06-2006, 04:24 AM
Hopefully by the time you land silence on them that they haven't cast hold on your party members and hit them.

For now, fireballs will put just about any standard evil mage's skull into the dirt if you land one on em in the first round.

SailorCallie
05-07-2006, 04:51 PM
My party contains the following: One Human Knight
One Qualinesti Elf Fighter/Cleric of Mishakal
One Silvanesti Elf Mage/Cleric of Paladine
One Qualinesti Elf Mage/Cleric of Majere
One Silvanesti Elf Mage/Cleric of Sirrion
One Kender Thief/Cleric of Kiri-Jolith

BTW, does anyone know how to successfully kill the Green Dragon that's in outpost 3 without having any of your party members killed in the process?

Shini
18-07-2006, 07:44 PM
I did the C:/COK fix to get my game to stop giving hali3 error when I tried to create a character, but it's now not saving any character I make!

Any idea?

kmonster
18-07-2006, 08:28 PM
<div class='quotetop'>QUOTE(SailorCallie @ Jul 5 2006, 04:51 PM) 241708</div>
My party contains the following: One Human Knight
One Qualinesti Elf Fighter/Cleric of Mishakal
One Silvanesti Elf Mage/Cleric of Paladine
One Qualinesti Elf Mage/Cleric of Majere
One Silvanesti Elf Mage/Cleric of Sirrion
One Kender Thief/Cleric of Kiri-Jolith
BTW, does anyone know how to successfully kill the Green Dragon that's in outpost 3 without having any of your party members killed in the process?
[/b]

My party had no problem with this battle. They just slaughtered him with brute force and fireballs.
I don't know how strong your party is, you didn't mention the levels they have reached.

If you rescued the children and the prisoners you'll face less helpers with the dragon.

Most dragons are vulnerable to stinking cloud, you might want to test it.
Hold person spells work on his followers if you don't have enough fireballs. I didn't try charm spells but they might work too. It might be fun if the dragon breathes at a charmed enemy and hurts his allies too.


Before you enter the room with the dragon turn off search mode. Then cast the buffing spells you know (enlarge,mirror image,haste, protection from evil, prayer, bless, ...) .
The right casting order is very important, cast the longer lasting ones first so that the first spells don't wear off before the battle.


@shini: I would open the config file with an editor to see if the save path is correct.

Shini
18-07-2006, 09:44 PM
<div class='quotetop'>QUOTE(kmonster @ Jul 18 2006, 08:28 PM) 243826</div>

@shini: I would open the config file with an editor to see if the save path is correct.
[/b]


I opened it and it had C:/COK (the file name, and I did save it in C: drive)

Guest
18-07-2006, 10:12 PM
<div class='quotetop'>QUOTE(Shini @ Jul 18 2006, 09:44 PM) 243835</div>
<div class='quotetop'>QUOTE(kmonster @ Jul 18 2006, 08:28 PM) 243826

@shini: I would open the config file with an editor to see if the save path is correct.
[/b]


I opened it and it had C:/COK (the file name, and I did save it in C: drive)
[/b][/quote]

erm, C:\COK\SAVE

SailorCallie
19-07-2006, 03:34 PM
<div class='quotetop'>QUOTE(kmonster @ Jul 18 2006, 04:28 PM) 243826</div>
<div class='quotetop'>QUOTE(SailorCallie @ Jul 5 2006, 04:51 PM) 241708<div class='quotemain'>
Okay then. My party's levels are the following:

Human Knight: Level 5
Qualinesti Elf Fighter/Cleric of Mishakel: Level 4/5
Silvanesti Elf Mage/Cleric of Paladine: Level 5/4
Qualinesti Elf Mage/Cleric of Majere: Level 5/4
Silvanesti Elf Mage/Cleric of Sirrion: Level 4/4
Kender Thief/Cleric of Kiri-Jolith: Level 5/6

And... I use buffering spells before battles such as this one, just to be safe. Is that what you're looking for?

catchaserguns
01-08-2006, 01:14 AM
I had to download from another site in order to get it to work

The Fifth Horseman
01-08-2006, 08:48 AM
That's surprising, because the version we have is most definitely working.

lowlylowlycook
14-08-2006, 03:01 AM
Before I post I just want to say that it looks like abandonia has a great community going here.

First, for those that would like to use the manuals to answer any copy protection questons, the home of the underdogs (their new .info home that is) has the manual and journal with the page numbers added.

Secondly, I sort of ignored the ability to modify your characters stats so while my chars stats are pretty dang nice compared to your typical AD&D char, they are not quite as extreem as they might be. Since I'm decently far into the game I'm thinking of finishing with them as they are then starting Death Knights with a new party, maybe also changing around the classes to take better acount of the race limits.

Will I be missing a great deal by doing that? I guess I could always import the chars to transfer items if necessary.

BTW I have:
Human Knight
Human Ranger
Dwarven Fighter/Cleric
Q Elf W Mage/Cleric
S Elf R Mage/Cleric
Kender Cleric/Theif

Eagle of Fire
14-08-2006, 02:21 PM
Okay then. My party's levels are the following:

Human Knight: Level 5
Qualinesti Elf Fighter/Cleric of Mishakel: Level 4/5
Silvanesti Elf Mage/Cleric of Paladine: Level 5/4
Qualinesti Elf Mage/Cleric of Majere: Level 5/4
Silvanesti Elf Mage/Cleric of Sirrion: Level 4/4
Kender Thief/Cleric of Kiri-Jolith: Level 5/6[/b]
You probably are not high enough a level yet. The XP gain is always distributed evenly, and because you have so many multi-classed people then you level up way slower than a "normal" party...

By the way, Elves are usually really weaker than other races. That must also play a big role in why you get your arse handed back to you. If you allow me some criticism, you have too much casters in that party and not enough fighters. A normal party should consist of:

One Knight (preferably Human)
One Fighter (preferably Dwarf)
One Thief (preferably Kender)
One Mage (preferably Elf)
One Clerc (preferably Elf)
Last char at your choice (I usually choose Paladin because they both heal and fight good).

If I feel advanturous, I also consider multiclassing my spellcasters clerc/mage like you did, but as I already said by doing so you level slower with time.

lowlylowlycook
14-08-2006, 05:13 PM
<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 14 2006, 09:21 AM) 248563</div>

One Knight (preferably Human)
One Fighter (preferably Dwarf)
One Thief (preferably Kender)
One Mage (preferably Elf)
One Clerc (preferably Elf)
Last char at your choice (I usually choose Paladin because they both heal and fight good).

If I feel advanturous, I also consider multiclassing my spellcasters clerc/mage like you did, but as I already said by doing so you level slower with time.
[/b]

These old D&D rules are full of odd, unbalanced, and probably unintended effects. Since the amount of xp needed for levels grows exponentially, multiclass chars are normally only 1 lv behind single class chars. Except for the fact that eventually, at high levels, the xp needed levels out. Then they fall further behind. If you add in the level cap for each game in the series, and for each non-human class then things get pretty complicated :wallbash: . But you are right in that you need probably 3 good fighters to hold the front line and I think multiclassing has a lot of advantages for casters. In my own case I think I went a bit overboard in clerics even though it helps to recover from downed chars without having too many camps interupted.

Stauf1186
17-09-2006, 12:19 AM
Hey, new here to Abandonia, great site by the way. Anyway, having a problem with CoK. I can get all the configurations set up to save, but it doesn't seem to want to read from there. I can make my characters, but for some unknown reason, it won't load them into the game. I can see the .who files for the characters in the directory, but it won't read them. Any help on this would be greatly appreciated.

SailorCallie
17-09-2006, 12:34 AM
<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 14 2006, 10:21 AM) 248563</div>
Okay then. My party's levels are the following:

Human Knight: Level 5
Qualinesti Elf Fighter/Cleric of Mishakel: Level 4/5
Silvanesti Elf Mage/Cleric of Paladine: Level 5/4
Qualinesti Elf Mage/Cleric of Majere: Level 5/4
Silvanesti Elf Mage/Cleric of Sirrion: Level 4/4
Kender Thief/Cleric of Kiri-Jolith: Level 5/6[/b]
You probably are not high enough a level yet. The XP gain is always distributed evenly, and because you have so many multi-classed people then you level up way slower than a "normal" party...

By the way, Elves are usually really weaker than other races. That must also play a big role in why you get your arse handed back to you. If you allow me some criticism, you have too much casters in that party and not enough fighters. A normal party should consist of:

One Knight (preferably Human)
One Fighter (preferably Dwarf)
One Thief (preferably Kender)
One Mage (preferably Elf)
One Clerc (preferably Elf)
Last char at your choice (I usually choose Paladin because they both heal and fight good).

If I feel advanturous, I also consider multiclassing my spellcasters clerc/mage like you did, but as I already said by doing so you level slower with time.
[/b]


IIRC, the Paladin class doesn't officially show up until Death Knights of Krynn, so I should have another Knight in the party, or something.

BTW, I should be using single class PCs instead of multi-class ones.

Defacer
24-09-2006, 10:59 PM
[b]does anyone know how to slow the game speed down? I've tried the in game option and its still too fast. during combat u can't see any effects or status changes because it goes to fast.

SailorCallie
24-09-2006, 11:14 PM
<div class='quotetop'>QUOTE(Defacer @ Sep 24 2006, 06:59 PM) 257187</div>
does anyone know how to slow the game speed down? I've tried the in game option and its still too fast. during combat u can't see any effects or status changes because it goes to fast.
[/b]


Ever use DOSBox? That might help.

Mr Blondie
31-10-2006, 08:44 PM
<div class='quotetop'>QUOTE(SailorCallie @ Sep 17 2006, 12:34 AM) 255500</div><div class='quotemain'>
<span style="font-family:Times New Roman">EDIT: Don't quote quotes like that.[/b]

Guest
21-01-2007, 08:42 PM
i remember playing this. :) THought i would have to get an old computer to play it again

I kinda cheated then , gave everyone super stuff :titan:
Not this time though, i want to go through on Vet mode with just 4 guys made 5 at most

p.s. what is average donation?

Mr Rob
21-01-2007, 11:31 PM
I just installed Champs. of Krynn
it says can't save
its in C:/cok

what do i need to do to get it to work?

Guest
22-01-2007, 04:58 AM
<div class='quotetop'>QUOTE(Guest @ Jan 21 2007, 09:42 PM) 275901</div>
i remember playing this. :) THought i would have to get an old computer to play it again

p.s. what is average donation?
[/b]
Nice to see you have fond memories of the game. Don't worry about donations - they're completely volentary and if you feel like contributing anything (every little amount would be much apreachiated). No matter what the world is like today, we're not into it for the money :ok:

Guest
23-01-2007, 12:53 AM
I have very fond memories of playing this :)

I'll share a little story. I grew up in the 80's learning D&D from little things like the cartoon show and playing it in the woods with a couple of friends where we'd play a character and do a pretend swing and roll for damage. I never knew what I was doing but i was having fun and i love the imagination of the D&D setting. I never knew much more then except looking at covers of D&D books and seeing people in the woods with dragons and monsters of all kinds around locked in combat or about to engage in it. I imagined what it would be like to be in their shoes and wondered if they were about to die.


One day in high school my friend had on his shelf Champions of Krynn and I didn't know the difference then between FRealms and Dragonlance but i was excited. I borrowed it from him for a while and played and i had no idea the difference between 1d8 and 2d4 until he started teaching me.

I installed it on C drive and it ran way too fast and it didn't allow me to save. My next step was to edit the .cfg file and this got the saving of characters to work. Of course the game was operating waaaaaaay too fast on my computer and I still had no sound and in my first combat I died without knowing what the hell hit me cause it happened so fast.

So I took someones advice here and got myself DOS box. Beautiful program, works fantasic. So now the sound is absolutley perfect, the game speed is perfect as well and it even looks a little crisper. The only problem I have now is it won't bloody save again :wallbash: :sos:

i get the error Hali thing. Can anyone help? I'm having my friend look at it soon but i dunno if he can fix it.

thanks



<div class='quotetop'>QUOTE(Guest @ Jan 22 2007, 05:58 AM) 275916</div>
<div class='quotetop'>QUOTE(Guest @ Jan 21 2007, 09:42 PM) 275901
i remember playing this. :) THought i would have to get an old computer to play it again

p.s. what is average donation?
[/b]
Nice to see you have fond memories of the game. Don't worry about donations - they're completely volentary and if you feel like contributing anything (every little amount would be much apreachiated). No matter what the world is like today, we're not into it for the money :ok:
[/b][/quote]

Guest
23-01-2007, 01:12 AM
me again :-) okay i got it past the error stage its saving the characters but when i select Add character it just does nothing. I just click and nothing happens

weird eh?

The Fifth Horseman
23-01-2007, 12:22 PM
The only problem I have now is it won't bloody save again[/b]
Edit the config again to correspond to the game's location on Dosbox' C: mount.

Guest
24-01-2007, 12:18 PM
well thanks its working great now. Using Dosbox .65 Everything is working well save screen size. Its 1/5 my full screen size. If I hit Alt+Enter it gets bigger but is misaligned and flickers. So I'm not sure what else I can do.

And holy hell is it hard.
My party is:
human knight str 17
dwarf ranger 18/26 with 19 con
fighter/red mage q elf
white mage Q elf
kender cleric/thief


i wanted more of a challenge so i am playing a party without wildly high all around stats. I lost half my party in throtl. And fighting that level 7 soldier in there, well he wouldnt fall prey to sleep spells so I can't beat him yet. Maybe I need to level up once more.

<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 23 2007, 01:22 PM) 276114</div>
The only problem I have now is it won't bloody save again[/b]
Edit the config again to correspond to the game's location on Dosbox' C: mount.
[/b]

The Fifth Horseman
24-01-2007, 01:46 PM
Using Dosbox .65 Everything is working well save screen size. Its 1/5 my full screen size. If I hit Alt+Enter it gets bigger but is misaligned and flickers. So I'm not sure what else I can do.[/b]
Open dosbox.conf (http://dosbox.sourceforge.net/wiki/index.php?page=dosbox.conf). Change the following lines:
fullscreen=false --> fullscreen=true
fullresolution=something --> fullresolution=640x480 OR fullresolution=1024x768

The first will make DosBox start up in fullscreen mode, the other will make it display at a fixed resolution (which tends to help in some cases).

Rob
30-01-2007, 05:33 PM
thanks horseman, i got to say that worked like a charm. I just finished beating Champions of Krynn when I read this but it should come in handy for Death Knights :titan:

The party I used turned out to work pretty good. Its frustrating at low levels though cause I miss a lot and dragons just stomp ya into the ground with their breath weapons. :tomato: i had no protection against lightning for the blues but the reds were not so bad cause I had resist fire.

Now with paladins in death knights I'm trying to think up how I'll revamp my party. I need to read the journey and find out how Dragonlance has differences between paladins and knights. I'm thinking of a paladin and a knight and maybe keep my kender cleric/thief if the cleric part isn't limited. I want a that won't get stopped by level limitations. Last time in Dark Queen that meant a lot of single classes and before that I just went with a lot of elves but they were limited as fighters. I'd like a red or white mage maybe both I dunno yet. Maybe a cleric/mage and a single class mage. Any suggestions?

Death Knights was my favorite of the series. Darker music, theme, slight enhancements and more sub-quests and monsters and the party was better ready for monsters. I liked the story better to. Dark queen looks a little nicer with graphics and sound in some cases but more linear i found and very little in the way of maps which I found frustrating. I never did beat dark queen but i hope to this year.



Champions word keys
Here are some of the words some players will need to know to get past the parts where it asks you to save when your encamping. I don't have the rule book, i found these out by guessing= a little logic.

Under the heading "MAGIC"
word #1
answer "TO"

answers like to I just imagined how the sentence might begin being it was the first word I imagined "To use magic you must...." and it was right. Sometimes I'm wrong.

Heading "MAGIC"
word #1
answer "to"


Heading "SPELLS"
word #6 page #8
answer "can"


Heading "ENCOUNTERS"
word #1
answer "when"


Heading "MENUS"
word #1
answer "when"


heading "CIVILIZATION"
word #1
answer "many"

heading "COMBAT"
word #1
answer "in"

(In combat you must....) :) worked for me

thats all i have but it should help.

Christoph Tillmann
09-02-2007, 05:38 PM
<div class='quotetop'>QUOTE(The_Mofo @ Sep 4 2005, 10:53 PM) 151449</div>
Whenever I try and create a character it says "unexpected error during save: 3hali" I've tried everything I know to do, anyone know how to help? :help:
[/b]
(Please excuse if my english is not perfect, i don`t write english to often)
The problem is that the cfg-file cannot find the save directory. Make sure, that the programm und the cfg-file fit together. If you use the DOS-Box, be sure to think of the directory where your game is an a kind of root.

The Fifth Horseman
13-02-2007, 03:27 PM
If I understand you, you mean that when a directory is mounted in Dosbox, paths to the game directories under it must be also accordingly adjusted. That is indeed true.

If you mount C:\dos\games\ as your C: drive in DosBox, a reference to C:\dos\games\krynn\cok\ should be replaced with one to C:\krynn\cok\.

rasty
07-03-2007, 10:42 PM
Hello everyone,

this is my first post here.
So first off, I must say that I was very pleasantly surprised at how nice the community is here!

Like many of you I've got some fond memories of the GoldBox games, even thou I couldn't get to play much of them when I was a kid.

So, I started playing Champions of Krynn a few days ago, but unfortunately found it a little too hard for my skills. And, judging by several posts on this topic, I'm not the only one with such gameplay issues.

BUT, besides practicing, I've finally found a way to enjoy the game: the Alter command in the Inn lets you change combat difficulty! Needless to say, I was delighted as soon as I've read about it in the Rules manual.

Hope this helps those who were more or less stuck in the first encounters, like me!

Regards,
Rasty.-

Guest_tabukat_*
10-03-2007, 08:41 PM
Sorry to bother, but I am having an issue running this game. I have read other posts referring to this, tho no solution. I started having the hali error issue and thanks to the posts here, sorted it out. Now I cannot load characters.

I am running DOSbox on a Mac, with the cok folder in my hard drive. Mount C /cok.

Messing around with the cfg file gave me these results-
C:\cok\SAVE\ = 3hali error
C:\cok\SAVE = 3hali error
C:\SAVE = works to save, .who character files are now created in the Save directory.

So, the path is now correct and I understand the logic of why I was getting an error before. The problem now is when I try to 'add character to party', the game screen just flashes and nothing happens. Save fixed, loading not so much. Killing me. I want to run through all 3 games. Back in the day, I only played the last one. Any thoughts?

Guest_Steve_*
11-03-2007, 02:17 AM
Is there no way to dual class your characters in the Krynn Series? I remember doing so with a fighter in the Pool gold box series when it came out, but now that I've gotten a fighter up a few levels I can only see a way to change knight classes, not go from fighter to magic-user...

Guest
11-03-2007, 10:49 PM
I had problems getting the saving to work too.
I also got it to the point where it would save chars, but on "add" or "load saved game" it would just do nothing.

I fixed it by deleting the .cfg and choosing the default for the save path ( d:/save ) . looks weird but worked for me. it saves to cok/save now, although in the cfg it says "D:\SAVE\"

Guest_tabukat_*
12-03-2007, 04:23 PM
<div class='quotetop'>QUOTE(Guest @ Mar 11 2007, 11:49 PM) 283080</div>
I had problems getting the saving to work too.
I also got it to the point where it would save chars, but on "add" or "load saved game" it would just do nothing.

I fixed it by deleting the .cfg and choosing the default for the save path ( d:/save ) . looks weird but worked for me. it saves to cok/save now, although in the cfg it says "D:\SAVE\"
[/b]

Thank you, thank you, unknown internet godsend. Gave me the 3hali error at first, but then I mounted cok to d drive instead of c & I am able to add my created characters now. Locked & loading. Thanks again!

Lefty
18-03-2007, 07:05 PM
<div class='quotetop'>QUOTE(Zakhal @ Sep 5 2005, 02:07 AM) 151476</div>
Originally posted by The_Mofo@Sep 4 2005, 10:53 PM
Whenever I try and create a character it says "unexpected error during save: 3hali" I've tried everything I know to do, anyone know how to help? :help:
Sounds like the game configuration file is not right. The directory into which the game saves the character files is not correct in the cfg-file.

All you need to do is edit the .cfg file (or whatever the configuration file is) with notepad. Make sure the drive letter and game directore are correct.
[/b]


Thanks, Zak. Editing the.cfg file worked for me.
Notepad to the rescue!
~Lefty

William
19-03-2007, 12:48 AM
I just got this message..

The Monsters Rejoice at destroying your party.

For the 24th time today. :)

Guest
03-05-2007, 04:20 AM
<div class='quotetop'>QUOTE(The_Mofo @ Sep 4 2005, 10:53 PM) 151449</div>
Whenever I try and create a character it says "unexpected error during save: 3hali" I've tried everything I know to do, anyone know how to help? :help:
[/b]


I tried everything these guys told me to do, nothing worked. The only thing that seemed to help for me was using dosbox if I mount the whole c drive (says not reccomended) like..

mount c c:\

then go to your game manually and it works!

Casublett
24-07-2007, 04:55 AM
<div class='quotetop'>QUOTE(Sebatianos @ Sep 4 2005, 08:17 PM) 151354</div>
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available) (http://www.abandonia.com/games/619/ChampionsofKrynn.htm)
[/b]

I LOVE the combat system in these Gold Box games... LOVE IT. It's too bad they didn't add a better game engine around this almost perfect AD&D RPG combat engine.

Still, I played all these Gold Box games on my Amiga and enjoyed (except Hilsfar.. ick) every minute.

pellets
13-08-2007, 07:51 AM
I played through the whole Pool series...
Never playd krynn series , now is the time :kosta:
Well , this may cost me some nights , but what the heck...
It has never been done any RPG in this size and/or story...
SSI made a couple of real treasures in theese games...

I Would lika a window game out of theese oldies :w00t:

catchaserguns
25-08-2007, 05:49 AM
The government ought to rule these D&D games a controlled substance. They are so addicting. Thanks to this website and ebay I got almost every D&D gold box game they made. i dont have the old Neverwinter Nights game in the gold box because it was multi-player only. If you want most of the gold box series, its in CD form called Gamefest. I got mine on ebay.

chandrathebard
08-09-2007, 04:52 AM
used to have a group when i played on my amiga that worked well
human knight
human ranger - would be replaced by paladin
kender thief cleric - mejere or mishkal, cant remember
silvanisti fighter white mage
human red mage
human cleric - mejere or mishkal

worked pretty well throughout the game
also a little tip on the final fight in neriak, hope your 2 mages (its pretty much up to chance) get their turn fast, and then shoot off 2 icestorms hitting as many bozaks as possible without hitting your mambers, usually you kill 1-2 on the 2 icestorm, and set of a chain reaction of exsploding bozaks that kills most of them and hurting the rest of the mobs pretty much after that start throwing silence, hold person, sleep dont work at these lvl mobs :(, and stinking cloud like it was halloween :), pretty easy fight then.

my game is fast as hell to, and i cant figure out how to make dos box to work, try and walk me through it step by step, im not wiz kid at a comp :(


chandra

Mighty Midget
08-09-2007, 06:26 AM
As for DOSBox: Have you read the tutorial? (link in my signature)

First you need to create a folder in Windows where you unzip all your downloads from Abandonia. This folder will be your virtual hard disc drive (vhdd) in DOSBox and you should designate this vhdd the letter c in DOSBox in the next step.

Then you need to mount this folder in DOSBox or the DOSBox configuration file, at the end below the line saying autoexec.

Read the tutorial for details

Guest
09-10-2007, 01:59 AM
Need help concerning the Journal word verification.

kmonster
09-10-2007, 12:08 PM
<div class='quotetop'>QUOTE(Guest @ Oct 9 2007, 01:59 AM) 315359</div>
Need help concerning the Journal word verification.
[/b]

What exactly is your problem ?

Sturmrabe
02-02-2008, 01:32 AM
For those with party questions, Kender Cleric/theif rocks... but as for the rest?

Just say NO to elves...

I only have 3 words for the rest of your party:

Duel

Class

Humans

kmonster
02-02-2008, 10:39 PM
You cannot dualclass humans in the Krynn series. Dead elves cannot be raised, but elves give great FMC multiclass. Powerful spells and physical power combined. Just use powerword:reload if he doesn't survive a battle.

Ireng
20-03-2008, 12:06 AM
I found out the Rulebook which has the missing answers to the copy protection questions.

http://www.kulichki.com/zastolje/exit/games/krynn1.htm
Hope it helps. The DOX files can be openend with notepad.

tobbA
24-03-2008, 10:37 AM
Been playing through throtl but now one of my characters seem to have been cursed or something. He keeps loosing life all the time and he can't attack. It doesn't seem as if any spell or cure is working. What do i do?

greenbadge
01-05-2008, 06:37 PM
Been playing through throtl but now one of my characters seem to have been cursed or something. He keeps loosing life all the time and he can't attack. It doesn't seem as if any spell or cure is working. What do i do?

It sounds like your character has a cause Disease spell cast on him/her. You will need to have a cleric or vist a temple to have a cure disease cast on your character to remove it.

Redface5x
25-05-2008, 04:40 PM
I remember playing this game back when it first came out.:) It's great to get to play them again.

here is another link to the rule book.
http://hideout.dvru.ru/Games/454/Files/champkrynn_man1.txt

I just copied the page, then added a folder and saved it with my game files.

tnh723
16-06-2008, 08:05 AM
Hi guys, these old TSR games sure bring back a lot of great memories. I finished Pools and Silver Blades, but this one has a special place in my old library (w/c was destroyed due to moisture & water damage).

My question:

Does Champions of Krynn really lack a female set of icons? I have a bunch of female clerics & wizards wearing robes just to make clear their gender. I also make do by using the head icon w/ long hair & girlie colors like pink robes & stuff. However, the body types are just wrong. <sad>

Can anybody help w/ this issue? Much appreciated :)

Redface5x
16-06-2008, 11:59 PM
Does Champions of Krynn really lack a female set of icons? I have a bunch of female clerics & wizards wearing robes just to make clear their gender. I also make do by using the head icon w/ long hair & girlie colors like pink robes & stuff. However, the body types are just wrong. <sad>

Can anybody help w/ this issue? Much appreciated :)

Yeah. You're pretty limited as to character icons in this game. On the plus side, if you advance your characters all the way into Dark Queen of Krynn you then will have female icons available.

kmonster
17-06-2008, 12:36 AM
The amiga version allows more body types.

tnh723
17-06-2008, 03:49 AM
@Redface5x

thanks very much for the info! now I can play w/ more peace of mind. I once played Death Knights game back in the early 90's, but never got to play the others. This is an old score to settle.lol


@kmonster

thanks for the tip, I will keep my eyes peeled for that version. its the little things that help, but its great to find all these great stuff. it would be great if I could contribute somehow. :-)

Akira
26-12-2008, 04:35 AM
I'm playing this via DOSbox and I'm not getting any of the sound effects, but I can hear them if I play directly through DOS; the problem is that if I play it through DOS then everything is really sped up and I don't have enough time to read the in-game text. Do I have to change the DOSbox settings? And if so, what do I change them to?

Eagle of Fire
26-12-2008, 07:33 AM
I suggest that you try to configure the sound via the setup file while using DOSBox. Especially if there is any kind of auto detection.

kmonster
26-12-2008, 12:52 PM
There's also the option to play in DOS and use a slowdown program like moslo.

Paco
10-01-2009, 08:25 PM
Another Game with Extra-Bug...

goatunit
19-02-2009, 07:38 PM
I'm having a weird problem. At first I was having the "Unexpected error" problem from earlier in the thread, but got that fixed thanks to the advice already given. Now I can create and save characters, but can't add them to my party or start the adventure.

What folder should the character files be saved in? They're going directly into my c:\cok folder, but a new folder called c:\cok\co was created when I saved my first character. Tried moving the files manually into that folder but it didn't help.

_r.u.s.s.
19-02-2009, 10:37 PM
what does it say or what happens when you try to add them into your party or start adventure?

btw characters are stored in the [game directory]\SAVE but that shouldn't bother you. you just edit that KRYNN.CFG file and change the patch to the game (have in mind that this needs to be a virtual directory, which you mount in dosbox), the game will do the rest

unemployed and bored
18-03-2009, 09:25 PM
I've tried all that stuff and none of it works unfortunatly. :wall:

somebody please help a newbie figure out how to save. I have read all of the posts, but and i opened the "copysave" file with notepad but can not figure out what to do (I am not exactly a computer whiz) all I know is that I loved this game as a kid and would really like to play this game again being that I am now unemployed and need something to do during the day as i wait around between interviews. Thanks for the hel[

_r.u.s.s.
19-03-2009, 09:16 AM
somebody please help a newbie figure out how to save. I have read all of the posts, but and i opened the "copysave" file with notepad but can not figure out what to do (I am not exactly a computer whiz) all I know is that I loved this game as a kid and would really like to play this game again being that I am now unemployed and need something to do during the day as i wait around between interviews. Thanks for the hel[

btw characters are stored in the [game directory]\SAVE but that shouldn't bother you. you just edit that KRYNN.CFG file and change the patch to the game (have in mind that this needs to be a virtual directory, which you mount in dosbox), the game will do the rest
.

Maxor127
05-05-2009, 08:53 AM
It's an SSI game, so you know it's good. I remember this game and Death Knights being very dark compared to the Forgotten Realms games. These games were more difficult too. The draconians and dragons were tough. I always cheated and gave all of my characters dragonlances. Not as good as the sequels from what I remember, but still good.

Covenant
19-05-2009, 04:53 PM
Help! I played the heck out of Dark Queen when I was a teenager and now I'm trying to play the trilogy, starting natch with Champions. But I'm experiencing the same "unexpected error 3hali" issue! I know nothing about dos or code, but I've followed the instructions here as best I could with no results!

My game is in C:\krynn\cok

The config file reads "C:\krynn\cok\SAVE"

I cannot save a created character, so I can't even play the game..

The Fifth Horseman
19-05-2009, 06:46 PM
Are you running it in DOSBox?

Covenant
19-05-2009, 06:47 PM
Yessir.

dosraider
19-05-2009, 07:14 PM
My game is in C:\krynn\cok

The config file reads "C:\krynn\cok\SAVE"
Hello,
And your OS is .... ?
And your mount lines in dosbox are ....?

That would be helpful info to pinpoint where it goes wrong.

Covenant
19-05-2009, 07:33 PM
sorry. I'll run y'through what I'm doing best I can. OS is Windows Vista. Open up DosBox, "mount c c:\krynn\cok", then "c:\" followed by "START", game loads up, choose to create a character, all is well up until saving...

dosraider
19-05-2009, 07:58 PM
btw characters are stored in the [game directory]\SAVE but that shouldn't bother you. you just edit that KRYNN.CFG file and change the patch to the game (have in mind that this needs to be a virtual directory, which you mount in dosbox), the game will do the rest

sorry. I'll run y'through what I'm doing best I can. OS is Windows Vista. Open up DosBox, "mount c c:\krynn\cok", then "c:\" followed by "START", game loads up, choose to create a character, all is well up until saving...

If you mount c:\krynn\cok as virtual C then this
The config file reads "C:\krynn\cok\SAVE"
is completely wrong, as de facto your path in dosbox is c:\save, NOT C:\krynn\cok\SAVE .....

My advise:
Create a C:\oldgames\ whilst in windows, drag/drop your \krynn\cok\ in it so you get in windows:
c:\oldgames\krynn\cok\
Now run dosbox and input:
mount c c:\oldgames
c:
cd krynn
cd cok
start


That should sort things out.

Remark: *should* because in fact in Vista you would be better off using a \oldgames\ folder in your personal folders as virtual C: , if dosbox will be able to save your game will depend of the write permissions dosbox has on your C:\root ..... it certainly has the permissions in your personal folders.

kmonster
19-05-2009, 08:03 PM
The path in your config file must be "C:\SAVE" if you mount your cok directory as C:\.

Covenant
19-05-2009, 08:05 PM
dosraider, thank holy hell for you! Clueless folks like me owe your ilk to no end! ROCK!

dosraider
19-05-2009, 08:08 PM
You're welcome.
:)

That will be 20€, THX, I accept paypal.
:hypocrite:

Covenant
19-05-2009, 10:41 PM
Now that I've created & saved characters, it won't let me add them. I try in order to create the party and begin the game, but when selected/clicked, nothing happens at all.

Covenant
20-05-2009, 03:49 AM
Anyone can help? DOSbox running good on this game until I go to "ADD CHARACTER TO THE PARTY" it does absolutely zilch.

Covenant
20-05-2009, 12:37 PM
I had problems getting the saving to work too.
I also got it to the point where it would save chars, but on "add" or "load saved game" it would just do nothing.

I fixed it by deleting the .cfg and choosing the default for the save path ( d:/save ) . looks weird but worked for me. it saves to cok/save now, although in the cfg it says "D:\SAVE\"
Tried to do this one, but then everything I did gave me the 3hali error again. Went back and no more error, but still nothing on adding characters or loading a game.

kmonster
20-05-2009, 05:38 PM
I guess the game never saved your characters. Did you follow dosraider's advice to put the game folder into your personal folder ?
You don't have to enter the mount command manually every time you start dosbox (the path will be tool long to enter manually), dosbox has a config file where you can enter the commands which shall be executed each time you start it.

Covenant
20-05-2009, 06:15 PM
I guess not. It seemed like it did, but then again I know **** about this stuff. What would be the command text to type (or a general structure I could understand & base off of) if I were to dump it all into a personal folder? Originally I was just going off of C drive with the commands good'ol dosraider provided and when I didn't get an error message and it took me back to the main menu I figured it was fine and went ahead setting up my other characters too. I thought it did save the characters, but just wouldn't allow any sort of beginning to the game, not even by just starting with default characters. Same trouble Guest_tabukat_*, Stauf1186, goatunit , and the above quoted guest were having. But, if that were the case, I should be able to see some kind of file for each character in the save folder, right? I recall being able to do that with Dark Queen back in the day. But, having checked the Save folder for cok, there's nada. *palm/forehead* Crap.

dosraider
20-05-2009, 06:21 PM
Drag/drop your whole \oldgames\ folder and the underlaying game folders in it in
c:\users\your name\

Run dosbox and:

mount c "c:\users\your name\oldgames\"
c:
... etcetera, rest of the inputs are the same.
The " " are only needed if your user name is + 8 chars or has spaces. But they won't hurt anyway.

Good luck.

Covenant
20-05-2009, 07:34 PM
No dice. Definitely in the right place, definitely typing the right path, but no matter what DOSBox tells me the directory doesn't exist.

dosraider
20-05-2009, 07:49 PM
No dice. Definitely in the right place, definitely typing the right path, but no matter what DOSBox tells me the directory doesn't exist.
You're screwing up somewhere, it works for 99.9999999999999% of the dosbox users, so you can safely assume you did a mistake.
Post a screenshot, will ya?
Taking a screenie in dosbox= CTRL+F5
And check your paths/folders once again.

Covenant
20-05-2009, 08:05 PM
You're screwing up somewhere, it works for 99.9999999999999% of the dosbox users, so you can safely assume you did a mistake.

Yep, that's pretty much the safe (and embarassing) assumption I've been making for all these troubles. One trouble though, I think I can place on the 'puter. Get this; In Dosbox, hit Ctrl & F5, nothing. So, here's a snapshot.

http://i7.photobucket.com/albums/y289/SeniorRitchie/MyFUp.jpg

And thanks again for all this help.

dosraider
20-05-2009, 08:15 PM
Rightclick on the \oldgames\ folder and check in 'properties' the correct and full path.

And if you can't get a screenie with CTRL+F5 in dosbox
( should be saved in \program files\dosbox-0.72\captures\ )
then it indeed means that dosbox doesn't has the needed write permissions outside your personal folders.

BTW, another question, do you by any chance have another partition on your harddisk? A D: or so? This could also be a simple solution to your problems.

Covenant
20-05-2009, 08:33 PM
Well, got past the "directory doesn't exist" bit, but same old trouble now. Loading a game, saving a character, doesn't work. It seems like you create and save a character, but the data isn't there and the game doesn't start either way. Tried the D drive move, same thing. Checked the properties for the folder and Read Only was checked. Unchecked it, applied, closed, reopened properties, still checked. Apparently, even though I'm the admin for the computer, I'm not allowed to make that kind of change or have (*pff*) enough permission to properly play a dos game. *sigh* A buddy just told me on the phone to turn off sharing for the folder, reboot, then reset sharing and security which should clear the "read only" attribute. I guess I'll give that shot, check back here one more time in case some advice shows up and my friend's suggestion doesn't do a thing, then if nothing has worked by now, give the heck up.

Covenant
20-05-2009, 09:29 PM
'Kay, I give up. No more directory problem, no more read only troubles - permissions SEEM fine but are obviously not and I don't know what to do, doesn't appear to matter where the files are contained its the same trouble of no character I create saving nor will the game allow me to just begin.

Don't suppose there's an easy user-friendly, Krynn For Dummies version out there yall know of?

gigaguest
20-05-2009, 10:13 PM
what are some reasons it might not be saving information?

dosraider
20-05-2009, 11:55 PM
what are some reasons it might not be saving information?
Wrong paths, wrong mounts, wrong cfg files, no write permissions ..... such things, even typos, a hidden space in the name folder, whatevers and whatnots.
Can have several reasons.

Covenant
21-05-2009, 01:18 AM
Okay, so I didn't give up. I reeeeeeeally want to play through these games.

After that issue with being unable to do a printscreen in dosbox, I figured it was a permissions issue all around. Well I've got the permissions issue taken care of entirely, full control for everything, I can now see the .sfx & .who files for the characters within the oldgames folder, can do printscreens and find them in the capture folder.


But I still can't load a character or begin the game. Right back to nothing. Any other starting menu option I can select & go into. Can create all the characters I like, disable the mouse til the cows come home, exit to Dos as I please, but whenever I choose to add characters to party I get bupkis.

Am I a lost cause?

dosraider
21-05-2009, 05:40 AM
Ok, let's start over shall we?
I've retested the game to be 100% sure of what I gonna say here .... :)

First of all: delete ALL your old game folders, something is completely wrong anyway.
Keep your c:\users\your name\oldgames\

Reunzip the original downloaded archive, in that archive there is one folder named COK, you must end with:
c:\users\your name\oldgames\cok\

Be sure to use a good unzipper, that can handle the directory structure in the archive, not the Vista one, that's too basic.
7zip does a nice job:
http://www.7-zip.org/
Something as:
http://img42.imageshack.us/img42/4803/7zip.th.png (http://img42.imageshack.us/my.php?image=7zip.png)


Run dosbox, mount c:\users\your name\oldgames\ as C: in dosbox, do a
cd cok
start

That's it, all works flawless, game save and all, no need to edit the cfg file or whatever.

The game, after creating/adding/saving and a restart:
http://img43.imageshack.us/img43/6076/start001.th.png (http://img43.imageshack.us/my.php?image=start001.png)

'Covenant' player loaded:
http://img29.imageshack.us/img29/9638/start002.th.png (http://img29.imageshack.us/my.php?image=start002.png)

Folder structure with saved games:
http://img36.imageshack.us/img36/4972/savefolder.th.png (http://img36.imageshack.us/my.php?image=savefolder.png)

No problems whatsoever, so : start over from scratch friend.

Covenant
21-05-2009, 03:47 PM
My gawd, lol. That did it. My dumbass probably screwed something up while trying to solve the first 3hali trouble that showed up for whatever reason. Groovin' along perfectly now, and now I don't have to swamp yall with no-nothing posts. :)

You rock, thank you so much for all your help & patience. Peace out!

dosraider
21-05-2009, 05:41 PM
You rock, thank you so much for all your help & patience. Peace out!
yeah yeah blah blah blah....
What about

That will be 20€, THX, I accept paypal.
:hypocrite:
:rant:




Enjoy the game.
:)

Rocky111
19-06-2009, 06:21 PM
I get a message asking, "is your save disk in drive {}?" when I try to load a saved game

dosraider
19-06-2009, 07:43 PM
:omg:
http://www.abandonia.com/vbullet/showthread.php?t=7042&page=15
You can write a post so I will assume you can read?

[Edit]
BTW, you're the same one that posted the same question on my home forum.
There you stated that you downed the game from HotU.
As I already answered you on the dosgames forum I won't repeat myself here.

Meh, a little spammer it seems..... :perv:

Wilbur80
09-07-2009, 06:45 AM
Hello! I just started playing Cok for the first time. What an awesome series! I played DKK and DQK a lot back in the 90's, but never this gem. Can someone explain me why the thac0 of my two knights didn't get better when they leveled up from 1 to 2 (still 17 as it was at level 1). AFAIK their thac0 should get better at every level up. Thanks in advance.

kmonster
09-07-2009, 06:03 PM
Their thac0 should improve when levelling up. Maybe you switched weapons from melee to ranged or similar. I wouldn't bother too much.

Wilbur80
10-07-2009, 11:38 AM
Their thac0 should improve when levelling up. Maybe you switched weapons from melee to ranged or similar. I wouldn't bother too much.

It turned out that knights's thac0 improved by 2 when they got to level 3. Now they can start kicking ass :laugh:

rogosh
29-11-2009, 10:39 AM
Hi, everyone! I'm searching a "save" to champion of krynn. I want to have a strong fellowship (high levels and super artifacts) because I want convert all heroes to Death Knight of krynn. Please help mi.


ps: Sorry for my language

kmonster
02-12-2009, 01:13 AM
You won't gain much from a CoK save.
You'll have a stronger party at the end if you start a new game.
Imported characters don't have much more XP than DKK characters (can be evened out with a few random fights) but far less hitpoints since they were rolled randomly at level ups in CoK (can't be evened out) while you can assign full HP to newly created characters.
The most powerful items from CoK can't be imported into DKK and the items you'll find in DKK are more powerful anyway.

Volnar
21-02-2010, 06:08 AM
In every RPG from SSI you can delete the *.cfg file. Then start the game. Without the cfg file, the setup starts. There you can choose the graphics, sound, mouse or keybord control and finally the path for the savegames plus the path where to import the characters from previous game.

Thorax
02-03-2010, 11:08 PM
Just finished the game. It has been an incredible experience for me, and I dare to say that this game and other classics of this kind have a richer atmosphere and are more addictive than most of the latest releases in the RPG genre. Now I must continue my adventure in Death Knights of Krynn.

kad3t
13-03-2010, 01:00 PM
Just finished the game. It has been an incredible experience for me, and I dare to say that this game and other classics of this kind have a richer atmosphere and are more addictive than most of the latest releases in the RPG genre. Now I must continue my adventure in Death Knights of Krynn.

Ahh... I always wanted to "properly" play some of the Golden Box titles. Actually both trilogies and both Buck Roger's titles. It's just even though they seem so interesting and I heard that these games are really involving I just can't get to grips with the fact that they're so difficult at the beginning. Madly difficult I'd have to say...

Though if you'd had any tips or hints for a Golden Box Player wannabe I may wanna try playing them again. ^__^ Please? ^__^

kmonster
13-03-2010, 11:24 PM
If you have to choose between CoK and World of Xeen, choose WoX. It's easier to get into, it's more comfortable and it's also the better game. (CoK is still a good game.)

kad3t
14-03-2010, 12:18 AM
If you have to choose between CoK and World of Xeen, choose WoX. It's easier to get into, it's more comfortable and it's also the better game. (CoK is still a good game.)

That's weird cause I just started playing CoK today... I love the more tactical approach to combat than in most other RPGs (that's why I'm also considering playing Arkania series) but the code system every second save game or so is killing me... Softly. Especially since my code book is in badly converted txt file and often can't find the correct code and have to restart a long fight or a difficult one. I've downloaded a separate one from replacementdocs.com but haven't had a chance to check it out yet...

As long as the code system is not going to be to much of a bother, I'll try to complete CoK first but if it stays the way it is now I may switch to WoX or first Arkania game.

Geezer
14-03-2010, 02:09 AM
That's weird cause I just started playing CoK today... I love the more tactical approach to combat than in most other RPGs (that's why I'm also considering playing Arkania series) but the code system every second save game or so is killing me... Softly. Especially since my code book is in badly converted txt file and often can't find the correct code and have to restart a long fight or a difficult one. I've downloaded a separate one from replacementdocs.com but haven't had a chance to check it out yet...

As long as the code system is not going to be to much of a bother, I'll try to complete CoK first but if it stays the way it is now I may switch to WoX or first Arkania game.

Both the manual and Adventurer's Journal should be up on the site before long.

kad3t
14-03-2010, 02:36 AM
Both the manual and Adventurer's Journal should be up on the site before long.

They're both on replacementdocs.com and they're both scanned PDFs, so they're great! ^__^

yoga
14-03-2010, 06:08 AM
If you have to choose between CoK and World of Xeen, choose WoX. It's easier to get into, it's more comfortable and it's also the better game. (CoK is still a good game.)

Guten Tag, Gnadige Kmonster !!

Long time..

..Now I will recommend again Wox because:
- Game system is simple, reliable and easy.
Even YOU have 5 heroes to develop, it is very easy. Magics easy up.
- nice map.
- and members who know all about the game: Supermod Paco, wise Scatty, nice Capo, good Kmoster and (stupid) yoga and many more..

Believe me, amigo, the feeling YOU play game and are supported from competent gamers is wonderful..

Of course choice is yours.

:thumbs:

kad3t
14-03-2010, 06:52 AM
[...]

Believe me, amigo, the feeling YOU play game and are supported from competent gamers is wonderful..

Of course choice is yours.

:thumbs:

Well, if you think about it I see no reason why I shouldn't play both of these games... I started of with CoK but may start WoX some time this coming week. After all variety is good. ^_^

tempusx2
15-03-2010, 12:19 PM
As long as the code system is not going to be to much of a bother, I'll try to complete CoK first but if it stays the way it is now I may switch to WoX or first Arkania game.

If it's not inappropriate to mention these, then use Rawcopy or Neverlock to simply crack the .ovr
or .exe code check. What I always did with my original versions, I can't abide doc checks or
code-wheels. :hypno:

hunvagy
15-03-2010, 12:52 PM
Ahh... I always wanted to "properly" play some of the Golden Box titles. Actually both trilogies and both Buck Roger's titles. It's just even though they seem so interesting and I heard that these games are really involving I just can't get to grips with the fact that they're so difficult at the beginning. Madly difficult I'd have to say...

Though if you'd had any tips or hints for a Golden Box Player wannabe I may wanna try playing them again. ^__^ Please? ^__^

Actually one or the trilogies is a quadrilogy :p The Gold box games are: the 3 Dragonlance games: Champions, Death Knights and Dark Queen of Krynn, the four games in the FR epic: Pool of Radiance, Curse of the Azure Bonds,Secret of the Silver Blades and Pools of Darkness, the two Buck Roger games and two other FR games, Gateway to the Savage Frontier and Treasures of the Savage Frontier. And yes, they are difficult in the beginning, because low level heroes are wimps :) A good party and decent stats can help. And as a little tidbit, if you are not happy with the generated stats, you can modifiy the characters before starting out and max all stats, if it helps (and yes, it will). Other then that you need the Journal Entries and the Code Wheels to be able to play without hickups. And a Numeric Keypad is a must :D Try to do the low level quests and gather as much xp with sissy foes as possible, if your party hits level 2-3, it'll be a lot easier.

And as on the matter of Xeen being better then CoK, I'd strongly disagree. They are very different games from my perspective, the Gold Box games have more involving quests and a better written story, while Xeen is mostly a go and massacre everything the comes in your path game. Which has been carried along in all M&M titles. Plus as mentioned before, the combat in CoK is more strategic, you have to move your characters around and watch out for them to be successful.

kad3t
15-03-2010, 01:34 PM
If it's not inappropriate to mention these, then use Rawcopy or Neverlock to simply crack the .ovr
or .exe code check. What I always did with my original versions, I can't abide doc checks or
code-wheels. :hypno:

It's all good now. Since I got the manual & adventure journals from replacementdocs it's been much more enjoyable & less stressful to play the game. :)

kad3t
15-03-2010, 01:53 PM
(...)
And yes, they are difficult in the beginning, because low level heroes are wimps :) A good party and decent stats can help. And as a little tidbit, if you are not happy with the generated stats, you can modifiy the characters before starting out and max all stats, if it helps (and yes, it will).
(...)
if your party hits level 2-3, it'll be a lot easier.

And as on the matter of Xeen being better then CoK, I'd strongly disagree. They are very different games from my perspective, the Gold Box games have more involving quests and a better written story, while Xeen is mostly a go and massacre everything the comes in your path game. Which has been carried along in all M&M titles. Plus as mentioned before, the combat in CoK is more strategic, you have to move your characters around and watch out for them to be successful.

Right. I have all of the Golden Box games and plan on completeing them all sooner or later. That may be difficult though as I usually play for no more than 1 to 3 hours a day and have to divide that time between multiple games - I belive that I mentioned liking variety - currently CoK, UFO Enemy Unknown and very soon WoX & also one of the Civilizations. :)

As for GB games difficulty I've based that opinion on my former try of a playthrough of PoR, but I belive now after spending some time on CoK that my approach to the game itself may have been wrong. My characters are at levels ranging from 1 to 4 & I managed to learn a lot about which usefullness of certain classes by now. It's a bit easier now also but some battles are more epic too. What I love about battle system in GB games is it's tactical & unit based. Reminds me of UFO, Sabre Team, Jagged Alliance & so forth and gives a better degree of control over my team. Also it's a nice touch that you can import your characters from earlier to latter games upon their completion.

All in all I'm happy with my current CoK game apart from a little drawback of built in maps being crap but I suppose I could always draw my own. :)

kmonster
15-03-2010, 09:38 PM
CoK is shorter than PoR, a good choice to start the Gold Box games, especially if you don't have much time to play.

Sleep is very powerful in early battles, stinking cloud is a nice level 2 spell, it's extremely important that you learn how to aim fireball spells when your mages reach level 5.
Clerics have "hold person" to make battles easier.
Before hard battles cast buff spells like bless, protection from evil, prayer and disable search, the buffs will still be active when you start the battle, just don't forget to reenable search after the battle, so nothing is missed.
To make the game easier save before levelling up your characters, if you are not happy with the hitpoints you get just remove all characters and reload the game.

What party composition did you choose to play the game ?

kad3t
15-03-2010, 10:01 PM
CoK is shorter than PoR, a good choice to start the Gold Box games, especially if you don't have much time to play.

The main reason why I chose CoK was that it also had more than one part, so I could move my characters to latter games and when I tried playing PoR last (a year or so ago) I got literally crushed in my first ever battle.

Sleep is very powerful in early battles, stinking cloud is a nice level 2 spell, it's extremely important that you learn how to aim fireball spells when your mages reach level 5.
Clerics have "hold person" to make battles easier.

I've never tried Sleep it just sounded not to usefull, but may change my mind now. Does it work for all creatures or just humans?

As for Hold Person I am loving that bad boy like there's no thing. It saved me so many times it's hard to count them. ^__^

(...) just don't forget to reenable search after the battle, so nothing is missed.
To make the game easier save before levelling up your characters, if you are not happy with the hitpoints you get just remove all characters and reload the game.

I learned about search just recently. I was stumbling along the first location, the dungeons where you have to get the key, find the hidden door and so on, anyway it does help but I learned little late though. Better late than at all I suppose. ^__^

What party composition did you choose to play the game ?

At the moment it's Two knights, one thief, one mage, one mage/cleric & one fighter. One of the knights was meant to be a ranger but I must've misclicked and not noticed until I started of. ^__^

kmonster
15-03-2010, 11:11 PM
Sleep works on all low level enemies except undead.
I always had search on. There's no time limit in the game, you can spend thousands of days without getting older. There's only magical aging.

What races did you choose for your characters ?

hunvagy
16-03-2010, 05:43 AM
Also beginning from level 2, the fighter classes can something akin to Cleave in DnD 3, meaning attacking more then one adjacent monster, which is pretty neat and handy. It works wonders in PoR, nothing like a fighter tearing through 2-9 goblins at once :D The number of enemies attacked depends on your level, I think, but I'm not sure, it's been a long time since I played it :) I take it you can only choose Solamnian Knight orders in CoK, so now Dark Knight of Takhisis, right? :p

kad3t
16-03-2010, 09:38 AM
Sleep works on all low level enemies except undead.
I always had search on. There's no time limit in the game, you can spend thousands of days without getting older. There's only magical aging.

What races did you choose for your characters ?

My characters are as follows...

Figther - Human - level 4 (very good)
Knight - Human - level 3
Knight - Half-Elf - level 3 (dies often, probably due to his race)
Thief - Half-Elf - level 4 (currently DEAD)
White Mage - Half-Elf - level 3 (useless)
Sirrion Cleric/Red Mage - Qualinesti Elf - level 3/3 (awesome)

As you see there's no odd races here like Dwarfs or Kenders but it's just because I don't like to play them as my characters. Same goes for halflings, orcs and all the other weird creatures (even though neither's present in CoK). ^__^

kad3t
16-03-2010, 09:40 AM
Also beginning from level 2, the fighter classes can something akin to Cleave in DnD 3, meaning attacking more then one adjacent monster, which is pretty neat and handy. It works wonders in PoR, nothing like a fighter tearing through 2-9 goblins at once :D The number of enemies attacked depends on your level, I think, but I'm not sure, it's been a long time since I played it :) I take it you can only choose Solamnian Knight orders in CoK, so now Dark Knight of Takhisis, right? :p

Yeah... That fighter I've got in my party is a real killing machine. Anytime he manages to kill something he get's another try at another enemy... Sadly can't say the same thing about my other characters. Well, cleric/mage is good to and saved my group loads of times but apart from these two the rest is so so or useless. Well, I will know for the future games how to build my characters better.

hunvagy
16-03-2010, 12:42 PM
My characters are as follows...

Figther - Human - level 4 (very good)
Knight - Human - level 3
Knight - Half-Elf - level 3 (dies often, probably due to his race)
Thief - Half-Elf - level 4 (currently DEAD)
White Mage - Half-Elf - level 3 (useless)
Sirrion Cleric/Red Mage - Qualinesti Elf - level 3/3 (awesome)

As you see there's no odd races here like Dwarfs or Kenders but it's just because I don't like to play them as my characters. Same goes for halflings, orcs and all the other weird creatures (even though neither's present in CoK). ^__^

well halfling == kender :) But kenders make great thieves.. statwise anyway :)

kmonster
16-03-2010, 01:32 PM
Fighters, knights, rangers and paladins should all be able to sweep through weak enemies. But this only works against level 1 monsters who aren't really threatening for an experienced party.

If a character dies I recommend reloading, if you use the "raise dead" spell he looses 1 constitution permanently when he is brought back from the dead and is crippled permanently.
I guess that's why your half-elf knight died so often, each time he dies and gets raised he gets weaker and will therefore die more easily.
Half elves get the same stats as humans except strength, they aren't more vulnerable than humans.


Your knights shouldn't attack much weaker than your fighter (only -1 to hit because of 1 level difference) unless they have worse equipment and or lower strength.
Pure class thief is a bad idea, even a triple class thief should be able to max out thief levels before the end. I'd replace this character with a fighter/thief, fighter/thief/red mage or good aligned cleric/thief (especially useful at locations where you can't rest for healing), you get more hitpoints and additional power this way.
Your white mage can cast sleep and stinking cloud, when he learns fireball at level 5 he'll be able to do a lot of damage.


I don't recommend taking your party through the whole trilogy (Just import them to give their equipment to freshly created characters in DKoK if you want to keep it.)

Freshly generated DKoK characters will have nearly as many XP as characters who finished CoK, they aren't crippled by "raise dead" or aged by "haste" (very powerful !) spells and while the hitpoints you get at level up in CoK are random you can maximize hitpoints after creation for DKoK characters.

So you'll have a weaker party at the end of DKoK if you import from CoK (unless you never die, never use haste and always get maximum HP at level up), but you'll want a powerful party to export to the big and difficult Dark Queen of Krynn game.

Your party is good enough for CoK, but not for keeping it for the whole trilogy. If you want to lead one party through the whole trilogy look at the racial level restrictions in the DQoK adventurer journal.
Your half-elf knight and mage will both stop at level 10 although you're supposed to have level 14 characters in DKoK and level 40 characters in DQoK.
A pure class thief will be weak during all 3 games.
Fighters level fast, but pure fighters will reach the level cap and stop improving early, they're ok in CoK, but in DKoK and DQoK paladins and knights are superior because of their additional abilities and multiclass fighters get benefits from more than one class.
The human knight and qualinesti cleric/red mage are good for the trilogy if they don't ever die in CoK, aren't aged by haste and maximum hitpoints are enforced at level up (a level 3 knight can have 56, a level 3/3 cleric/mage 24 hitpoints).

El Quia
16-03-2010, 02:12 PM
Kenders != Halflings it is just that halflings doesn't exists in Krynn (as there are no orc, neither). But yeah, the play the same role, that of the thief :p Although yo shouldn't call a Kender a thief, they will deny it. Also, kenders have taunt :p And they are great at ranged fighting with the hoopak at low levels.

The Sleep spell was always a great low level spell for low level characters. Its usefulness quickly fades away, though, because it can't affect anything with more than 4+3 hd. But meanwhile, those it can affect (any non-undead humanoid with less than 4+3 hd) are affected without any right to saving throw... although magic resistance still applies.. which means that you shouldn't be using this spell against elves (and half elves to a lot lesser degree. Elves have 90% resistance to it, while half elves have 30%). But it will not affect all the critter, only a number of critters determined randomly.

About that "cleave-like" effect, that is because fighters (including rangers, paladins and knights) have a number of attacks equal to its level against creatures with less than a hit dice. And goblins are 1-1 hd, so it counts as less than a hit dice :p

And white mages aren't useless, it just that they start to be really useful starting at level 5, when they acquire fireball :)

And no, I don't think it's the race fault that your half-elven knight dies often. In fact, IIRC, in Krynn the half-elf receive a very nice bonus to dexterity, which adds to its armor class. Maybe you just had bad luck, either with enemies' attack roll or his hit points rolls?

I don't think making your only cleric a multiclass is really wise... that means he will have to divide his experience between all his classes, making him lower level than his companions... and you need all the cure X wounds spells you can get... and if you take into account that, unlike D&D 3rd edition, after the cure light wounds the next cure spell is a 4th level spell (that you get at level 7), you have unnecessary gave you a handicap. Fortunately, I think that the crown knights have access to some clerical spells, starting at level 4... and the knights of the rose have access to the lay on hands power... or was it the other way around? I am too lazy to go looking for my Dragonlance boxed set :p

The hold person is a nice spell, yes, except that it doesn't work on critters not considered "person" :p Also, you have to take into account that, while you can target as much as 4 people with it, the less you target the harder is the saving throw. Again, elves and (to a lesser degree) half elves are resistant to this (as it is a charm-like spell), and other critters can have magic resistance. But, without taking that into account, the thing is that targetting 3 or 4 people let's them have a normal saving throw against paralization (remember, clerics have a better saving throw against this than other classes), 2 targets impose a -1 to the saving throw and 1 target is a -3 IIRC. That that into account. Also, silence is GREAT against spellcasters :) Also, don't forget the Pray spell when you gain access to level 3 spells.

And I think that's it. Personally, I don't like making a full thief in these games, seeing as the strong point of this class doesn't merit a full class. Usually I make three warrior-class characters to be on the front line, a cleric in the 4th position, a mage in the 5th (so he is in the middle of the back row) and a cleric/thief (or mage/thief, depending on my mood) on the 6th. That is a nice build in my opinion. And I usually don't care for rangers too much, even though his bonus against giant creatures is nice, it doesn't compensates for his incapability to use armor heavier than studded leather.

Also, IIRC, elves doesn't make great clerics seeing as their race limits its cleric level to 12 (or was it 9?). But I can't remember if these games used the race limit to class levels...

kad3t
17-03-2010, 12:45 AM
(...)
The Sleep spell was always a great low level spell for low level characters. Its usefulness quickly fades away, though, because it can't affect anything with more than 4+3 hd. But meanwhile, those it can affect (any non-undead humanoid with less than 4+3 hd) are affected without any right to saving throw... although magic resistance still applies.. (...)

Well, I can only have one of these at the time for whatever the reason anyway, so it's not a biggie. ^__^

(...)
And white mages aren't useless, it just that they start to be really useful starting at level 5, when they acquire fireball :)

Aah... Well, let me wait for the level 5 then & we'll see what she's (my mage) cut out of...

And no, I don't think it's the race fault that your half-elven knight dies often. In fact, IIRC, in Krynn the half-elf receive a very nice bonus to dexterity, which adds to its armor class. Maybe you just had bad luck, either with enemies' attack roll or his hit points rolls?

Probably with both. LOL! ^__^ Anyway, it's a bit late to make any changes to the team now, isn't it? Or maybe I should make them whilst it's not to late yet? I don't know, I guess I keep playing with the party I got now & we'll see if I made bad or very bad choices whilst creating them. ^__^

I've reinstalled my Windows & Linux today, so it will take me a day or so to install all the software I use & configure it, but then I'll get back to CoK. Ow, it doesn't take me that long because it's difficult or it's so much of it, it's just the lack of time that's the cause of delay... ^__^

I don't think making your only cleric a multiclass is really wise... that means he will have to divide his experience between all his classes, making him lower level than his companions... and you need all the cure X wounds spells you can get... (...)

I kind of learned that I could use another cleric the hard way. ^__^

The hold person is a nice spell, yes, except that it doesn't work on critters not considered "person" :p Also, you have to take into account that, while you can target as much as 4 people with it, the less you target the harder is the saving throw. Again, elves and (to a lesser degree) half elves are resistant to this (as it is a charm-like spell), and other critters can have magic resistance. But, without taking that into account, the thing is that targetting 3 or 4 people let's them have a normal saving throw against paralization (remember, clerics have a better saving throw against this than other classes), 2 targets impose a -1 to the saving throw and 1 target is a -3 IIRC. That that into account. Also, silence is GREAT against spellcasters :) Also, don't forget the Pray spell when you gain access to level 3 spells.

So, what I've understood from that is that the less people I target with Hold person the higher chances I've got to succeed?

And I think that's it. Personally, I don't like making a full thief in these games, seeing as the strong point of this class doesn't merit a full class. Usually I make three warrior-class characters to be on the front line, a cleric in the 4th position, a mage in the 5th (so he is in the middle of the back row) and a cleric/thief (or mage/thief, depending on my mood) on the 6th. (...)

I had a similar idea. Well, I wanted three fighting characters, a mage, a cleric and a thief. I just didn't realise that I'm hardly going to use any of thief's skills. That is judging by what I've encountered in the game so far. Not once have I used him in any special way.

Also, IIRC, elves doesn't make great clerics seeing as their race limits its cleric level to 12 (or was it 9?). But I can't remember if these games used the race limit to class levels...

You seem to be very knowledgeble in terms of CoK and the rules it's World goes by. Thank you for your hints! They sure will not be ignored & even though I am already playing and don't feel like restarting I'll try to keep them in mind and apply where appropriate. ^__^

Thanks again!

hunvagy
17-03-2010, 06:06 AM
Of course he is, he is an expert in AD&D and Dragonlance is a campaign setting for that system :)

Anyway I threw together a party last night and played some CoK. To me it seemed easier then PoR :) I have a human warrior, a mountain dwarf warrior, a human female knight, a half-elven mishakal cleric, a qualinesti white mage and a kender kiri-jolith cleric/thief. Though I had some mishaps (mostly ill cast sleep spells hitting my own characters) They all survived :) I'm currently back at the outpost after freeing Caramon and am eager to go back to Thotl. but first I need 1 xp for that pesky warrior.. he passed out in the last encounter after being clubbed almost to death by a hill giant :D And to think I went out to get some XP for him :p Oh yeah I leanred Stinking Cloud with my mage, I remember it can do wonders where Sleep fails :D

Oh and the Fix command in encamp is pretty neat :) I wonder why I never noticed it earlier. Anyway if you use fix, you never ever get in a random encounter why resting :p Just don't forget that Fix does not re-memorize spells you used up in a fight, only those the computer uses when issuing the fix command.

kad3t
17-03-2010, 01:48 PM
Of course he is, he is an expert in AD&D and Dragonlance is a campaign setting for that system :)

Well, definitely he seemed to know much more about AD&D than I ever could. I mean I played cRPGs all my life since I had my first PC, but the key letter here is "c" & I never bothered with getting in depth with any particular system rules I just played the games. As it's clearly pointed out here, knowing the rules by which the systems go by are a big help also. ^__^

Anyway I threw together a party last night and played some CoK. To me it seemed easier then PoR :)

See... That's how I felt. But it's probably cause you sort of have a clear understanding where you need to go next in CoK whilst in PoR you can go to places that will be way to difficult for you party. That's how I felt when I tried it last, though like I mentioned few posts before last time I approached PoR I got butchered in my first encounter. ^__^

I have a human warrior, a mountain dwarf warrior, a human female knight, a half-elven mishakal cleric, a qualinesti white mage and a kender kiri-jolith cleric/thief.

I know that I should but I just can't make myself to play dwarfs and other different to human or elf races. You could say, I suppose, that in RPG games I'm racist. ^__^ Though not that I don't interact with other races I just don't play them in my parties, I always stick with human, half-elves & elves only. Weird...

Though I had some mishaps (mostly ill cast sleep spells hitting my own characters) They all survived :) I'm currently back at the outpost after freeing Caramon and am eager to go back to Thotl. but first I need 1 xp for that pesky warrior.. he passed out in the last encounter after being clubbed almost to death by a hill giant :D And to think I went out to get some XP for him :p Oh yeah I leanred Stinking Cloud with my mage, I remember it can do wonders where Sleep fails :D

Is Thotl that first dungeon? If yes, then I've got most of it uncovered already. I've freed up that dude that was chained also but I seem to need to uncover it all before the commander or whoever he is in the starting city accepts my mission as completed...

Oh and the Fix command in encamp is pretty neat :) I wonder why I never noticed it earlier. Anyway if you use fix, you never ever get in a random encounter why resting :p Just don't forget that Fix does not re-memorize spells you used up in a fight, only those the computer uses when issuing the fix command.

Yeah, I use fix all the time. Especially in the dungeons where it's not to safe to camp properly. However my cleric memorizes all the spells when I use it, it's just the mage that don't seem to be able to do that... Bug?

El Quia
17-03-2010, 04:10 PM
I had a similar idea. Well, I wanted three fighting characters, a mage, a cleric and a thief. I just didn't realise that I'm hardly going to use any of thief's skills. That is judging by what I've encountered in the game so far. Not once have I used him in any special way.

The only way I remember using the thief in this game is for picking locks (instead of bashing it open or casting a knock spell -which is a crime to spent a stinking cloud slot just to open a door :p-)-, and for backstabbing. Can't remember if the thief deactivated traps in the game...

As for backstabbing, it can be useful. Backstabbing is a skill which gives a big attack bonus, plus a level-dependent damage multiplier to melee attacks you do with your thief under certain conditions. What conditions are those? Attacking in the diametrical opposite way of another party member in the same round. as in the following example:


K T1
D
F T2

K = Knight
F = Fighter
T1 = Thief 1
T2 = Thief 2
D = Draconian!
If the first thief attack after the fighter has attacked in the same round, the thief does a backstab. The same with the knight and the second thief. Also, if between the fighter attack and the first thief attack the draconian attacked you, I think you lose the backstab benefit, but I am not really sure. Remember that for this to work, the creature must have been distracted by the other party member in the same round as the thief attack. For this situations is that the wait command is useful :p

Then again, is not THAT useful the backstab, don't risk your tactics for that. But if you have the chance, go for the backstab!


Thanks again!

You are welcome! ^_^

kmonster
17-03-2010, 05:54 PM
In the gold box games you can only backstab a target if you attack opposite to the first attack at the target in that round and the target didn't act in the meantime.

When you attacked a target and the game displays "attacks ... from behind" you were in backstab position. Non-thieves don't get a backstab multiplier, but they still get the bonus to hit.
Backstabbing isn't really needed versus hobgoblins or other low level monsters which die from a normal hit, but it's the best way to beat high level enemies in physical combat. In DkoK my enlarged thief could backstab the end boss for over 100 damage with a single attack.

kad3t
17-03-2010, 09:31 PM
The only way I remember using the thief in this game is for picking locks (instead of bashing it open or casting a knock spell -which is a crime to spent a stinking cloud slot just to open a door :p-)-, and for backstabbing. Can't remember if the thief deactivated traps in the game...

Ow, that's OK then, as I've been bashing the doors open like crazy.

As for backstabbing, it can be useful. Backstabbing is a skill which gives a big attack bonus, plus a level-dependent damage multiplier to melee attacks you do with your thief under certain conditions.

See, the thing is I'm mostly attacked by huge (and I mean HUGE) gropus of critters that stand exactly opposite my party, so backstabbing could be useful if at all only at the last bits of each combat, when enemy count's heavily down. And by then I don't really need to use it anymore. My thief, however is quite proficient with a bow though. ^__^

What conditions are those? Attacking in the diametrical opposite way of another party member in the same round. as in the following example:

(...)
Then again, is not THAT useful the backstab, don't risk your tactics for that. But if you have the chance, go for the backstab!

I will. I mean if I ever run out of arrows or are in near-death situation I might but for now I'd rather see him fighting from a far with his bow and arrows. Especially that it's my first CoK play & I already made loads of bad choices reagrdins races/profesions. ^__^

Thanks.

kad3t
17-03-2010, 09:33 PM
(...)
Backstabbing isn't really needed versus hobgoblins or other low level monsters which die from a normal hit, but it's the best way to beat high level enemies in physical combat. In DkoK my enlarged thief could backstab the end boss for over 100 damage with a single attack.

That's kind of interesting... I mean, does enlarging give a character endurance & strength boost also?

kmonster
17-03-2010, 10:38 PM
Enlarge increases only strength to a value which depends on the caster level. It lasts very long.

hunvagy
18-03-2010, 09:34 AM
Well, I've slayed the two white dragons yesterday evening, and went back to the outpost to recuperate and prepare for the next part of the journey :) And I haven't used the wand of ice storm, so I fathom it'll come in handy later :D
What I don't understand is why they didn't include the identify spell.. this makes it really hard to use the magic stuff.. you have to walk back to the outpost, ID it, then walk back to the dungeon...
Anyway I still know why I loved these games, and why they can still capture ones imagination :D

CatherineMcClarey
20-03-2010, 07:57 PM
Well, I've slayed the two white dragons yesterday evening, and went back to the outpost to recuperate and prepare for the next part of the journey :) And I haven't used the wand of ice storm, so I fathom it'll come in handy later :D
What I don't understand is why they didn't include the identify spell.. this makes it really hard to use the magic stuff.. you have to walk back to the outpost, ID it, then walk back to the dungeon...
Anyway I still know why I loved these games, and why they can still capture ones imagination :D
I think by "identify" you mean the detect magic spell -- which I'm pretty sure is available to both clerics & mages in the Dragonlance "Gold Box" games. (It's been a few weeks since I completed Dark Queen of Krynn & restarted Pool of Radiance, so I may be a bit fuzzy on differences between the Forgotten Realms "Gold Box" titles vs. the Dragonlance "Gold Box" titles, but you should have detect magic available; just have your cleric memorize it (instead of 1 of his/her other spells) the next time your party finds a safe place to rest.)

hunvagy
20-03-2010, 09:11 PM
I think by "identify" you mean the detect magic spell -- which I'm pretty sure is available to both clerics & mages in the Dragonlance "Gold Box" games. (It's been a few weeks since I completed Dark Queen of Krynn & restarted Pool of Radiance, so I may be a bit fuzzy on differences between the Forgotten Realms "Gold Box" titles vs. the Dragonlance "Gold Box" titles, but you should have detect magic available; just have your cleric memorize it (instead of 1 of his/her other spells) the next time your party finds a safe place to rest.)

Actually I meant the mage spell Identify, which is nonexistent. Detect Magic only shows that it's magical, you have no idea what it is. Sadly only the temples and shops can ID stuff..

hunvagy
21-03-2010, 04:13 PM
And onto Death Knights of Krynn my heroes march.. though I could strangle my knight for giving up the cloak of displacement -_-

El Quia
21-03-2010, 04:49 PM
And onto Death Knights of Krynn my heroes march.. though I could strangle my knight for giving up the cloak of displacement -_-

So, you are exporting your characters? Or making them anew to have max hit points? :whistle:

hunvagy
21-03-2010, 07:04 PM
So, you are exporting your characters? Or making them anew to have max hit points? :whistle:

I exported them :) This way my knight won't have to climb the ranks again.. and it was enough "tinkering" to max out their stats in the first game :) They have pretty high HP anyway :D And cool gear.

sunwukong
01-04-2010, 03:31 AM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available) (http://www.abandonia.com/en/games/619)

Help. both my elf mages died and i went to raise them back in town and it said I cant. how do i get them alive again?

thanks

hunvagy
01-04-2010, 05:41 AM
Help. both my elf mages died and i went to raise them back in town and it said I cant. how do i get them alive again?

thanks

You can't. Elves can't be raised in AD&D.

sunwukong
11-04-2010, 06:10 PM
when you find a scroll then u scribe it. if you get all the scroll's magic list into your spellbook does the scroll disappear from the item menu? how does it work? u scribe the scrolls spell then it goes into your spell book where u can memorize it at encamp? or do u ready the item and use it when ur in battle?

kmonster
11-04-2010, 07:50 PM
Select a mage who has a scroll he can use in his inventory, E(ncamp), M(agic), S(cribe) and select the spells you want to learn. After resting you have learned them and can memorize them when you rest again.
Scribed spells disappear from the scroll just like spells from scrolls used in combat, when all 3 spells on the scroll are gone it disappears.
You can sell a scroll with only 1 or 2 spell left for the same price as a scroll with 3 spells.

sunwukong
12-04-2010, 09:08 AM
Where is Sir Dargaard's Tomb. I cant find it on the map.

kmonster
12-04-2010, 11:24 AM
Just keep on exploring the outside map and you will find it. There's no time limit in the game and if you meet random encounters you will get valuable XP. You should enter each outside square anyway so you can find optional areas.

Unregisteredamillion
02-07-2010, 10:17 AM
so top of the first citadel i cant get up the last stairs due to dragon breath, i used the scroll and still stuck? Any help?

RandomGuest100
16-09-2012, 03:49 PM
So, I've been playing Champions of Krynn for a week or two and I'm about 2/3 of the way through I think.
Party:
Name Race Level Class
Chiboda Silvanesti Elf 7 Cleric of Paladine
Kerga Mountain Dwarf 7 Fighter
Barthames Human 6 Knight of the Rose
Koolios Half-Elf 6/6 Cleric of Majere / White Robe Mage
Tillo Qualinesti Elf 7 Red Mage
JoJo Kender 9 Thief

Stats were generated by rerolling until "good" (i.e. primary stats for classes and constitution), not modified (5 or 6 rerolls is about all it seems to take). Character hp are taken at level up and not reloaded for maximum.

Started play on default of Veteran and soon discovered the game was waaaaaay too easy so bumped it to Champion : D

The party wiped on White Dragons first time, so I took a break, thought it out, reloaded and kicked White Dragon butt.
The party wiped on Green Dragons first time too. After a break to strategize, I reloaded and kicked Green Dragon butt.

Listed levels were attained after Neraka was completed. I try to explore completely, but I'm not deliberately grinding xp. Random encounters are plentiful. No love for more of the same.

Reflections:
Single class Mage is sweet! Multiclass Mage lags behind in getting highest level of spells. Difference is noticeable.
Multiclass Cleric/Mage is awesome! Cleric or mage single class by itself isn't as versatile. I always know the multiclass character will have something useful to do.

Cleric of Majere: +2 Turning Level rocks! Noticeable difference. Two clerics helps much with undead encounters.
Cleric of Paladine: meh. Protection from Evil [10' Radius] is not particularly noticeable. If I did it over again, I would choose Mishakal instead (three bonus spell! +1 die on all healing spells!).

I've read the multi-class debate. Up until now in the game, it has been a non-issue. Individually taken, single class is better because of access to higher level capabilities. Even if a character is multi-classed, he can still only take one action each time it is his turn. One or two multi-classes should be taken to increase the odds that a character with the right kind of ability to the current encounter wins initiative… but that's what balancing your party is all about. My Kender Rogue only just attained max level… so this may be a turning point for the multi-classed characters to start catching up to their single class comrades. Poor JoJo: CoK's xp table ends.

I've read the Knight of Crown/Sword/Rose debate. I've chosen to go as soon as possible into the more advanced orders of Sword and Rose rather than stay Crown because:
A: I already have a single class Dwarf Fighter…
B: Neapolitan is more interesting than Vanilla
No, seriously, look at Barthames. Barthames currently has 128946 xp.
That means that as a Knight of the Crown he would be… level 6.
Think about that: in CoK, Barthames could be a level 6 Knight of the Crown or he could be a level 6 Knight of the Rose… obviously, it is better to be a Knight of the Rose.

I do wonder how much my end game will suffer because of the level caps in Champions of Krynn… end game here I come!

Eagle of Fire
16-09-2012, 06:33 PM
Champions of Krynn is only the first game of a serie of 3. Once you finish this game there is Death Knights of Krynn to continue on and you will be able to level further. It is all about how high you want your multi-class char to be before you finish the ending though if I remember well (it been a very long time) you will also hit a level cap for multi classes by end of game too. The thing is that you need way more exp to level up a multi-class char so it is interesting to grab free xp to catch up with the others.

This is D&D 2nd edition but even then single class were stronger than multi-class char. There is still wisdom in taking one or two multi-class chars though. The thing is, multi-class levels in 2nd edition (again, if I remember correctly) were added up in succession (because xp is given to each class half and half) while in 3rd edition the player has the choice to level up a class further up by neglecting the other class. I guess you will see the biggest difference in the other two games, especially in Dark Queen of Krynn, when your single classe casters will have access to higher level spells since a while while the multi-class really pain to catch up. Basically, they trade efficiency and quantity for quality.

About the protection from Evil, one or two AC benefit might not be noticable now (even though it is not true per se) but that's not all what this spell does. Again I'm not sure at all for 2nd, but in 3rd it also prevent summoned monsters from being able to attack the affected PC as well as preventing any kind of mental coercition from evil aligned enemies. You don't see the difference here but in time protection from [evil/neutral/good] is considered to be one of the best spell at high level by many players.

-EoF

Cynical Felidae
19-09-2012, 04:50 AM
This really can pertain to any of the gold box games, as I believe they use the same engine, as it were, with little change.

Is it possible to modify your party's action / character/ what have you/ Icons? I notice when you play the demo it uses character models you don't seem to have access to. It'd be nice to have access to some of those models, or even some of the enemy npc's, perhaps with a color change.

I do believe I've run myself ragged scouring the net for some information one way or the other, and frankly I'm rather surprised that there isn't even one mention of someone modding that option in somehow. :whops:

Eagle of Fire
19-09-2012, 09:45 PM
When you'll play the other games you'll have an option to change your icons.

Actually, can't you already do that in the options? I specifically remember changing the icon of one of my char once because he stopped using a flail and used a sword instead.

Cynical Felidae
20-09-2012, 12:08 AM
Actually, can't you already do that in the options? I specifically remember changing the icon of one of my char once because he stopped using a flail and used a sword instead.

Oh yes, you can change their color, weapon, head and what not, but only out of a few selections. I was wondering about perhaps getting a icon like those of the npc's. The evil fighters look very nice, compared to your party, and npc kender look like kender, the pc one however does not. I was more wondering if there was a way to take the npc's icon and use it for a pc, changing the color perhaps, but not looking as vanilla as the current pc icon choices allow.

Just something I recall wanting back when I played these games the first time, and now, again , upon picking them up again.

Eagle of Fire
21-09-2012, 12:19 AM
Sorry, I am afraid I can't help you. I'm not sure it is actually possible. Not to mention the fact that it must be 8 years or so since the last time I played this game... :/

halsbells2012
17-12-2012, 04:04 AM
Ok, let's start over shall we?
I've retested the game to be 100% sure of what I gonna say here .... :)

First of all: delete ALL your old game folders, something is completely wrong anyway.
Keep your c:\users\your name\oldgames\

Reunzip the original downloaded archive, in that archive there is one folder named COK, you must end with:
c:\users\your name\oldgames\cok\

Be sure to use a good unzipper, that can handle the directory structure in the archive, not the Vista one, that's too basic.
7zip does a nice job:
http://www.7-zip.org/
Something as:
http://img42.imageshack.us/img42/4803/7zip.th.png (http://img42.imageshack.us/my.php?image=7zip.png)


Run dosbox, mount c:\users\your name\oldgames\ as C: in dosbox, do a
cd cok
start

That's it, all works flawless, game save and all, no need to edit the cfg file or whatever.

The game, after creating/adding/saving and a restart:
http://img43.imageshack.us/img43/6076/start001.th.png (http://img43.imageshack.us/my.php?image=start001.png)

'Covenant' player loaded:
http://img29.imageshack.us/img29/9638/start002.th.png (http://img29.imageshack.us/my.php?image=start002.png)

Folder structure with saved games:
http://img36.imageshack.us/img36/4972/savefolder.th.png (http://img36.imageshack.us/my.php?image=savefolder.png)

No problems whatsoever, so : start over from scratch friend.

Can someone help me here? I have read all the posts regarding how to resolve the "unexpected error during save 3hal" error and tried all that had been mentioned. I'm running it in DosBox 0.74 with the help of DOSShell v1.9 and I have Windows 7. The game files reside in C:\cok and I modified KRYNN.cfg to C:\cok\SAVE. The problem I think is that I can't get rid of the read-only attributes for this cok folder as well as the SAVE folder. I de-select it and click apply and ok and when I return to these properties, the read-only attribute is applied again. I tried doing what was stated on http://support.microsoft.com/kb/326549 by typing attrib -r +s c:\cok and
attrib -r +s c:\cok\SAVE as well as attrib -r c:\cok but neither seems to have helped me here as the read-only attribute is still selected and the game still gives same error message. So if anyone passed this point and made the game function (running it similar to my environment), can you tell me how you did it? Thanks.

Eagle of Fire
17-12-2012, 04:55 AM
Be sure to use a good unzipper, that can handle the directory structure in the archive, not the Vista one, that's too basic.
This is the best piece of advice for you ATM. The main problem of read-only or archived flagged files when you unzip usually happen when using a bad quality unarchiver. High quality unarchiver usually allow you to decide how to flag those files you are unpacking.

Some archivers somehow unpack everything as read-only or flagged as archive for some reason. I personally never encountered that problem so I always wondered how this was achieved...

hunvagy
17-12-2012, 05:39 AM
Can someone help me here? I have read all the posts regarding how to resolve the "unexpected error during save 3hal" error and tried all that had been mentioned. I'm running it in DosBox 0.74 with the help of DOSShell v1.9 and I have Windows 7. The game files reside in C:\cok and I modified KRYNN.cfg to C:\cok\SAVE. The problem I think is that I can't get rid of the read-only attributes for this cok folder as well as the SAVE folder. I de-select it and click apply and ok and when I return to these properties, the read-only attribute is applied again. I tried doing what was stated on http://support.microsoft.com/kb/326549 by typing attrib -r +s c:\cok and
attrib -r +s c:\cok\SAVE as well as attrib -r c:\cok but neither seems to have helped me here as the read-only attribute is still selected and the game still gives same error message. So if anyone passed this point and made the game function (running it similar to my environment), can you tell me how you did it? Thanks.

Windows 7. Your C:\ root is write protected due to security reasons. Move CoK to a different folder, deeper into the directory structure. You should be able to remove the flag there. Could try the Users\<your username>\My Games for instance. Or just create a games directory and put it in there. Should work. Also, you might want to disable UAC for the operation, might be that you're not an administrator account and it doesn't let you keep the changes.

halsbells2012
17-12-2012, 02:49 PM
Windows 7. Your C:\ root is write protected due to security reasons. Move CoK to a different folder, deeper into the directory structure. You should be able to remove the flag there. Could try the Users\<your username>\My Games for instance. Or just create a games directory and put it in there. Should work. Also, you might want to disable UAC for the operation, might be that you're not an administrator account and it doesn't let you keep the changes.

I had placed the cok folder into c:\users\alex\games folder and proceeded to temporarily disable the UAC and attempted to disable the read-only attribute in the cok folder after that. No luck. Same results as before. Right after I uncheck the read-only attribute for the cok and all subfolders and click ok, after I revisit the properties, the read-only attribute is checked off right back again. Is there anything else that I can try? Thanks.

halsbells2012
18-12-2012, 04:57 AM
Windows 7. Your C:\ root is write protected due to security reasons. Move CoK to a different folder, deeper into the directory structure. You should be able to remove the flag there. Could try the Users\<your username>\My Games for instance. Or just create a games directory and put it in there. Should work. Also, you might want to disable UAC for the operation, might be that you're not an administrator account and it doesn't let you keep the changes.

Ok. I finally was able to get passed the character creation error by modifying the KRYNN.CFG to C:\cok and now I'm seeing the .WHO files in cok folder. However, after clicking on the "load saved game" or "add character to party", nothing happens.
I saw someone say that it worked for them by them modifying the cfg file to D: drive (something like D:\SAVE\), but that doesn't work for me as my D: is a cd rom and the next available drive letter I can use is I: which I tried to edit cfg to I:\SAVE\, but that didn't work. Please help. Thank you.

The Fifth Horseman
18-12-2012, 12:33 PM
For heaven's sake... DOSBox mounts need not have anything to do with your real drive letters.
On my desktop, I'm mounting F:\Dosgames as my DOSBox C drive, for instance.

dosraider
18-12-2012, 03:21 PM
How hard can it be to follow instructions ....??????????????? :palm:
Ok, let's start over shall we?
I've retested the game to be 100% sure of what I gonna say here .... :)

First of all: delete ALL your old game folders, something is completely wrong anyway.
Keep your c:\users\your name\oldgames\

Reunzip the original downloaded archive, in that archive there is one folder named COK, you must end with:
c:\users\your name\oldgames\cok\

Be sure to use a good unzipper, that can handle the directory structure in the archive, not the Vista one, that's too basic.
7zip does a nice job:
http://www.7-zip.org/
Something as:
http://img42.imageshack.us/img42/4803/7zip.th.png (http://img42.imageshack.us/my.php?image=7zip.png)


Run dosbox, mount c:\users\your name\oldgames\ as C: in dosbox, do a
cd cok
start

That's it, all works flawless, game save and all, no need to edit the cfg file or whatever.

The game, after creating/adding/saving and a restart:
http://img43.imageshack.us/img43/6076/start001.th.png (http://img43.imageshack.us/my.php?image=start001.png)

'Covenant' player loaded:
http://img29.imageshack.us/img29/9638/start002.th.png (http://img29.imageshack.us/my.php?image=start002.png)

Folder structure with saved games:
http://img36.imageshack.us/img36/4972/savefolder.th.png (http://img36.imageshack.us/my.php?image=savefolder.png)

No problems whatsoever, so : start over from scratch friend.

Also, as you're on Win7: http://www.abandonia.com/vbullet/showthread.php?t=22241

halsbells2012
19-12-2012, 05:01 AM
How hard can it be to follow instructions ....??????????????? :palm:


Also, as you're on Win7: http://www.abandonia.com/vbullet/showthread.php?t=22241

Finally looks like the game is behaving now. Thanks a lot to all :)

Wezmon
28-10-2013, 04:13 AM
Hello all. I am having an issue running this game, and for a change, it isn't the normal "Save game error".

I am attempting to run this using DosBox on my Android phone. It is an HTC One, and I'm using DosBox Turbo.

I seem to have configured everything set up properly according to several online guides I found, and the game does indeed seem to try to start. Once I choose the graphics, sound card and savegame path, it displays an error that says "Couldn't find ITEMS. Please check install".

I have spent the last couple of days trying to find a solution, to no avail. I followed the steps to fix the issue with the save file error, but that didn't work. All of the files seem to be there, yet it keeps giving me this error.

I also set up Death Knights and Dark Queen on my phone the same way, and while Death Knights doesn't work, Dark Queen does! Also, I tested the same games on my desktop, and all three worked, so I can safely assume there's nothing wrong with the game files themselves.

I'd appreciate any input, because I reeeally want to crack into this game on my commute! :3:

blastradius
29-03-2014, 03:58 PM
I tried to login as blastradius14, but I could not.

I've compiled all of my Champions of Krynn files on my server for easy access.

http://robertsnet.homenet.org/krynn/CoK/

I hope this helps.

blastradius
29-03-2014, 04:02 PM
ITEMS is a file in the zip, it may not have extracted properly due to the missing file extension, or it may be hidden on your android. If it will not extract, try extracting it on a computer, then sending the file to your phone.

Hello all. I am having an issue running this game, and for a change, it isn't the normal "Save game error".

I am attempting to run this using DosBox on my Android phone. It is an HTC One, and I'm using DosBox Turbo.

I seem to have configured everything set up properly according to several online guides I found, and the game does indeed seem to try to start. Once I choose the graphics, sound card and savegame path, it displays an error that says "Couldn't find ITEMS. Please check install".

I have spent the last couple of days trying to find a solution, to no avail. I followed the steps to fix the issue with the save file error, but that didn't work. All of the files seem to be there, yet it keeps giving me this error.

I also set up Death Knights and Dark Queen on my phone the same way, and while Death Knights doesn't work, Dark Queen does! Also, I tested the same games on my desktop, and all three worked, so I can safely assume there's nothing wrong with the game files themselves.

I'd appreciate any input, because I reeeally want to crack into this game on my commute! :3:

SailorCallie
05-03-2015, 02:18 AM
Okay, everyone. I just finished Champions of Krynn earlier this afternoon, and now importing my characters from COK to DKK has proved to me that it is a tricky thing to do. :doh: I want to continue playing the Krynn trilogy if only there was an easier way to do this. Thanks in advance.

alwayssummer
24-12-2015, 03:02 AM
I played this game when it first came out back in 1990. It's so awesome to have it again! At the time I was too young and lazy to bother reading much, so I didn't pay much attention to the quest lines. Now that I'm paying more attention I have so many questions...


Can I ID magical items? When I pick up potions and smaller magical items I sometimes find that they are only worth about 200 steel. In that case it does not seem worth it to pay 100 steel to have them identified by a merchant. Is it possible to do this ID without paying?
Item values? Why is that the same items with the same title can be worth different amounts to the merchants. I've picked up lots of Broad Swords in Throtl. Some are worth 0, some are worth 5. Is there any practical difference in using these swords?
Short bow vs Long bow? Composite long bow?
Most useful spells in the early levels? My mages and clerics mostly focus on sleep and hold. Seems like a fighter/mage combo does better with a bow and arrow than with magic missile. Thoughts?


I could go on, but those are my biggest questions right now. Thanks!!!

Japo
25-12-2015, 10:53 AM
These games are based on D&D 2nd edition rules... Here's a good lengthy description:
http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/8566

There should be a spell to identify magic items. That's one useful low level spell. Mages are worthless at low level and overpowered at high level (as long as they get 48 hours of sleep per day).

arete
25-12-2015, 11:59 AM
I'd love to get 48 hours' sleep per day. Oh and Merry Christmas :)