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Guest
30-06-2006, 10:14 PM
hello, i've downloaded xcom from this site but can't run it. i have downloaded both the windows version and the dos version. the windows version only gives me a black screen and a few background sounds, the dos version works but without sound and the earth rotates too fast making it impossible to play. i guess questions like this have been asked before, it's just that there are a few hundreds of posts and i don't want to start reading them all. can someone help me, please? thanks in advance.

Japo
30-06-2006, 10:22 PM
For the DOS version try DOSBox (http://www.abandonia.com/main.php?nav=programs), as for the Windows version I don't know but there's a search feature in the forum.

Guest
01-07-2006, 09:51 AM
i tried to use dosbox, but it does not work at all. when i try to run the game through dosbox all i get is a black window with some words at the top changing really fast.

Japo
01-07-2006, 10:36 AM
I think people here have voiced problems with both versions. Use the search feature, on the left of a bar below the last post, and see if you find the answer there.

another_guest
01-07-2006, 11:11 AM
True, and both versions have a tendency to crash every now and then, so once you get it working, save VERY often.
Personally I've found the DOS version to be more reliable / stable (I'm running it through Dosbox, on a Win XP platform).

Guest
01-07-2006, 11:53 AM
yes, im trying to find a helful post. but, as you can probably guess, it is not very easy.

kolikeos
02-07-2006, 09:23 AM
thanks for trying to help. i found how to make it work. (found my salution at xcomufo.com). for anyone else with the same problem, what i did was run dxdiag.exe (from the start menu use run) go to 'more help' click 'override' select 'override value' and type 60. now the widows version works fine :):)

Dave
02-07-2006, 01:34 PM
Oh God...This game really rocks!!!I've discover it only now... :kosta:
I'm using vdmsound to run it and sometimes it crashed..what can I do?

Cockroach
02-07-2006, 06:32 PM
Save the game whenever it is going to switch between geoscape and battlescape. Reload if it fails.

laiocfar
03-07-2006, 02:30 AM
Is a pain but the only solution at disposal. :ok:

Knare
04-07-2006, 11:19 PM
Bah, I have the dos version but cannot find the windows one, anyone have any 'leads?'

The Fifth Horseman
05-07-2006, 08:01 AM
Buy it.

Guest
05-07-2006, 07:53 PM
Well, let me tell you. I 've played this game from 96. And, i'm still playing it!!! UFO is the best game ever!

Cockroach
05-07-2006, 11:39 PM
<div class='quotetop'>QUOTE(Knare @ Jul 4 2006, 07:19 PM) 241576</div>
Bah, I have the dos version but cannot find the windows one, anyone have any 'leads?'
[/b]

DOSBox, QEMU, XP in compatibility mode...

Behemoth
09-07-2006, 06:12 PM
I have some serious problem with UFO Enemy Unknown (resp. UFO Defense). Whenever I want to transfer some items, the game stops and I get thrown back to Windows. I remember that I had the same problem a couple of years ago, with an original CD-version, but not with the very first Disc-version I had. A friend of mine has the same problem at the moment, so it seems to me to be some bug. I already installed the patch to 1.2 and maybe also 1.4 (but with that I am not very sure if I installed it correctly). The strange thing is, that I started two or three new games just to check if it is possible to transfer and it worked. But then in my actual game (I started a new one after installing the patches), after some months in the game passed by, it didn't work anymore.

Has anyone the same problem and/or some suggestions? I play in Windows XP with VDMSound (although it runs also without that, but a little bit more unstable).

The Fifth Horseman
10-07-2006, 02:46 PM
Try the DOS version.

behemoth
10-07-2006, 02:53 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 10 2006, 02:46 PM) 242500</div>
Try the DOS version.
[/b]

Actually I found a better solution earlier in this thread, I just didn't want to read through almost 190 pages. The idea to use the search-function hit my mind too late, of course. So the slaughter can go on.

Guest
10-07-2006, 08:50 PM
Is there a windows version I can download here??!

melthas
10-07-2006, 08:56 PM
It's not abandonware anymore. There's the $ sign on the game review. This means you can't download, you can only buy it.

Eagle of Fire
11-07-2006, 06:56 AM
Abandonware or not, there seems to be quite a few people who get annoyed to see the general public can't get access to this game anymore...

Including Julian C Gollops himself (http://p069.ezboard.com/fcodogamesfrm29.showMessageRange?topicID=4153.topi c&start=21&stop=24), creator of Ufo: Ennemy Unknown!

:max:

laiocfar
12-07-2006, 10:37 PM
jaja, most of people already downloaded their version...

Velmwend
14-07-2006, 08:30 PM
What's the fastest time you ever completed this game? A friend of mine got invaded in january and got all the sectoid leaders with stun-rods...went to Cydonia and did it by March 16.

Anyone better that??

The Fifth Horseman
17-07-2006, 01:36 PM
Abandonware or not, there seems to be quite a few people who get annoyed to see the general public can't get access to this game anymore...

Including Julian C Gollops himself, creator of Ufo: Ennemy Unknown!
[/b]
Priceless!

jeruzalem
25-07-2006, 07:53 AM
hey i finish it at the end of april (superhuman)

laiocfar
26-07-2006, 01:56 AM
1999?
the game is starting in jan of wich year?

The Fifth Horseman
26-07-2006, 11:20 AM
1999

Aubor
06-08-2006, 07:46 AM
Not sure if it is a mistake or perhaps I misunderstood something but the page where you have the game description of UFO has a link to buy it but at the bottom is a link to download the dos version....without paying.


Is it just the windows version that is protected and not the Dos or was this simply a mistake?


Just thought I would say something as I would hate for this place to get into trouble.

Christian
08-08-2006, 03:47 PM
Hello, trying to get this game up and running once again but it's been almost a year so I can't really recall... I have gotten a Windows version (the Collector's Edition one) but seem to run into to the usual problems that I seemed to run into last time.

The scrambled graphics is easily solved but the game runs to fast, I remember using a patch by some guy named 'Mok', but the thread that xcomufo.com linked to is broken so does anyone have it?

Any other solutions? Neither the dos version or the Windows version seems to run efficiently in dosbox (crashes all the time). Any help of any slowing down programs (Turbo was not good, I had to slow it down to 5% to get any effect of the game but then the rest of the computer couldn't manage).

Any help is highly appreciated!

The Fifth Horseman
09-08-2006, 02:01 PM
Try using a CPU Killer type utility.

The Stine
13-08-2006, 09:56 AM
Ok Ive got a problem running the DOS version. I use dosbox, but I cant find the command to get the game to load. It should be something like ufo.exe, but I cant find any file thatll work. Please help. I love this game and have such a hankering to play it, and its killing me.

And yeah I have read the last 30 pages of posts looking for others that had this problem. Turns out 2 others had it too. They posted the same problem, but nobody answered them. Instead they posted later saying they got it running on their own.

Cockroach
13-08-2006, 03:11 PM
In my dos version, you have to run a setup program first, stating the install directory. Then run a sound setup the same way. After that, switch to the install directory and run xcom.bat.

That's how 1.2 on CD works anyways

The Stine
04-09-2006, 08:48 PM
Well I've given up on trying to get the dos version to work. So now I have the windows version. Its Xcom Gold edition I think. Anyway I cant seem to get this to work well either. The game loads and the sound works, and I believe the controlls do too. The graphics are all scrambled when I play. I dont know what to do.

Does this game not work on XP? Or is there some trick to doing so that anyone would care to share?

Elwood
05-09-2006, 08:30 AM
<div class='quotetop'>QUOTE(The Stine @ Sep 4 2006, 08:48 PM) 252774</div>
Well I've given up on trying to get the dos version to work. So now I have the windows version. Its Xcom Gold edition I think. Anyway I cant seem to get this to work well either. The game loads and the sound works, and I believe the controlls do too. The graphics are all scrambled when I play. I dont know what to do.

Does this game not work on XP? Or is there some trick to doing so that anyone would care to share?
[/b]

Try running the executable in compatability mode. Right-click the game executable and head for the properties - go to the compatability tab, click the box for run this game in compatability mode for... and select win 95, if it isn't already selected. Then click run in 256 colours and click OK. Try running it then.

I haven't tried this, since I don't have the game (having owned it on both amiga and PC back in the day, tis very annoying not to be able to relive the glory days.), but it works for a lot of games around that age.

If that doesn't work, try running the executable through DOSBox - it may be a windows game but I suspect it relies on having DOS access.

melthas
05-09-2006, 10:14 AM
<div class='quotetop'>QUOTE(Elwood @ Sep 5 2006, 11:30 AM) 252858</div>
Try running the executable in compatability mode. Right-click the game executable and head for the properties - go to the compatability tab, click the box for run this game in compatability mode for... and select win 95, if it isn't already selected. Then click run in 256 colours and click OK. Try running it then.

I haven't tried this, since I don't have the game (having owned it on both amiga and PC back in the day, tis very annoying not to be able to relive the glory days.), but it works for a lot of games around that age.

If that doesn't work, try running the executable through DOSBox - it may be a windows game but I suspect it relies on having DOS access.
[/b]

I was well able to play it with my XP laptop so no compatibility mode should be necessary in fact. Anyway it could be useful to try the first advice but the latter won't work. Game exe file is a windows one. It tells that it can only be run under windows when you try to run it in dos or dosbox (I tried it before).

Horoma
05-09-2006, 11:46 AM
<div class='quotetop'>QUOTE(The Stine @ Sep 4 2006, 10:48 PM) 252774</div>
Well I've given up on trying to get the dos version to work. So now I have the windows version. Its Xcom Gold edition I think. Anyway I cant seem to get this to work well either. The game loads and the sound works, and I believe the controlls do too. The graphics are all scrambled when I play. I dont know what to do.

Does this game not work on XP? Or is there some trick to doing so that anyone would care to share?
[/b]
Scrambled graphics are a known bug with the collector's edition of both UFO and TFTD. There is a patch to correct this, just click here (http://www.xcomufo.com/x1dl.html). I personally use Xcomutil, which is a nice way to make the game more challenging again. It also features a loader to correct the graphics bug. :ok:

The Stine
06-09-2006, 05:40 AM
Ok guys thanks to your help Ive got past the scrambled graphics problem. And another problem since where my game wouldnt save. Turns out I had to go into the Xcom folder and create folders for the save games called Game_1 and so on.

But as luck would have it, or maybe its some other higher being out there who just doesnt want me to play Xcom ever again, Ive run into yep you guessed it problem number 3.

The game crashes every time I start a mission. Ive tried several times and with the same results. Ive tried new saves which hasnt worked. Ive also tried running the program under win 95 compatibility, and turning down my hardware accelerator. I also read about looking for I forget the exact name, but some diag.exe file on my comp and turning that off, but apparently I dont have that file. And I also heard about deleting a miss.bat file in Xcom, but I cant find that either. Maybe that was just a Dos version thing.

Anyway Im out of ideas. And I am sorry for being a pest here, I just love Xcom and really want to play it again. Anyone have any ideas?

The Stine
06-09-2006, 05:44 AM
Oh and I did try running the CE version in dosbox. It says this cannot be run in Dos.

Tom Henrik
12-09-2006, 10:20 AM
This game is once again abandoned :)

Jedandjess
15-09-2006, 12:52 AM
For anyone interested - here is a link to my savegames from XCOM 1 in a game I played about a year or so ago. It was the first time I'd played it to the end in a few years but I did everything by the book so well that the aliens just didn't even get a look in. Take a look and see - the saves work in any of the XCOM versions (I played the game with the DOS 1.44" floppy version but have tested the saves on the collectors edition also).

The XCOM 2 saves are of an unfinished game that I never went back to as work was taking up too much of my time.


http://www.xcomufo.com/forums/index.php?sh...2025117&hl= (http://www.xcomufo.com/forums/index.php?showtopic=242025117&hl=)

Guest
18-09-2006, 08:25 PM
I tried both with dosbox and win xp version, but no real success. In dos I got messed up graphics. In xp the game ok but too fast. I tried cpu killing, too, but no help. Also in XP the view is flattened: maybe my screen is too wide or something.

Guest
19-09-2006, 01:28 AM
<div class='quotetop'>QUOTE(Guest @ Sep 18 2006, 08:25 PM) 255904</div>
I tried both with dosbox and win xp version, but no real success. In dos I got messed up graphics. In xp the game ok but too fast. I tried cpu killing, too, but no help. Also in XP the view is flattened: maybe my screen is too wide or something.
[/b]


Generally speaking, if you have a modern pc with windows XP and a fast CPU, you should use the collectors edition which is availible for download from The Home Of The Underdogs. This is CPU limited so whatever speed your pc the game is playable, just turn down the movement/fire speeds in the options in-game. If you are getting messed up graphics with the collectors edition, there is a special .exe that is for windows 2000/xp only which should fix this. Don't try to run the collectors edition in DOS or with DOSbox. To get a smooth game in dos or windows 95 with the original, you need a pentium 75mhz or less. Not sure about DOSbox, but I would say keep increasing CPU cycles till you get a smooth game. Im guessing you would need a very fast PC to get UFO to run smooth in DOSbox as it's a DOS4GW game (probably about 3GHz+).

another_guest
19-09-2006, 10:04 AM
<div class='quotetop'>QUOTE(Guest @ Sep 19 2006, 01:28 AM) 255958</div>
Not sure about DOSbox, but I would say keep increasing CPU cycles till you get a smooth game. Im guessing you would need a very fast PC to get UFO to run smooth in DOSbox as it's a DOS4GW game (probably about 3GHz+).
[/b]

On the contrary, I've run UFO through Dosbox and the key was just in decreasing the cycles to maybe 5000 on a 2 GHz laptop, otherwise it ran too fast :)

Guest
20-09-2006, 06:55 AM
Thanks for the tips, I tried The Underdogs version, but the Geoscape and all are too fast. The time goes really fast, the planet spins wildly when I turn it, and the battlescape is fast. I cannot properly move around in battlescape because when I move my mouse to the border of the screen, the zoom/locating goes around the battlefield too fast (almost instantly). And then there is the wide-screen problem.

another_guest
20-09-2006, 08:40 AM
Did you run it through Dosbox or did you use any slowdown utilities like Turbo?

Guest
20-09-2006, 10:27 PM
Yes, thanks, Turbo is a good slow down tool. Now I played a bit with superhuman. Died 2 times in first missions. This is third first mission and now rockets, grenades and autocannos are doing havoc. Looks like I win this round. But there is still an alien or two lurking somewhere in the darkness...

comegalletas
23-09-2006, 12:34 AM
I have a very silly question.... Does it end ??? I mean does it actually have an ending and credits and all that ??

I like the game a lot, but I have been playing it for almost 2 days, and it starts to get repetitive.

Also another question ( im a newbie ) The sound is already included in the game as it is... or do I have to dowload it and copy the tracks on the sound Folder... ???

Thx a lot

Cockroach
23-09-2006, 12:47 AM
<div class='quotetop'>QUOTE(comegalletas @ Sep 22 2006, 08:34 PM) 256780</div>
I have a very silly question.... Does it end ??? I mean does it actually have an ending and credits and all that ??

I like the game a lot, but I have been playing it for almost 2 days, and it starts to get repetitive.

Also another question ( im a newbie ) The sound is already included in the game as it is... or do I have to dowload it and copy the tracks on the sound Folder... ???

Thx a lot
[/b]

Yes, it has an ending. You have to build up the research tree to the point where you can attack the source of the alien invasion.

The sounds should be in the game.

comegalletas
23-09-2006, 12:59 AM
Thx for replying, I noticed that the mp3s that are in the site are different from the sounds in the game... They are cooler... Can I add these sounds by any chance to actual game play ????
All that I hear ingame is midis...
Thx in advance once more

laiocfar
23-09-2006, 03:06 AM
You can change the game´s music, it is pretty easy. Just rename the desired midi as any of the ones at sound folder. Copy it. Done.
Example, I hate the music of tactic combat so erased Gmtactic, copied Gmlose that i like most, renamed the copy file as Gmtactic and i can hear Gmlose when i am in tactical combat.

comegalletas
23-09-2006, 03:24 AM
Im gonna try now.. lets see if it works with mp3s thou....

Guest
24-09-2006, 07:58 AM
Is there any way to run this game on a modern CPU? I have the windows version and the dos version and it wont run is dosbox. I cant seem to figure out how to install in for dos or something. I can load up the windows version but its so fast you cant play....you move the mouse and you flying around the screen....I cant slow down the processes like in Dosbox...

another_guest
24-09-2006, 09:45 AM
<div class='quotetop'>QUOTE(Guest @ Sep 24 2006, 07:58 AM) 257046</div>
Is there any way to run this game on a modern CPU? ...I cant slow down the processes like in Dosbox...
[/b]

Download Turbo or any other slowdown utility (http://www.tawmis.com/collector/Utilities/...nUtilities.html (http://www.tawmis.com/collector/Utilities/SlowdownUtilities.html)). This allows you to slow down your CPU down to 1%, should be enough.
Otherwise, run the Dos version through Dosbox. If you have trouble working with Dosbox, there's a manual for it here on Abandonia. Besides that, you can always use D-Fend (http://members.home.nl/mabus/dfend.htm) as an add-on to Dosbox. D-Fend allows you to tweak the settings of Dosbox with a few mouse clicks.

Guest
24-09-2006, 04:58 PM
Ok thanks, I couldnt figure out if there was a special way to run the dos version or not. I can get in there and do like the sound configuration and such but I cant find the .exe to start the game. S oi figured there was an install procedure for the dos version.

Guest
24-09-2006, 05:26 PM
Man the link to turbo is no good anymore...is there another place to get it? I tried CPU killer but it was only a trial...It worked but everything was jumpy...almost like it was stopping and starting instead of just slowing down. Thats the best way I could describe it.

another_guest
25-09-2006, 07:32 AM
Just google for "turbo + slowdown", that should bring up a few working links...

Guest
25-09-2006, 05:16 PM
Anyone know if there is a any way to make the game play like x-com TFTD?

I don't play X-com anymore simply because of the opening doors thing. If UFO EU had the ability to open a closed door without charging in, I would play it.

Just wondering if anyone may have made a hack for UFO or made a mod for TFTD.

I like the UFO game better than TFTD except for the doors :)

laiocfar
26-09-2006, 01:13 AM
You can blow it up. :D
No really, when fighting in farms whit laser weapons why to flank a building when you can make your way by them?

another_guest
26-09-2006, 10:52 AM
Exactly, especially when the terrain is a farm I always stripped entire buildings using laser weapons. Besides, there are typical spots where the aliens tend to lurk (1st floor just at the end of the stairs, ......)

Even at terror sites I tended to strip buildings especially when I was up against Chrysalids. Of course I was slightly more careful because of the civilians around...

As for UFO doors, just advance towards the door in enough stages so that one opens the door and walks in (preferably a disposable unit) then others enter the UFO and have time units left to shoot and for reaction fire.

Cockroach
27-09-2006, 10:24 PM
Use a high reaction trooper to open the doors. Only use men who are 50 or better. High TUs are also nice. Walk your guy up beside the door, end turn, enter. If more than one alien is facing you, walk back out. If only one, fire and kill it. Then bring in the rest of the entry squad. Repeat this at every door you come to, using the lower reaction units to cover the rear.

laiocfar
28-09-2006, 03:25 AM
Is better to place two high reaction trooper at each flank of the door and send a rookie nearly unarmed but with an activated high explosive.

I dont like to complety clear an area as preventive meassure but for save an exposed veteran is good enough to make holes trough the buildings. Anyway i dont like the artillery play, but at night battles or when beeing outgunned and outclassed it can be the solution.

Potatoe
29-09-2006, 03:14 PM
Having a problem running the game, the game actually runs just fine but the screen is really bloated.. Can you somehow smallen the screensize?

The Fifth Horseman
29-09-2006, 03:41 PM
Yes, by using a set resolution in DosBox.

Potatoe
30-09-2006, 07:46 AM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Sep 29 2006, 06:41 PM) 258182</div>
Yes, by using a set resolution in DosBox.
[/b]
Yeah.. I'm having troubles running the Dos version of the game...

Maven
02-10-2006, 03:15 AM
<div class='quotetop'>QUOTE(another_guest @ Sep 26 2006, 03:52 AM) 257450</div>
Exactly, especially when the terrain is a farm I always stripped entire buildings using laser weapons. Besides, there are typical spots where the aliens tend to lurk (1st floor just at the end of the stairs, ......)

Even at terror sites I tended to strip buildings especially when I was up against Chrysalids. Of course I was slightly more careful because of the civilians around...

As for UFO doors, just advance towards the door in enough stages so that one opens the door and walks in (preferably a disposable unit) then others enter the UFO and have time units left to shoot and for reaction fire.
[/b]


I also use this this method a lot. I try to get Laser pistols manufactured ASAP and use them as side arms when a soldier is equiped with another weapon. Laser pistols fire so many times, even though they are weak it seems like a good use for them.

another_guest
02-10-2006, 07:38 AM
I did it slightly differently, using laser rifles because of their superior fire power compared to pistols. But not as a side arm: I just sent out my troops in groups of 2-3, some with laser rifles, the others with plasma weapons (or auto cannon in the early stages).

Guest
03-10-2006, 11:06 AM
Hi

I recently dowloaded this, for some reason won't work in DosBox but works in Windows XP fine, barring one bug that crashes the game to the desktop if I'm in the battlescape and try to move a HWP. It only happens every now and again, but enough to annoy me. Does anyone know of a patch/remedy for this.

Cheers

Guest
06-10-2006, 04:18 PM
You can download a patch at xcomufo.com, but this site seems to be down. Dunno why. Who has a working link for the XP Patch?

Marut
07-10-2006, 11:57 AM
I remember playing this game as a kid on my daddy's pentium 3. Now that I'm grown up it takes a diffrent light. All in All a good game but a few things about it really bug me, 1st of all is the fact that your rookie and squaddie grade troops have on average a 30% accuracy which wouldnt even pass for a basic firearms test in the army and these are supposed to be the best of the best..., Secondly the electro flares? WTF nobody has ever heard of night vision goggles. I think the troops should of been experience based instead of there level being based on how many troops are under your employ. Other then a few grief's still a classic game and I wish that good TBS games were still being made today because they are my favorite type, modern games are all fluff and no stuff

Guest Number 105397
11-10-2006, 03:46 AM
Theres so many posts here, I'll have given up on trying to play it by the time I've finished reading all of the posts for an answer to my question. :wallbash:

Using the Window version of the game, I've tried both startups: Ufo Defense.exe and UFO.exe. I've even downloaded a patch from...somewhere and tried that to load the game. Everything works famously until I make it to my first battle scenario. I accept the challenge and the game looks like its going to the battle, but it quits on me...Just as the fun is about to start. :sos:

Everything else works: Base, Research, Geoscape, Intercept, etc... But I can't find a reason that the game is crapping out on me and it isn't nice enough to tell me either.

Again I'm running the CD version of the game on Windows XP. If anyone has any ideas on how I fix this little problem please let me know. At the very least point me to the pages in this forum where this exact question was answered a dozen times before.

Thanks

Cockroach
12-10-2006, 07:20 PM
From the way it sounds you are running the game straight from the CD without actually installing it. That's the only way I have EVER seen it play fine in the geoscape but never run in battlescape.

Stickfigurezilla
12-10-2006, 10:00 PM
Guest 105397 here...liked the site so much I joined up.

Downloaded the game from this site, so I only got a zip file. No install file included. If I'm missing something, I'll be the first to tell me I'm stupid...that is unless you point my fault and call me stupid in the same post. But I digress.

Japo
13-10-2006, 11:27 AM
Don't worry, you only have to unzip that into a folder of your choice and then the game will be ready for playing. It's not self-extracting as you say so you'll have to use WinZip or another program or the WinXP integrated ZIP feature.

Stickfigurezilla
13-10-2006, 09:41 PM
<div class='quotetop'>QUOTE(Japofran @ Oct 13 2006, 11:27 AM) 261029</div>
Don't worry, you only have to unzip that into a folder of your choice and then the game will be ready for playing. It's not self-extracting as you say so you'll have to use WinZip or another program or the WinXP integrated ZIP feature.
[/b]

Apparently, the first time I unzipped the folder, not everything was placed into the new folder. Didn't have missdata folder or the save game folders. Probably missed some other important type files. Everything seems to be in great shape. Thanks :brain:

Iceaw
18-10-2006, 01:38 PM
Hello,

sorry i couldy read all posts, there just roo many.

i love this game but i always have the problem, that it throws me on the desktop and shut the game down.

i am using win xp sp2. is anyone aware of this problem and knows a solution?

thanks

The Fifth Horseman
18-10-2006, 01:47 PM
Sounds like you're trying to run a DOS version of the game under Windows.
I strongly suggest you use DosBox (http://dosbox.sourceforge.net) for this purpose instead.
You can download it here (http://dosbox.sourceforge.net/download.php?main=1).

Guest
18-10-2006, 06:04 PM
ok i tried DOSBOX.

i installed it as it was discibt at the readme.exe, but i still cannot start the game.
i mounted the directory as d:\. but if try to start the game with ufo.exe the program says that this game cannot be run in dos mod o_O

is there a special trick?

Horoma
19-10-2006, 11:19 AM
<div class='quotetop'>QUOTE(Iceaw @ Oct 18 2006, 03:38 PM) 261949</div>
Hello,

sorry i couldy read all posts, there just roo many.

i love this game but i always have the problem, that it throws me on the desktop and shut the game down.

i am using win xp sp2. is anyone aware of this problem and knows a solution?

thanks
[/b]
<div class='quotetop'>QUOTE(Guest @ Oct 18 2006, 08:04 PM) 262007</div>
ok i tried DOSBOX.

i installed it as it was discibt at the readme.exe, but i still cannot start the game.
i mounted the directory as d:\. but if try to start the game with ufo.exe the program says that this game cannot be run in dos mod o_O

is there a special trick?
[/b]
Then you have the windows version, so you shouldn't use dosbox. When exactly does the game boot you to the desktop ? If it closes down when you're going to a mission, you might have the same problem that was discussed a few post higher.

Guest
20-10-2006, 03:53 AM
Man! What a great game, I'd like to see a remake that's nearly identical, except for compatibility issues, and an improved AI. Unfortunately the owners of the game (is it Atari now?) seem to dislike people using parts of their games, even though they never use the title either. As if they have some master plan to make the next x-com sometime in 2050... </rant>
So, I guess we're all waiting for xenocide to come out with a beta huh?

gregor
20-10-2006, 08:49 AM
they are already making a remake with new graphics and weapons. they apperantly already solved the problems with missions, but now they are waiting for story and a bit of connections between the missions. i think they are now at version 2.something.

filedown
20-10-2006, 03:23 PM
is the file down? I keep recieving a error404

The Fifth Horseman
20-10-2006, 03:30 PM
Try again. Some joker has deleted several of our archives recently, but they should (SHOULD) all be back up now.

Guest
24-10-2006, 12:58 AM
Hello,

sorry i couldy read all posts, there just roo many.

i love this game but i always have the problem, that it throws me on the desktop and shut the game down.

i am using win xp sp2. is anyone aware of this problem and knows a solution?

thanks
[/b]

I get his under XP too (using the download from this site), it randomly quits to the desktop every so often. Seems to only happen in ground battles. If you save at the start and every few turns, theres no harm done, given how quick and easy it is to launch the game with a modern PC :)

The CTD is rare enough for me to be able to keep playing. In fact ive been playing obsessively over the past few days after a 10-year break from this great game :) Now back to defending my base from the Snakemen...

Hypersniper
26-10-2006, 05:47 AM
I insalled it from the CE edition CDRom and the game crashes on me too every now and then. Must be because it was made for DOS originally, or the game is just buggy. I shut down as many background tasks windows will allow and this seems to help a little. I'm running XP with SP1a.

I had a thought, maybe it depends on what chipset your computer has because I was using the Gigabyte K7 Triton Series and the game crashed quite often. Since I changed to the NF3 250 series, the game has been a lot more stable. Mind you this is only a thought.

XCOM RULES :kosta:

zepl
26-10-2006, 07:49 PM
I'm having the issue with the mouse scrolling way too fast in the battlescape. I downloaded the windows version from here. I tried using Turbo (set it to 1%) and I adjusted the ingame scroll speed. I adjusted my mouse speed from windows and nothing slows it down even the slightest.

I tried to get the DOS version but.. what file is supposed to run it? I tried running most of them and the closest I got was a black screen with the title bar switching between geoscape.exe and battlescape.exe every few seconds. I was using DOSBox to run it.

Guest
27-10-2006, 02:15 AM
I just wanted to say that, in my opinion, this along with Ultima 8 Pagan, is the best. game. ever! Can't find anything similar nowadays :-( Glad DOSBox is around. Cheers and have fun!

Hypersniper
27-10-2006, 04:53 AM
<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 07:49 AM) 263717</div>
I'm having the issue with the mouse scrolling way too fast in the battlescape. I downloaded the windows version from here. I tried using Turbo (set it to 1%) and I adjusted the ingame scroll speed. I adjusted my mouse speed from windows and nothing slows it down even the slightest.

I tried to get the DOS version but.. what file is supposed to run it? I tried running most of them and the closest I got was a black screen with the title bar switching between geoscape.exe and battlescape.exe every few seconds. I was using DOSBox to run it.
[/b]


Sounds like you are using the ufo defence.exe. Don't, use the exe that looks like a yellow sun.

zepl
27-10-2006, 06:52 PM
<div class='quotetop'>QUOTE(Hypersniper @ Oct 26 2006, 11:53 PM) 263753</div>
<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 07:49 AM) 263717
I'm having the issue with the mouse scrolling way too fast in the battlescape. I downloaded the windows version from here. I tried using Turbo (set it to 1%) and I adjusted the ingame scroll speed. I adjusted my mouse speed from windows and nothing slows it down even the slightest.
I tried to get the DOS version but.. what file is supposed to run it? I tried running most of them and the closest I got was a black screen with the title bar switching between geoscape.exe and battlescape.exe every few seconds. I was using DOSBox to run it.
[/b]

Sounds like you are using the ufo defence.exe. Don't, use the exe that looks like a yellow sun.
[/b][/quote]

If you're referring to the windows version, neither executable, ufodefence.exe or ufo.exe (Yellow sun) does anything different so far as starting a new game and getting to a battlescape to test scroll speed. Nor is the scroll speed any different.

On the DOS version I have all these choices:
dos4gw.exe; Nothing
intro.exe; Nothing
setup.exe; Nothing
done.com; Displays splash screen of a complete installation exits to DOS instantly
go.com; Black screen; DOSBox title bar switches between geoscape and tactical
noway.com; Displays splash screen of a installation "You need to specify the DRIVE and DIRECTORY [...]"
welcome.com; Displays splash screen of a installation "Please wait. Initialising ...." exits immediatly to DOS
cdsetup.bat; Sound config
full.bat; Black screen; DOSBox title bar switches between geoscape and tactical
install.bat ; Displays splash screen of a complete installation waits for keypress to return to DOS
small.bat; Black screen; DOSBox title bar switches between geoscape and tactical only much, much faster
ufocd.bat; Nothing

install c:\xcom actually does create a folder called xcom with the proper folders but only cdsetup.bat, dos4gw.exe, intro.exe, setup.exe, ufoc.d and ufocd.bat all of which do nothing.

Guest
01-11-2006, 12:44 PM
Hello there!
I have a question. I'm trying to play x-com CE with the bugfix loader (the one that looks like a yellow sun). Everything's fine, except that the screen is tiny. I bet the game's running at a greater resolution than it's designed for. So my question is: is there a way around this?

Technical: Intel Dual Core 3.0 GHz, Radeon X1600 256MB.

Played the game on DOSBox, but the emulator slows my PC just TOO much (even my internet connection times out :) ). Played the CE from the loader on my older computer, and now that I think of it, it ran well back then.
Older computer: AMD Athlon 1GHz, GeForce MX440 64MB.

Maybe it's a ATI incompatibility issue with the loader?

laiocfar
05-11-2006, 01:34 AM
i was just replaying the game without use PSI and i found myself without the alien commander to research the attack to Cydonia. During a base defend, i stunned an sectoid leader (first question, leader = commander), since i was using heavy firepower, fusion launchers, to kill the cyberdisks, i carried the stunned alien to inside the base and leave it in the alien contaiment facility guarded by 4 troopers with stunners.
second question, in the debriefing i saw the live alien captured and i am still looking for it to make the research. Where he was gone?

another_guest
05-11-2006, 08:52 AM
This probably won't help you at all but I once had a version where this was a bug in the research tree, I could capure new kinds/ranks of aliens and not get them in the research selection screen...

laiocfar
05-11-2006, 09:17 PM
About the leader, i found this in the net:
"Cause and solution: It appears that the alien containment is
limited to ten race/rank combinations of aliens. If you brought
back a eleventh combo, it will be "dumped" and you'll never see
it. Therefore, research each race/rank combo of aliens ASAP."
What do you thing? i started again from 0.

Japo
06-11-2006, 04:14 PM
But the Ufopedia does inform you about that limit of ten aliens.

Cockroach
06-11-2006, 07:22 PM
From my experience there isn't a limit. What version are you playing?

laiocfar
07-11-2006, 03:01 AM
That limit is 10 LIVE aliens, when researched the alien is killed. Is against human rights but they arent humans. This last is the UFOpedia.
The limit of 10 alien combos looks like a bug. You can research many more than 10 Muton Navigators.
Version, the one who become ESA protected.

another_guest
07-11-2006, 09:33 AM
What I also noticed was that alien containment facilities are still full after the live aliens have been researched.

Choranzanus
08-11-2006, 04:02 PM
If you are playing this game, here is some advice: don't try to make one of your troopers into superhuman; if you reach 255 TUs you will have to start with 1... :blink:
1 TU is not even enough to move your troop, not to mention that you lose your superhuman-pretty solid bug.

laiocfar
08-11-2006, 05:40 PM
1 TU? how it applies to fire? maybe it counts as infite shooting :sniper:

Mighty Midget
08-11-2006, 05:48 PM
<div class='quotetop'>QUOTE(laiocfar @ Nov 8 2006, 07:40 PM) 265943</div>
1 TU? how it applies to fire? maybe it counts as infite shooting :sniper:
[/b]

Unfortunately not. It is a well known bug that when a unit goes "beyond" max, it loses it all and becomes pretty much useless.

Japo
09-11-2006, 07:33 AM
<div class='quotetop'>QUOTE(Mighty Midget @ Nov 8 2006, 07:48 PM) 265945</div>Unfortunately not. It is a well known bug that when a unit goes "beyond" max, it loses it all and becomes pretty much useless.[/b]
Variable overflow. 1111 + 1 = 10000 --> 0000. Can´t believe the programmers let this classical bug through, tremendous lack of debugging. :(

another_guest
09-11-2006, 07:40 AM
True, though it was solved in v1.1 or 1.2 (then all the stats were limited, e.g. TU couldn't go above 80, etc.)
It was awesome though playing with the old version and having 200+ TU and insanely high accuracy :)

Also, I remember if your throwing accuracy became too high in the old version, you couldn't throw anything anymore. No idea if the throwing range just decreased that much. In that case it's almost a sort of Heisenberg limit...

Guest
27-11-2006, 03:54 PM
you have probaly heard this before, but seeing as theres nearly 200 pages i don't think i'd be able to look through to find the answer to it this week alone. I have just downloaded this game and used Winzip to open it, I went through and found 3 application files, 2 of which where EXE. one of them when I went to activate had no response other than a error msg. the other though when I opened seemed to be working, looked as if something had been loading up or the program had started as the screen went black for a few moments, but then I got a error msg and it closed on its own. Am I doing something wrong to download this game? If so, how could I correct it so that I can play this? Any help would be appreciated.

The Fifth Horseman
27-11-2006, 03:57 PM
Did the one giving an error have a "bandage" icon?
What Windows version are you running?
Got all the updates?

Guest
27-11-2006, 04:31 PM
I am running Windows XP. I'm not sure about the updates, I got the game directly from the site here by clicking 'get it' and following through w/ the download. as for the error msg what it said exactly was:

"X-Com: UFO Defence Gold Edition has encountered a problem and needs to close. We are sorry for the inconvenience.

If you where in the middle of something, the information you were working on might be lost.

(the rest was about the option to send a error report or not, whether this could be considered a 'bandage or not idk, the only image shown i'm assuming was that of the game itself, looked like a streatched out pale face over a dark purple, or faded black backround)"

Guest
27-11-2006, 04:33 PM
also the application I am activating when in WinZip that results in this error is titled: UFO Defence.exe

bruno
27-11-2006, 11:41 PM
<div class='quotetop'>QUOTE(Guest @ Nov 27 2006, 07:31 PM) 268941</div>
I am running Windows XP. I'm not sure about the updates, I got the game directly from the site here by clicking 'get it' and following through w/ the download. as for the error msg what it said exactly was:

"X-Com: UFO Defence Gold Edition has encountered a problem and needs to close. We are sorry for the inconvenience.

If you where in the middle of something, the information you were working on might be lost.

(the rest was about the option to send a error report or not, whether this could be considered a 'bandage or not idk, the only image shown i'm assuming was that of the game itself, looked like a streatched out pale face over a dark purple, or faded black backround)"
[/b]
Donwload now, it´s working :ok:

Guest
28-11-2006, 12:04 AM
I just tried again, downloaded 2nd time from site. Opened w/ WinZip, clicked on 'UFO Defense.exe'

from there as before the screen went blank and once again I go the error msg. i'm starting to think i'm doing something wrong. especially since Bruno mentioned the current download should work. Anyone have any idea? btw, thnx for the help so far.

Guest
28-11-2006, 12:18 AM
if there is anyway I can post a image on this forum showing the pg i'm getting, if that would help let me know and i'll do so, I have a screen shot already, have tried already to bring it directly to the sight through imageshack, and putting a link up going to the image, nothing happened on either occassion.

Japo
28-11-2006, 12:50 AM
<div class='quotetop'>QUOTE(Guest @ Nov 28 2006, 02:18 AM) 268996</div>if there is anyway I can post a image on this forum showing the pg i'm getting, if that would help let me know and i'll do so, I have a screen shot already, have tried already to bring it directly to the sight through imageshack, and putting a link up going to the image, nothing happened on either occassion.[/b]
You can use BB code, and there's a button in the post editor to add web images, or you can attach files from your hard drive. At least you can if you're registered, not sure if you can as a guest.

Guest
28-11-2006, 12:56 AM
don't think i can if not signed in... can't seem to get to this thread either when signed in 'nightfire'... LOL, i really am flat out horrible at this tech. stuff....

Guest_Mark_*
28-11-2006, 02:34 PM
The UFO.exe is the one that works for my XP.

Japo
28-11-2006, 06:04 PM
<div class='quotetop'>QUOTE(Guest @ Nov 28 2006, 02:56 AM) 269004</div>don't think i can if not signed in... can't seem to get to this thread either when signed in 'nightfire'... LOL, i really am flat out horrible at this tech. stuff....[/b]
Well if you've got it in Imageshack just post the URL and everybody will be able to see it albeit indirectly.

Guest
29-11-2006, 01:23 AM
ok... i am honostly really confused now, I try to post the link and nothing happens, a blank screen comes up on these forums for me when I copy/paste, trying to type it up myself now, see if it works... :angry:

http://img183.imageshack.us/img183/3330/ufott1.png

Guest
29-11-2006, 01:23 AM
there are as u probaly figured now spaces in the address, same thing kept happening to me when I put the actual link in now matter what method I used so I did that to get around what ever was stopping me.

The Fifth Horseman
29-11-2006, 12:05 PM
What was stopping you was the automatic anti-bot script we've got on the forum after some massed bot attacks.

Next time just use the [IMG] tags. I've edited your post to contain the image.

Guest
30-11-2006, 12:38 AM
oic, i'll remember that in the future. thnx, the fifth horseman (seriously ur name reminds me of a metallica song :) )

does this shed any light on the subject? The picture regarding my error that is. sry if im being a pain here.

The Fifth Horseman
30-11-2006, 09:08 AM
Try running the game in a Compatibility Mode. Right-click on the executable, [PROPERTIES], [COMPATIBILITY]. Choose Windows 95, then tick the boxes for running in 640x480 resolution and in 256 colors.
Does this work?

What version of Windows XP are you using, and did you patch it with the Service Packs? This might have something to do with the issue.

Carcaroth
01-12-2006, 11:28 PM
<div class='quotetop'>QUOTE(Anonymous @ Jun 2 2004, 03:53 AM) 2663</div>
It's not a new game, it's a remake of X-Com1 by fans all around the world. Most of them a full-time software engineers or full-time engineering Uni students.

Work is still underway, but the graphics are breathtaking. Just looking at the geoscope (the earth) you can see extreme 3D mountiain ridges interacting with the lighting effects, the weather changes and clouds, the bright lights of major cities at night ............

wanna see the clouds?
http://www.projectxenocide.com/images/artgeo10-800.jpg
or the lights?
http://www.projectxenocide.com/images/artgeo2-800.jpg
or a movie clip of gameplay?
http://www.projectxenocide.com/videos/xeno...0.4-640x480.wmv (http://www.projectxenocide.com/videos/xenocide-0.0.4-640x480.wmv)
[/b]

Does anyone have any news about this project? Or about the site or about anything related?

Guest
02-12-2006, 10:20 AM
Sorry guys, can someone tell me whats about that "Y axis" problem? When I try to raid a base, after the briefing screen, an information comes out: "Couldn`t fit Y axis" and I can`t play cause major parts (rooms) of the base (these includes 2nd stage on Cydonia) are bugged, I can`t enter them, and they look... <tries to find a word> Well, they simply look bugged :(

This is a problem, cause I love this game (2nd part even more :sneaky: ) and I can`t play it. Do You have any ideas what to do? I`d be very grateful :)

Cheers!

velik_m
02-12-2006, 04:53 PM
<div class='quotetop'>QUOTE(Carcaroth @ Dec 2 2006, 01:28 AM) 269734</div>

Does anyone have any news about this project? Or about the site or about anything related?
[/b]

http://www.projectxenocide.com/ <_<

Carcaroth
02-12-2006, 06:36 PM
<div class='quotetop'>QUOTE(velik_m @ Dec 2 2006, 05:53 PM) 269846</div>
<div class='quotetop'>QUOTE(Carcaroth @ Dec 2 2006, 01:28 AM) 269734

Does anyone have any news about this project? Or about the site or about anything related?
[/b]

http://www.projectxenocide.com/ <_<
[/b][/quote]

I swear this was not working yesterday! :blink:

Guest
03-12-2006, 03:37 AM
I can play the game just fine but it won't let me install it permanetly onto my computer. I have to play it through the zip file. How can I install it onto my computer cos I in the zip file I can't sae any games

Carcaroth
03-12-2006, 10:19 AM
I never had any problem playing it in XP. It always worked just fine here. What happens when you try to install it?

Guest
03-12-2006, 11:15 AM
Is there a way to play this in a window? :)

Carcaroth
03-12-2006, 12:58 PM
I always play it in full screen. Never seen it working in a window.

Shoelip
03-12-2006, 01:30 PM
Wow, so this is what all the hub bub is about. Love this game, but I've been having a weird problem and I don't want to go threw 181 pages to see if it's been mentioned already. Whenever I finish researching any live alien except for soldiers the game gives me a random bit of new information in the ufopedia and then when I click OK it crashes. Anyone else had this or know how to fix it?

Also, time goes really fast on the Geoscape, like two minutes per second in 5 second mode.

Carcaroth
03-12-2006, 03:00 PM
About the time thing I have no idea, but about the crash, it happened to me. And what worked for me was a really weird solution: I run DosBox before running the game, and then when I run the game it doesn't crash anymore.

Guest
03-12-2006, 08:24 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Nov 30 2006, 10:08 AM) 269387</div>
Try running the game in a Compatibility Mode. Right-click on the executable, [PROPERTIES], [COMPATIBILITY]. Choose Windows 95, then tick the boxes for running in 640x480 resolution and in 256 colors.
Does this work?

What version of Windows XP are you using, and did you patch it with the Service Packs? This might have something to do with the issue.
[/b]


alright... thnx for the help but i'm thinking now i'll go for something a little easier to get working.

Shoelip
03-12-2006, 11:36 PM
<div class='quotetop'>QUOTE(Carcaroth @ Dec 3 2006, 06:00 AM) 270034</div>
About the time thing I have no idea, but about the crash, it happened to me. And what worked for me was a really weird solution: I run DosBox before running the game, and then when I run the game it doesn't crash anymore.
[/b]

Wait, you mean, run DB, but don't use it to run the game? Cause I tried using DB to run the game and it says it can't run in dos mode.

Carcaroth
03-12-2006, 11:43 PM
Exactly. I run it, and right after i close it to run UFO through Windows. I know it's bizarre, but it works for me.

Shoelip
04-12-2006, 01:41 AM
<div class='quotetop'>QUOTE(Carcaroth @ Dec 3 2006, 02:43 PM) 270099</div>
Exactly. I run it, and right after i close it to run UFO through Windows. I know it's bizarre, but it works for me.
[/b]


Wow, there's no way that should work but whatever, its not like I've got anything to lose.


EDIT: Holy totally illogical solution, Batman! It worked!

The Fifth Horseman
04-12-2006, 11:23 AM
<div class='quotetop'>QUOTE(Guest @ Dec 3 2006, 05:37 AM) 269931</div>I can play the game just fine but it won't let me install it permanetly onto my computer. I have to play it through the zip file. How can I install it onto my computer cos I in the zip file I can't sae any games[/b]
Unpack it. Doesn't take an Einstein to figure that one out.

Guest
05-12-2006, 09:52 AM
hi, i just donwloaded ufo an until the fight against aliens it is scrolling too fast , what can I do to slow down the scroll ?

TheChosen
05-12-2006, 11:11 AM
Click the '?' button. You can set the scrolling speed from there.

Guest
05-12-2006, 11:24 AM
hehe, nice. big thanks, bye

Carcaroth
06-12-2006, 10:05 PM
<div class='quotetop'>QUOTE(Shoelip @ Dec 4 2006, 02:41 AM) 270113</div>
<div class='quotetop'>QUOTE(Carcaroth @ Dec 3 2006, 02:43 PM) 270099
Exactly. I run it, and right after i close it to run UFO through Windows. I know it's bizarre, but it works for me.
[/b]


Wow, there's no way that should work but whatever, its not like I've got anything to lose.


EDIT: Holy totally illogical solution, Batman! It worked!
[/b][/quote]

Well, I told it made no sense, but it works. =)

laiocfar
07-12-2006, 10:11 PM
Are you seeing the matrix?

Carcaroth
07-12-2006, 10:38 PM
What is the Matrix?

StormTheGates
08-12-2006, 12:05 AM
<div class='quotetop'>QUOTE(Guest @ Dec 5 2006, 10:52 AM) 270356</div>
hi, i just donwloaded ufo an until the fight against aliens it is scrolling too fast , what can I do to slow down the scroll ?
[/b]

Run in DOS box?

Or use CPUKiller or Turbo to lower the speed of your computer to match an older computer.

laiocfar
08-12-2006, 09:08 PM
select to change scroll speed from the option menu (its the one of the "?" sign).

Shoelip
09-12-2006, 04:00 AM
<div class='quotetop'>QUOTE(StormTheGates @ Dec 7 2006, 03:05 PM) 270771</div>
<div class='quotetop'>QUOTE(Guest @ Dec 5 2006, 10:52 AM) 270356
hi, i just donwloaded ufo an until the fight against aliens it is scrolling too fast , what can I do to slow down the scroll ?
[/b]

Run in DOS box?

Or use CPUKiller or Turbo to lower the speed of your computer to match an older computer.
[/b][/quote]

It doesn't work with DosBox. I tried it just to make sure. It would be nice to find a way to slow it down though. I tried turbo but I have an Athlon XP and it only says it's compatible with pentiums. It didn't seem to work.

another_guest
09-12-2006, 09:30 AM
It seems you've downloaded the windows version of UFO then? I believe the DOS version is also available here at Abandonia, that one works fine through Dosbox...

Weird though that Turbo didn't work, I used to have an Athlon XP and I think it worked ok for me... What % did you set it on? I've had before that setting Turbo for example to 70% would nearly not slow down a game, whereas 65% was just perfect --> try finetuning the slowdown % first before you can be sure that it doesn't work.

Shoelip
09-12-2006, 12:25 PM
I have no trouble running it in windows, it's just too fast in the geoscape. I tried turbo at 50% and didn't see any difference.

Guest_sam_*
12-12-2006, 11:42 PM
I installed the game and used the XCOMUTIL patch which fixed the garbled video, but now I get this annoying blinking thing when I am playing. Has anyone seen this before or know how to fix it???

:wallbash:

Morker
13-12-2006, 12:34 AM
Hey guys,

discovered abandonia just two days ago and since then I am reliving my childhood and youth again. Great site! Have some proplems with running Ufo though. The Dos-Version does not run at all (with Dosbox) and the Windows version runs perfect until it should switch to a battlefield. Then I instantly get kicked from the game and a error msg appears. I tried to run it in combability mode for Win95, as suggested earlier, which gave me sound but no improvement about the situation when it is getting to the battlefield. Oh by the way, this only counts for the ufo.exe, the ufodefense.exe gives me some graphic errors
I have Windows XP and I have no idea what services packs I have.... I just dl it from the side, unpacked it and tried to run it. I have to install a patch or something just let me know.
Would be nice if you could give me any help, I´m playing Wing Commander until then... ;)

Regards
Morker

Guest
13-12-2006, 01:21 AM
i have this problem with ufo enemy unknown... i saved the game two mounts before the ufos attacked my base (note this is the 1st time they attacked my base) and ever time it happens where they atk the game stops responding an i have to end task :wallbash: and i need a fix or a vrison that wont do it

Carcaroth
14-12-2006, 01:00 AM
You guys should try my illogical solution that is in this same post, few pages behind. Look for it.

Halo
14-12-2006, 10:10 AM
This is one of the most addicting games ever! I actually skipped studying for an exam the other night so I could play more UFO :D

Sorry, but I didn't read the whole thread.. The problem is GeoScape plays way too fast in the Win version and I swear I just cannot get this game running with DosBox. Apparently there are some programs for just slowing the game down? Where can I find one of these?

another_guest
14-12-2006, 02:41 PM
It's quite normal that the windows version won't run in Dosbox...

Have you tried slowdown utilities like Turbo? Run one of those in parallel with the game and see if that helps.

Halo
14-12-2006, 03:42 PM
<div class='quotetop'>QUOTE(another_guest @ Dec 14 2006, 05:41 PM) 271702</div>
It's quite normal that the windows version won't run in Dosbox...

Have you tried slowdown utilities like Turbo? Run one of those in parallel with the game and see if that helps.
[/b]

Heh, meant to say that I can't get the DOS version to work with DosBox.. Where can I find this Turbo?

another_guest
15-12-2006, 07:46 AM
You can find Turbo and other slowdown utilities at

http://www.tawmis.com/collector/Utilities/...nUtilities.html (http://www.tawmis.com/collector/Utilities/SlowdownUtilities.html)

But the Dos version should work under Dosbox, plenty of people including me have already done so. You can always download D-Fend (just google for it) as a front end to Dosbox, makes adjusting settings a lot easier...

southwolf
15-12-2006, 01:38 PM
This is overdoing it gosh one game with so many posts??

Morker
15-12-2006, 02:01 PM
Hey guys,

sry, wasn´t able to make it run yet. The illogical solution, though quite fascinating idea, didn´t work. (you mean just open DosBox... close it again, run Ufo immedietly right?)
Still there is no way to get onto the battlefield, for then the game chrashes.
And still I also found no way to start the game in Dosbox. The screen just turns black when I start Ufodos by "go" and does not react to any other commands. But would prefer to run it in Windows anyway.
:sos: :sos: :sos:

I would love to toast some alien. Can anybody help me? By the way I have no problems with other games. Railroad Tycoon, Wing Commander or Master of Magic are running perfectly....

Regards
Morker

Carcaroth
15-12-2006, 11:20 PM
<div class='quotetop'>QUOTE(Morker @ Dec 15 2006, 03:01 PM) 271774</div>

sry, wasn´t able to make it run yet. The illogical solution, though quite fascinating idea, didn´t work. (you mean just open DosBox... close it again, run Ufo immedietly right?)

[/b]

Yeah, man. It's a shame it didn't work. Sorry.

probo
16-12-2006, 12:40 PM
Hi, im running the windows version of the game and I get a severely "wide" screen in the game. With wide I mean the game is cramped into something similar to widescreen movies with black on the top and bottom, but its extremely much black or blank space on the top and bottom. The real gamescreen is actually only about 30% of my screen now everything looks extremely wide!

It obviously sucks and I wonder if there is any fix for it.

Shoelip
16-12-2006, 02:59 PM
<div class='quotetop'>QUOTE(probo @ Dec 16 2006, 03:40 AM) 271848</div>
Hi, im running the windows version of the game and I get a severely "wide" screen in the game. With wide I mean the game is cramped into something similar to widescreen movies with black on the top and bottom, but its extremely much black or blank space on the top and bottom. The real gamescreen is actually only about 30% of my screen now everything looks extremely wide!

It obviously sucks and I wonder if there is any fix for it.
[/b]


Did you try adjusting your monitor's vertical size?

Can't think of anything else.

ash man
16-12-2006, 06:04 PM
try ufocd.exe

Snake_Plissken
17-12-2006, 01:34 AM
What can I say, excellent... everything. I can tell you, I played all the parts, but this one specially woke my interest on aliens. I've read all of Daniken books soon after. :) A masterpiece!

Nick Skylifter
17-12-2006, 11:45 AM
I have the crashing problem, too, and the annoying bit is that if it crashes at some point, it will always crash at that point again. Running DOSBox did not seem to solve the problem, instead it just made the game have weird colours.

Any ideas what I can do? I´d really love to play this wonderful game, but I rarely get further than a few hours into the game (ie, maybe 5 or 6 actual fights) before it crashes.

Guest_Grim_*
17-12-2006, 12:53 PM
I have problems playing the Windows version in two different computers. Both computers WinXP SP2, but the the problems are totally different. On the first computer, game crashes when I'm trying to involve in ground combat.

On the second computer, my keyboard doesn't work properly. The game starts ok, but when I try to name my HQ, nothing happens, the keyboard doesn't work. I usually have to reset my computer, because I can't exit the game normally. If I try to activate Windows by pressing e.g. ctrl-alt-del or ctrl-esc, the desktop flashes for a second, but it doesn't jump to Windows. Any solution?

laiocfar
21-12-2006, 12:20 AM
About keyboar, its a totally new problem check the keyboard settings and language.
About random crashing. saving often is the only way to avoid it.

Zeng Zicong
22-12-2006, 03:30 AM
Is there anyway to play this game in a higher resolution.

The Fifth Horseman
22-12-2006, 02:07 PM
Nope.
However, if you run it in DosBox, you can use scalers and DirectDraw output mode, which improves the graphics a bit.

Guest
23-12-2006, 06:55 AM
Is there anyway to play this game in a higher resolution?

oxi
26-12-2006, 01:02 PM
<div class='quotetop'>QUOTE(Guest @ Dec 23 2006, 08:55 AM) 272418</div>
Is there anyway to play this game in a higher resolution?
[/b]

Read the above post.

Oh, and hi everybody! Long time gamer, first time poster. :)

Noticed some people have been asking about the promotion system without getting a very clear answer. I have the manual here to make it clear to eveyone:

"Rookie - each new recruit begins at this level

Squaddie - in order to be promoted to squaddie a rookie must have had some combat experience (cowering in the back of a skyranger doesn't count!)

Sergeant - there is one sergeant per 5 soldiers. If a position is vacant the best available squaddie is promoted

Captain - there is one captian per 11 soldiers.

Colonel - there is one colonel per 23 soldiers.

Commander - Only one, and with atleast 30 soldiers. "

Oh yeah, i've read every page. You guys have covered pretty much every thing. Was planning on giving out tips and tricks, but you guys know everything I know, so no need for that :)

Ah, good luck with your alien hunting!

laiocfar
30-12-2006, 01:48 AM
Oh, and hi everybody! Long time gamer, first time poster. :)

Noticed some people have been asking about the promotion system without getting a very clear answer. I have the manual here to make it clear to eveyone:

"Rookie - each new recruit begins at this level

Squaddie - in order to be promoted to squaddie a rookie must have had some combat experience (cowering in the back of a skyranger doesn't count!)

Sergeant - there is one sergeant per 5 soldiers. If a position is vacant the best available squaddie is promoted

Captain - there is one captian per 11 soldiers.

Colonel - there is one colonel per 23 soldiers.

Commander - Only one, and with atleast 30 soldiers. "

Oh yeah, i've read every page. You guys have covered pretty much every thing. Was planning on giving out tips and tricks, but you guys know everything I know, so no need for that :)

Ah, good luck with your alien hunting!
[/b]

Hi, nice post but the question is about who gets promoted when the post is avaible. Also the manual got some mistakes like for example covering in the back of skyranger counts as combat experience; its true that you need to get an squaddie at least 3 missions without moving the trooper, and you can get into squaddie in first mission if you manage to kill an alien with him.

tamahck
02-01-2007, 09:41 PM
well... this is my first post... i try play Ufo Enemy Unknown since 2 weeks (i think this is the BEST game i ever played) ... i played the xcom game that we can download here.. but there are too many bugs in windows version...

for example:
- 255 cap of scientist and tecnics...
- when i have tecnics that dont work dont help in building time..
- etc..etc...

i remember the version with all bug fixed (maybe the first patch, 1.2, fix them, but i dont remember..) .. but it was my dos version.. but with it i have many problems in graphics and in sound that i dont have in windows version...

i read a lot of posts.. topic.. guide.. i search patch.. i try f0dder... i try all i cant.. and know i need help!

plz.. can anyone of you post a little guide (with link where i can download the game and all the patch) so i can easily install all and re-try this beautiful game? plz plz plz.... only few words.. link of game, patch and how to install it.. for windows plz... to many problem running dos version.. if i cant play windows version without bug.. well... tell me all about dos version :ok:

:wallbash: plz plz plz :wallbash:
i am desperate... :sos: :sos:

tamahck
02-01-2007, 09:43 PM
always me... :w00t:

PS: sorry for my bad english :bleh:
i am italian and dont speak so well english :kosta: hoping to be exaustive the same :max:

The Fifth Horseman
04-01-2007, 02:03 PM
- 255 cap of scientist and tecnics...[/b]
I don't see how this is a problem at all.

- when i have tecnics that dont work dont help in building time..[/b]
Technicians do not affect the build time of base facilities. If you mean workshop production, you need to remember that you need to assign the technicians to the project first!

- etc..etc...[/b]
Please elaborate.

DudeWhoLovesXcomButCantGetItToWo
04-01-2007, 02:49 PM
<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 06:52 PM) 263893</div>
<div class='quotetop'>QUOTE(Hypersniper @ Oct 26 2006, 11:53 PM) 263753
<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 07:49 AM) 263717
I'm having the issue with the mouse scrolling way too fast in the battlescape. I downloaded the windows version from here. I tried using Turbo (set it to 1%) and I adjusted the ingame scroll speed. I adjusted my mouse speed from windows and nothing slows it down even the slightest.
I tried to get the DOS version but.. what file is supposed to run it? I tried running most of them and the closest I got was a black screen with the title bar switching between geoscape.exe and battlescape.exe every few seconds. I was using DOSBox to run it.
[/b]

Sounds like you are using the ufo defence.exe. Don't, use the exe that looks like a yellow sun.
[/b][/quote]

If you're referring to the windows version, neither executable, ufodefence.exe or ufo.exe (Yellow sun) does anything different so far as starting a new game and getting to a battlescape to test scroll speed. Nor is the scroll speed any different.

On the DOS version I have all these choices:
dos4gw.exe; Nothing
intro.exe; Nothing
setup.exe; Nothing
done.com; Displays splash screen of a complete installation exits to DOS instantly
go.com; Black screen; DOSBox title bar switches between geoscape and tactical
noway.com; Displays splash screen of a installation "You need to specify the DRIVE and DIRECTORY [...]"
welcome.com; Displays splash screen of a installation "Please wait. Initialising ...." exits immediatly to DOS
cdsetup.bat; Sound config
full.bat; Black screen; DOSBox title bar switches between geoscape and tactical
install.bat ; Displays splash screen of a complete installation waits for keypress to return to DOS
small.bat; Black screen; DOSBox title bar switches between geoscape and tactical only much, much faster
ufocd.bat; Nothing

install c:\xcom actually does create a folder called xcom with the proper folders but only cdsetup.bat, dos4gw.exe, intro.exe, setup.exe, ufoc.d and ufocd.bat all of which do nothing.
[/b][/quote]

Same problem here. It runs too fast in windows mode, the slowdown utilities don't work, and I can't get the DOS version to run in DOSBOX. Anyone know which executable to run for the DOS version?

tamahck
04-01-2007, 04:07 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 4 2007, 03:03 PM) 273270</div>
- 255 cap of scientist and tecnics...[/b]
I don't see how this is a problem at all.
[/b]

in dos version there is a patch that u can have without any problem 300/350 or 400 scientist and technicians.
it is really usefull have a base with 400 technicians! u can product laser cannon (that are the best production in make money, if I remember good, in few time and have a lot of money :bleh: .. and u can product avenger in little time, really usefull too, having elerium :w00t: !)

<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 4 2007, 03:03 PM) 273270</div>
- when i have tecnics that dont work dont help in building time..[/b]
Technicians do not affect the build time of base facilities. If you mean workshop production, you need to remember that you need to assign the technicians to the project first!
[/b]

in the same version i had, technicians, that aren't worked in any project, affect the build time of base facilities! they help in production of hangar, radar and all the facilities of the base reducting the time to wait! with 100 or 200 tecnics u can have piece of base in something like half time!
it is very good have a workshop in 15 days and not in 32... and i think it's right this behavior! if i dont assign a project for tecnics i pay them for nothing <_<

another "bug" is that if i start 2 same research project in 2 different base (i usually start all the research with 0 scientists to have all project in the first list) when i finish a research in a base in the other base remain the research project (also if i dont start to put scientists in the project). so i can remove the project only if i research it another time!

in the dos version i had when i finish a research in a base all the same research in other bases will remove automatically!

hoping u all understand me :blink:

if i remember or find others bugs i write u!

plz help me if u can :sos:

laiocfar
06-01-2007, 02:45 AM
And you call it bugs? Bugs are when your research stops coz the game dont loaded zorbita to research projects, or when the enemy spot you via an angle in a wall or when you cant capture aliens xoz they become invisible in the floor or when the tactical game hangs and after several minutes gives you the last mission outcome.

tamahck
07-01-2007, 08:22 PM
<div class='quotetop'>QUOTE(laiocfar @ Jan 6 2007, 03:45 AM) 273527</div>
And you call it bugs? Bugs are when your research stops coz the game dont loaded zorbita to research projects, or when the enemy spot you via an angle in a wall or when you cant capture aliens xoz they become invisible in the floor or when the tactical game hangs and after several minutes gives you the last mission outcome.
[/b]

probably I have mistaken the term… call them implementations of UFO. i think they are so much interesting and i prefer play with them!!
if u prefer not call them bugs i dont have problems... all bugs i had i have resolved with backup of saved files and removing always the flags of "only reading" of a file (when any of these problems happens to me)!
can you help me the same?

if anyone of you have bugs.. try DosBox with Dos version of the game.. or try the windows version (I use it and is more stable).. try with any patch.. 1.2 and 1.4 for sound (there are a lots of version for Dos).. for the windows version i have found xcomut96 (it's the 9.60 version of an usefull utilities).. i think is a nice pack including many bugs-fix (and much more).
also f0dder is nice.... (i use it only with a particular pack includes in xcomut96... the other release i can't use because appears "Ufo version not accepted" and really dunno why)... also "turbo" patch is nice if u have problem with the speed of the game... other solutions i dont have :)
maybe in the site of xcomut96 i view a little guide to correct the source code of Ufo.. but i'm not sure if it was that site...

tamahck
07-01-2007, 08:27 PM
<div class='quotetop'>QUOTE(DudeWhoLovesXcomButCantGetItToWo @ Jan 4 2007, 03:49 PM) 273283</div>
Same problem here. It runs too fast in windows mode, the slowdown utilities don't work, and I can't get the DOS version to run in DOSBOX. Anyone know which executable to run for the DOS version?
[/b]

I have Dos version of the game too..... and i can send to u or, probably better, re-send you on a link to download it.. i will register my-self now on abandonia :) too much unregistered post for me :)

tamahck
07-01-2007, 08:38 PM
OK :) I am here :)
I have registered myself :) free for PM and for all :kosta: :brain:

Guest
09-01-2007, 08:48 PM
Well guys - found your site one week ago and had some great time with all "my" old games - THX for that. But now I have a little problem - with UFO :(

1. Downloaded Windows-Version - can't play because my precious 2005'er hardware isn't able to display it. All I get after starting the game is black screen with a message on my monitor: "incompatible modus" (OK, I'm from Germany, so the exact message is "Modus wird nicht unterstützt")

2. Downloaded Dos-Version - can't play because after starting the game with DosBox i see another black screen. The program switches between "geoscape" and "tactical" all the time... that error was reported above but I found no solution within this thread.


Oh, I downloaded the files and unzipped them - nothing else. I'm using WinXP and DosBox 0.65.
Can someone help me?

The Fifth Horseman
10-01-2007, 10:05 AM
To solve no.1: Use a CRT monitor to play the game. That seems to work for most people.

styer27
01-02-2007, 05:00 AM
Here are some questions for the vets of the game ..

1. Does any attribute help to aviod reactive fire from enemy aliens, i notice my commanders and colnols seem to get shot at less than the rookies, could this be from a higher TU attribute or maybe a higher reaction rating?

2. When viewing the stats for the fusion ball launcher for the craft, i notice the accuracy rating is more than 100% yet they still miss, what range is this rating based on?

3. Does blasting alien crafts down with smaller weapons (cannon, stingray missiles) increase the chances for the craft to be intact on arrival, therfore providing greater chance for elerium, or is the status of the craft detirmined randomly on crashlanding, regardless of weapon used?

4. I notice that smaller craft shot down by the Avenger seem to be destroyed more often than craft shot down by firestorm or interceptors even when using the same 2 plasma cannons, does the avenger have a higher kill rating than other craft even when using same weaponry?

5. During a base attack by aliens, i find sometimes the only weapons i can use are laser pistols and rifles, but when i go to the stores, all my plasma weapons are there on the ground, does laser weapons prioritise over plasma weapons, and if so, is there any other way to aviod this apart from getting rid of all my laser weapons?

6. Is there any way to raise the reactions attribute? i never seem to get this upgraded.

7. Does building a base in snow or mountainous areas decrease the aliens chances of finding your base?

8. Does shooting down craft into water incur the same penalty as leaving an alien craft crashed on the ground, or is it treated as a destroyed craft?

9. Is it possible to tell exactly WHEN the aliens find the location of your base? what range must the craft be in to actually see the base with or without a mindsheild? and, if the alien craft on a retaliation mission is shot down before returning to base, are the aliens still informed?

10. I noticed that aliens can mind control a soldier multiple turns in a row, even when it seems they dont have a visual sighting, yet i can mind control an alien for only one turn, then i have to sight him again to control him again, any way to work around this apart from placing scouts everywhere?

11. Do mutants have a weakness against armour peircing shells?

Im also interested to know who has been the quickest to complete the game on the hardest difficulty level, ive done it in 6 months with only one base, maybe we should start up a compitition and get the winner to provide his savegame as proof.

permeant
01-02-2007, 06:47 AM
I am running DosBox 0.65 on my powerbook G4 (mac). I've downloaded the DOS version of xcom from this site, but I can't get it running. I'm having the same sort of geoscape/tactical flipping problem, at best.

Can anyone please post line-by line instructions on how to run this game? :wallbash:

I have been craving some xcom for so long, and it's excruciating to be hung up here!

thanks! permeant

The Fifth Horseman
01-02-2007, 11:18 AM
<div class='quotetop'>QUOTE(styer27 @ Feb 1 2007, 07:00 AM) 277410</div>Here are some questions for the vets of the game ..

1. Does any attribute help to aviod reactive fire from enemy aliens, i notice my commanders and colnols seem to get shot at less than the rookies, could this be from a higher TU attribute or maybe a higher reaction rating?

2. When viewing the stats for the fusion ball launcher for the craft, i notice the accuracy rating is more than 100% yet they still miss, what range is this rating based on?

3. Does blasting alien crafts down with smaller weapons (cannon, stingray missiles) increase the chances for the craft to be intact on arrival, therfore providing greater chance for elerium, or is the status of the craft detirmined randomly on crashlanding, regardless of weapon used?

4. I notice that smaller craft shot down by the Avenger seem to be destroyed more often than craft shot down by firestorm or interceptors even when using the same 2 plasma cannons, does the avenger have a higher kill rating than other craft even when using same weaponry?

5. During a base attack by aliens, i find sometimes the only weapons i can use are laser pistols and rifles, but when i go to the stores, all my plasma weapons are there on the ground, does laser weapons prioritise over plasma weapons, and if so, is there any other way to aviod this apart from getting rid of all my laser weapons?

6. Is there any way to raise the reactions attribute? i never seem to get this upgraded.

7. Does building a base in snow or mountainous areas decrease the aliens chances of finding your base?

8. Does shooting down craft into water incur the same penalty as leaving an alien craft crashed on the ground, or is it treated as a destroyed craft?

9. Is it possible to tell exactly WHEN the aliens find the location of your base? what range must the craft be in to actually see the base with or without a mindsheild? and, if the alien craft on a retaliation mission is shot down before returning to base, are the aliens still informed?

10. I noticed that aliens can mind control a soldier multiple turns in a row, even when it seems they dont have a visual sighting, yet i can mind control an alien for only one turn, then i have to sight him again to control him again, any way to work around this apart from placing scouts everywhere?

11. Do mutants have a weakness against armour peircing shells?[/b]
1. Think so.
2. It is possible that there are some modifiers the game applies to the accuracy ratings when calculating hits. So it may miss but it doesn't do it as often as a weapon with lower acc.
3. From what I remember, there appears to be some difference, but it's more or less negligible.
4. Peculiar, but not impossible.
5. That's the infamous "80 item cap" in action. No way around it that I know of.
7. Does sticking your head in a sand make you any less of a target? ^_^
8. Given the way this game works, I'm pretty sure it's treated as destroyed.
9.a) When they start attacking it.
9.b) I don't think it's based on actual exact range.
9.c) Definitely.
10. They have to have a visual sighting, otherwise you'd be totally screwed in every mission against Ethereals.
11. Zombies, you mean? They wear no armor. If you mean Mutons, that seems to be what the UFOpedia implies.

<div class='quotetop'>QUOTE(styer27 @ Feb 1 2007, 07:00 AM) 277410</div>Im also interested to know who has been the quickest to complete the game on the hardest difficulty level, ive done it in 6 months with only one base, maybe we should start up a compitition and get the winner to provide his savegame as proof.[/b]
There's a bunch of UFO maniacs around - feel free to post about it and start a ccorresponding thread in "Forum Games". :ok:

<div class='quotetop'>QUOTE(permeant @ Feb 1 2007, 08:47 AM) 277415</div>
I am running DosBox 0.65 on my powerbook G4 (mac). I've downloaded the DOS version of xcom from this site, but I can't get it running. I'm having the same sort of geoscape/tactical flipping problem, at best.

Can anyone please post line-by line instructions on how to run this game? :wallbash:

I have been craving some xcom for so long, and it's excruciating to be hung up here!

thanks! permeant
[/b]
Without knowing what you have exactly done and what specifically is the problem, we cannot help you.
Until you post more detailed information about your problem, I can only refer you to this FAQ (http://dosbox.sourceforge.net/wiki/index.php?page=Basic+Setup+and+Installation+of+Dos Box).

Please post a more detailed description of your problem including any and all error messages you encountered.

Japo
01-02-2007, 12:32 PM
My two cents... :tomato:
I guess so, but in my experience you can't possibly walk into an alien's line of sigh withuot getting shot, no matter your soldier's reaction rating.
Each combination of weapon and shot (snap, auto, aimed, etc.) has an accuracy percentage as described in the UFOpaedia. If I remember right you must apply that percentage to the soldiers' accuracy rating and you'll get your base hit chance, which will display when you click on a weapon to select the shot. That figure is what you should pay attention to. (For example 90% [snap with heavy plasma] of 68% [a given soldier's accuracy] is 61%. A soldier's accuracy rating can be above 100 as high as 120 per cent.) I guess it could be modified because of distance, but when I had good marksmen so that their nett percentages were over 100 per cent for aimed or even snap shot, they hit even distant aliens without ever failing.
Different weapons may very well make a different, depending not on the weapon itself but on the excess damage done besides the damage necessary to take the UFO down. Al least the manual states that if you assault an UFO that has landed on its own instead of been taken down, you'll find more booty --and more aliens.
I thought it should depend on the weapon and your attack stance (cautious, standard, aggresive). Or maybe the damage you deal depends on the damage taken by your craft, and an Avenger is way sturdier than an Interceptor. Or maybe it depends on the craft itself as you say if you've observed it isolating other factors, I don't know.
Of course there's a limit you must respect, but you decide which items to carry. In the base go to "equip" the transport craft and decide what's in and what's out, you'll be told about the limit. Then when already on the battleground you'll of course get to decide what each soldier carries in each hand etc. It may be innate, look in the manual. (If you have so many doubts about advanced topics you really should check the manual.)
I don't think so, just build an hyperwave decoder and hunt down UFOs on Alien Retaliation missions as if your life depended on it --it does.
I'm pretty sure it's destroyed and the game tells you about it.
As I said just hunt down retaliating UFOs... I'm not sure at all but, as stupid as it may sound, I think that each retaliating UFO has to find you separately. This doesn't mean that it won't happen several times, I think they search around the areas where your craft have been active.
I think it is for them just like it is for your team. So they only need to know where your soldier is, but the alien with line of sight is not the only one who can mind attach him, all the rest can as well. Also they're pretty good at it and at figuring which of your soldiers is the mentally weakest.
Consult the UFOpaedia on which weapons are most effective against which aliens.

styer27
02-02-2007, 03:52 AM
Awsome guys thanks!

I think ive figured out the problem i was talking about in question 10, heres an example:

I was fighting a small craft, a large scout, full of etherals. I killed all enemys outside the ship and walked 2 men inside the 1st compartment after the main hatch, the one with the two doors, one left, one right, no aliens in sight, one of my men entered the next door, into the navigation room where en etheral was hiding, i shot at him but missed so was forced to end my turn. The etheral mind controlled my soldier who then walked back into the 1st compartment and shot my 2nd man, ok, thats all normal, enemy had los.
I had two more men hiding outside the main hatch and i would walk in, see my mind controlled soldier, then walk back out again, i did this so i didnt have to kill my soldier. But everytime i walked back out of the craft and ended my turn, the aliens would mind control the same soldier every turn, even though he was secluded in the 1st room by himself. Now you could say that the etheral was walking in, mind controling my man, then walking back into the navigation room, but i hear no doors opening or closing, so that wasnt the case. After about 5 turns i gained control of my soldier again who was still in the same room, i then searched and found the only etheral hiding in the engine room by himself. How on earth could he have possibly had los to my man from two rooms away?

My conclusion is this:
An enemy alien MUST have los to mind control a trooper, but unlike our troopers who mind control an alien then they dissapear next turn caus of no los, i think the aliens still see thier target for one turn after the initial mind control. This is hard to put into words. Lets say i mind control a sectoid and then walk him into a room where noone can see him, :ph34r: on the next turn he will dissapear for me, but if i was an etheral, i think i would still see him, no matter where he is.

Hope everyone understood that.

Someone else must have an example of something similar. If not, i guess im taking too many drugs :wallbash:

Japo
02-02-2007, 10:25 AM
That makes sense, as I said the aliens are pretty good at knowing where your soldiers are. More than once I got the impression that they knew withot having LOS but I didn't study any case as thoroughly as you.

So are you positive that it lasts only for one turn? You said that you spent 5 turns in retaking control of your soldier and the aliens didn't need to go into the same room at any time during those 5 turns. It may be a bug/design flaw, or maybe intentional to account for alien mind superiority, that LOS are recalculated for your turn but not for the aliens' turn, or stuff; so they would always get to mind attack any soldier who was mind attacked the previous turn. That would fit my experience.

The Fifth Horseman
02-02-2007, 01:47 PM
An enemy alien MUST have los to mind control a trooper, but unlike our troopers who mind control an alien then they dissapear next turn caus of no los, i think the aliens still see thier target for one turn after the initial mind control. This is hard to put into words. Lets say i mind control a sectoid and then walk him into a room where noone can see him, brain_ph34r.gif on the next turn he will dissapear for me, but if i was an etheral, i think i would still see him, no matter where he is.[/b]
Makes sense, actually.

Also, the LOS calculations are not perfect and bugs sometimes occur. The alien may have been calculated to have LOS to your soldier by accident.

permeant
03-02-2007, 10:33 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 1 2007, 04:18 AM) 277475</div>
<div class='quotetop'>QUOTE(permeant @ Feb 1 2007, 08:47 AM) 277415
I am running DosBox 0.65 on my powerbook G4 (mac). I've downloaded the DOS version of xcom from this site, but I can't get it running. I'm having the same sort of geoscape/tactical flipping problem, at best.

Can anyone please post line-by line instructions on how to run this game? :wallbash:

I have been craving some xcom for so long, and it's excruciating to be hung up here!

thanks! permeant
[/b]
Without knowing what you have exactly done and what specifically is the problem, we cannot help you.
Until you post more detailed information about your problem, I can only refer you to this FAQ (http://dosbox.sourceforge.net/wiki/index.php?page=Basic+Setup+and+Installation+of+Dos Box).

Please post a more detailed description of your problem including any and all error messages you encountered.
[/b][/quote]

I'm running Mac OS 10.4.8 on PBG4. I've installed DosBox 0.65 (Mac version), which seems to be up and running fine in a window. It shows its colorful ASCII spash screen, sets some sound parameters at the command line, and sits at Z:\>

I've downloaded the DOS version of X-Com from abandonia, and it sits uncompressed in a self-generated folder "xcom" on my desktop.

In DosBox:
Z:\> mount d /users/x/desktop/xcom -t cdrom
"MSCDEX: Mounted subdirectory: limited support. Drive D is mounted as CDRom."

Z:\> d:

directory listing shows:
17 files (368,701 bytes total)
25 directories

file names:
cdsetup.bat
done.com
dos4gw.exe
ds_sto~1
full.bat
go.com
install.bat
intr.o
intro.exe
noway.com
readme.txt
setup.exe
small.bat
sound.cfg
ufoc.d
ufocd.bat
welcome.com

(not clear to me which is the main executable... but seems to be go.com?)

D:\> go.com

... DosBox window goes black, then a moment later shows some colored stripes along the top, title bar reading: "DosBox 0.65, Cpu Cycles 3000, Frameskip 0, Program: GEOSCAPE"... a couple seconds later goes black again with title "...TACTICAL", then switches between the two every couple seconds, ad infinitum, hung.

Any help?
permeant

verek_22
03-02-2007, 11:08 PM
This game is really cool. I'll never stop liking it. :w00t:

permeant
04-02-2007, 12:55 AM
OK, so I got it figured out. Had to MOUNT a C: drive, "INSTALL.BAT C:", then edit the "c:\UFOCD.BAT" file to include my "d:" drive in place of the "%1", as CDSETUP didn't replace the variables as it was supposed to. And XCOM runs!

Only problem is, it's quite slow and choppy. My latest hour was spent trying to figure out how to press CTRL-F1 on my mac without it controlling the brightness, so I can load the keymapper, so that I can reassign the CTRL-F8 to another combination, because @$#@ CTRL-F8 opens up my mac menu bar instead of changing the FrameSkip's. bloody h---. (BTW, mac users, pressing like all the ctrl-option-command-fn buttons plus F1 does it)

So now we'll see if it's even worth playing, or too slow :blink:
-permeant

Japo
04-02-2007, 02:38 PM
You know that you can increase cycles pressing Ctrl+F12, do yo? (Can't help you with Mac issues.) 3,000 may be not enough.

HomerDOHSimpson
04-02-2007, 07:02 PM
In the dosbox folder is a .conf file you can edit the cycles dosbox start with.
You can also copy&paste and create a GAMENAME.conf file for every game and create a batch file to start with this file.

Here's my batch file for Ultima 8. (Ultima.bat)

C:\Programme\DOSBox-0.65\DOSBox -conf C:\Programme\DOSBox-0.65\Ultima8.conf Y:\DOSGAMES\Ultima8\u8.exe

1st part where dosbox is
2nd part (-conf) start game with specific conf file
3rd part where the exe of the game is


If this don't help. READ THE README.

The Fifth Horseman
05-02-2007, 12:03 PM
3000 cycles is way not enough for this game. Increase to around 10000 and see if that helps.

deki86
09-02-2007, 01:12 PM
Ciao a tutti!

vorrei sapere come si fa per promuovere i soldati, visto ke ho un colonello con oltre 100 uccisioni alle spalle e non riesce a d diventare comandante e altri soldati ke non riesckono a essere promossi, kome devo fare?

Mod-edit: Babelfish translation:
Hello to all! I would want to know like is made in order to promote the soldiers, approval ke I have a colonello with beyond 100 killings to the shoulders and it does not succeed in d becoming commander and other soldiers ke not riesckono to being promoted, kome I must make?[/b]

The Fifth Horseman
09-02-2007, 01:21 PM
First, please post in English. That way people around here can actually understand you.

Second, there are more requirements than just kills and mission score for your soldiers to advance. You also need to have a certain number of soldiers (I _think_ that was 30 for a commander) and there are also restrictions to how many soldiers can advance beyond Squaddie. These are based both on your soldiers' mission/kill ratings and on how many soldiers you have (so the players don't have a strike team built entirely of Sergeants or Captains).

Guest
14-02-2007, 05:19 PM
<div class='quotetop'>QUOTE(Nick Skylifter @ Dec 17 2006, 12:45 PM) 271906</div>
I have the crashing problem, too, and the annoying bit is that if it crashes at some point, it will always crash at that point again. Running DOSBox did not seem to solve the problem, instead it just made the game have weird colours.

Any ideas what I can do? I´d really love to play this wonderful game, but I rarely get further than a few hours into the game (ie, maybe 5 or 6 actual fights) before it crashes.
[/b]

I have the same problem :( i played a few days and now it always crashed at the same point. i saved seconds before and tried it many times .. no change :crybaby:

is there any solution?

I love the game, plz help

(sry for bad english -.-)

P.S. where can i get the dos version?

rob
15-02-2007, 01:58 AM
I got the windows versions from this site and it runs well but i have no music. Sound effects play fine just the musics missing anyway to fix it?

The Fifth Horseman
15-02-2007, 10:54 AM
<div class='quotetop'>QUOTE(Guest @ Feb 14 2007, 07:19 PM) 279244</div>P.S. where can i get the dos version?[/b]
http://www.abandonia.com/extras/UFO%20-%20...Unknown_DOS.zip (http://www.abandonia.com/extras/UFO%20-%20Enemy%20Unknown_DOS.zip)

Kuemmel
20-02-2007, 02:05 PM
Here are some answers from a relative vet of the game...
(I play the game at difficulty level 5). I simply play and
observe. I have no higher knowledge from the source or related.

1. No idea really. However, i am quite positive, that the
aliens have no chance of reaction fire to the instant
a soldier opens a door and steps through it.
2. Never bothered with FB. To little ammo. Plus there is
a bug: The instant a weapon runs out of ammo the plane
goes to maximal distance exceeding the maximum range
of the launcher. By the time the projectile reaches
the enemy craft the game seems to check this which
causses the last shot to miss 100%. Go to aggressive
Attack to avoid this (or use plasma guns).
3. I am quite positive that there is such a thing as
negative hit points for ufos. If your plane reduces
it to zero it will be found practically intact.
I base this on observation of the downing of medium
scouts. Is a scout downed by one single hit it seems
to be a given that the reactor remains intact.
If it takes two hits the UFO is destroyed most of the
times or at least badly damaged if found.
4. No idea.
5. The list of possible items on the floor (which includes
captured aliens and artefacts by the way) is finite.
The same holds true for the initial equipment available.
Simply sell of unneeded equipment!
Another hint: If the cruical alien commander keeps
disappearing after the stunning blow: Simply throw
a grenade on some equipment littering the floor (or
pick something up) to free some space in the game
inventory!
6. UFO is a learning by doing game: Place your snipers
in positions where aliens are bound to appear and
let them wait.
7. I am quite positive that placing a base in areas
where UFOs rarely appear greatly reduces the chances
of being found. UFOs appear in the inhabited areas.
My favorite places for a three base game: The eastern
shores of the Black Sea, Cuba, Borneo.
8. There is a penalty?
9. There are such things as alien retaliation missions.
Down these UFOs at all costs. But I suspect that the
other UFOs have a detection chance, too.
10.You already seem to have understood that PSI-Power is
pivotal for a glorious victory (my opinion, at least).
Get yourself a PSI-Expert for every larger base. He
does some running, easy killings and lots of control
attacks. The running is for getting him/her more than
75 TUs. And yes. The rest is scouting. And yes. Aliens
seem to cheat. But hey: They invented the technology
centuries ago!
11.Mutons? Quite the contrary. Read the race description!
12.I finish the game by the end of august/beginning of
september. Depends on the time PSI-power is conquered.
Honor-Aim: Complete Science Tree -- Medics help with
difficult to catch alive aliens.
No, I do not compete.

Kuemmel
20-02-2007, 02:20 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 9 2007, 02:21 PM) 278622</div>
First, please post in English. That way people around here can actually understand you.

Second, there are more requirements than just kills and mission score for your soldiers to advance. You also need to have a certain number of soldiers (I _think_ that was 30 for a commander) and there are also restrictions to how many soldiers can advance beyond Squaddie. These are based both on your soldiers' mission/kill ratings and on how many soldiers you have (so the players don't have a strike team built entirely of Sergeants or Captains).
[/b]

I seem to recall a strategy guide i read a long time ago:
There is one Sergeant for every 5 other soldiers.
One captain for every 10,
One Colonel for (i guess) every 20
I believe one gets a commander for a force of 30 soldiers. However (here i am sure):
there can always be only one commander.

The game promotes the "best" non-rookie soldiers regardless of their PSI-Strength.
So you should sack weak minded officers for their own protection!

Japo
20-02-2007, 06:36 PM
(Now that I re-read this I see I misunderstood some of the questions but I guess they're answered now.) I've been replaying this and found that I hadn't mastered the tactic (of course most important) part of the game. The only game I had the time of patience to finish was the first I ever played. I've quitted, hopefully temporarily, even the game I was playing currently, but before I managed to learn some facts about tactics in the game. Well many people may have figured this out already but I guess I'm bored, so here are two more cents.

The "reactions" stat is not that important, I personally think now that it's one of the least important, far behind shooting accuracy, TUs, etc. It governs only things your soldiers do during the aliens' turn, and you must lead the squad so that the important things happen during your own turn. Don't leave them out in the open or in long non-cleared corridors, go from behind a corner to behind the next one each turn; if you can't avoid it, deploy some smoke in front.

As you can see when you make a soldier watch into an unexplored region, a soldier's line of sight (LOS) is 90 degrees wide. Whenever you encounter an alien during your turn and he's inside your moving soldier's LOS, you get to act first. No matter how low your reactions are, or how high the alien's, during a given side's turn that side always has priority. After the encounter, once you move further, or fire and the alien survives, or throw a grenade, or move a second man into the alien's LOS, though, the alien gets a chance to act provided you're within his LOS or you have called his attention shooting at him --I leaned to think that he could lose that chance if he failed a reactions check just like it works for you during the aliens' turn, but in my experience he always gets to act. Of course if you move in a way that you come into an alien's LOS without his being into your own LOS, even its being your turn you can't act if you don't see the alien and he'll blast you.

The only things you must keep in mind are the shape of the LOS, and that you must move in a way that nobody can see you without your seeing him beforehand or at the same time. Some examples (yes I know I've got too free time):

LOS of a man/alien looking north:

**.........
** .......
****.....
**** ...
******@

It's bad to stay right behind a corner. A man (@) is looking north, an alien (A) comes from the east during his own turn:

**** A
****@+----
**** |XXXX
**** |XXXX

Both see each other at the same time, it's the alien's turn, so the alien blasts the human. Looking north-east won't help since the corner prevents the human from seeing more to the east that if he's looking north.

It's best to end the turn one square behind the corner:

**** A
**** +----
****@|XXXX
**** |XXXX

If there's an alien beyond the corner, he won't see the human and therefore won't be able to harm him unless he turns the corner; and if the does the human will get a chance to shoot him provided a reactions check is passed.

When it comes to moving from cover, it's a bad idea to turn corners in the obvious way:

****@**A
****.+----
****.|XXXX
**** |XXXX

If there's an alien behind the corner but not right behind and looking west or north-west or south-west, the human comes into his LOS while the alien is outside the human's LOS --the alien blasts the human. It's the opposite case as the previous one.

The safe way to turn corners:

****@**A
** . +----
**.**|XXXX
**** |XXXX

The human moves north-eastwards and no alien will se him before he sees the alien. Being the human's turn, he gets to act first even if the alien is looking at him.

Of course motion sensors help big time in these situations. Also the LOS extends for 20 squares for both you and the aliens --even if you see the landscape farther away, there could be aliens there and you won't see them. So if you're advancing and see for example a cyberdisc far away, you know that if you shoot at it, it will shoot back even if you hit it --you won't kill it because it takes so many hits to kill. But if you shoot with soldiers who are farther away, or even if you step backwards one single square (until you're 21 squares away of the cyberdisc) and shoot with that same soldier, the cyberdisc won't fire back since it's not seeing you.

FoxURA
02-03-2007, 06:30 PM
I downloaded this game for Win 95 and the X-Com exe does not work. Actually the exe does work but the colors are extremely blurred and I can make out about 4-5 images of the mouse arrow accros the width of the screen. Was my download corruped?

The other exe, UFO does work but I think the game timer seems to be going too fast. Has there been reports of this game running too fast on newer computers?

another_guest
03-03-2007, 01:39 PM
Sure, it does run too fast on recent pc's.
You can either download the dos version and run it through Dosbox, or run a slowdown utility (Turbo for example) next to the windows version.

FoxURA
03-03-2007, 10:24 PM
Just for the sake of comparison how fast is the game clock supposed to go versus actual time?

Oh, and is Turbo the slow down program you use? I would prefer to stick to stuff that has a good reputation as opposed to any random program on the net claiming to be a slow down program.
Also, could you post a link for Tubo? I am having trouble finding a link for it.

Nevermind, I found the Turbo download finally.

The only problem is that it says it is for Win 95, will it work fine with XP?

another_guest
04-03-2007, 02:35 PM
I've got Turbo and it slows down my pc under XP. It's one of the best-known ones so I guess it's ok...

I think in geoscape view (when you see the globe) if you click the 5sec button, that the game time should increase with 5sec for every second real time.

FoxURA
05-03-2007, 04:51 AM
Yeah... I am pretty sure that the time goes by faster than than that. I'll have to check the time with a stopwatch or something.

Sinan
05-03-2007, 01:31 PM
Hello All.

I should express from my heart that this game is in my Top10 list of all video games I've played. I have played a zillion of games since beginning of '80s, believe me. :ok:

There might be ppl who find the initial start a bit hard to get used to, but they will be missing hell of an action if they give up. Just get some more scientist for research and get into the action, addiction is guaranteed in very short term once you get the basics.

After around 5 years, I have been restarted recently and played it for about 20 hours in total during last weekend, during which I had to prepare 2 essential presentations for work. I ended up hovering in PowerPoint around 3 a.m. on Sunday.

Quit the game after long hours' play to get back to real life and you might find yourself hesitating to use all of your Time Units while doing regular things at home! :D

Anybody else with this funny T.U. confusion in real life just after quitting, I wonder ???

Do not start playing this game unless you have 1 week's free time with no responsibilities. You can literally get fired from work.

another_guest
05-03-2007, 03:14 PM
<div class='quotetop'>QUOTE(FoxURA @ Mar 5 2007, 06:51 AM) 281890</div>
Yeah... I am pretty sure that the time goes by faster than than that. I'll have to check the time with a stopwatch or something.
[/b]

Oh well, it doesn't have to be exact, no worries if it goes twice that speed or so.
The idea is just that if you click '5 sec' that the in-game time advances so slowly that you have plenty of time to give commands to your aircraft, in time to intercept ufo's or land at a crash/terror site...

FoxURA
06-03-2007, 01:32 AM
The problem is that the game time goes by so fast that when the attack menue appears I don't have enough time to even check what all my attack options are... The window only stays open for maybe 5-10 seconds max.

Does anyone know if there are any slow-down programs that slow down the program itself and not the system as a whole? I would rather not slow the system down because that would prevent me from starting new things in the background while the game is going on because the system resources are already used up.

another_guest
07-03-2007, 01:25 PM
So far I didn't have any luck finding such programs.

I would suggest you use the DOS version and run it through Dosbox. This will cause the game to run at its designed speed, while hopefully not using too much of your system resources.

Japo
07-03-2007, 03:45 PM
One of the versions of Mo'slo does just that, but not the free one so you'd have to pay.

Guest
08-03-2007, 05:48 PM
hey guys im a massive fan of ufo enemy unknown. It is easily my favourite game of all time. I used to play it as a younger kid 7-8 years old on my old pc windows 95. I remember playing it allot before the computer went down which kinda sucked. But now i have a problem

I found it again this week from this site and downloaded all of the files. Problem is im a total noob when it comes to actually understanding what to do with it. So i extracted all of the files then double clicked on the ufo defense icon. It all comes up and i get the sounds and thought fantastic, But the screen goes completly black. Now it comes up with send error report everytime i rty to even start and run it

Is there anyone who can help, I'm not to accustomed with DOS either which doesn't help but i would love to learn. Please can someone point me in the right direction

Cheers
will

The Fifth Horseman
08-03-2007, 05:57 PM
Which exec are you running? You should use the patched one (bandage icon).

Guest
08-03-2007, 06:07 PM
well there is a choice of two.

ufo star icon
and UFO defense hasbro

Clicked on both of them and neither work, just get music and a blank screen

Guest
08-03-2007, 06:11 PM
IS there something i have done wrong? i'm using windows XP and running it from my laptop. Do i need to run it from dos, if so can someone give me the exact words to use?

The Fifth Horseman
09-03-2007, 12:41 PM
Sounds like you've got a problem.

Download the DOS version (http://www.abandonia.com/extras/UFO%20-%20Enemy%20Unknown_DOS.zip), and use DosBox (http://dosbox.sourceforge.net) to run the game. You can download it here (http://dosbox.sourceforge.net/download.php?main=1).

Guest
09-03-2007, 03:09 PM
Ok ive got dos. I've gone through the step by step guide on another game. I tried to install it from there but literally im a total noob to this kinda thing. I tried everything to get it to run, its keep on telling me

To setup ufo enemy unknown

change directory to c\dos then enter
cd setup followed by your name of the drive

i do not understand this. Last night i had the introduction working but now i acn't seem to do it, Any step by step hints here?

The Fifth Horseman
09-03-2007, 03:11 PM
In the directory where you put UFO, type in setup and press [ENTER] to run the game's setup program.

Guest
09-03-2007, 03:17 PM
Right so if i put it in my

hdd C:
a folder called dos is there.
inside dos there is another folder called CDrive and its all in there,

Whats the directory i have to put in to get there

sorry about all of this

Guest
09-03-2007, 03:27 PM
if you have msn please add [BEEEP]@hotmail.com and help me out. I'm gutted but i want to learn how to do these things

The Fifth Horseman
09-03-2007, 04:17 PM
You might want to check out the official DosBox FAQ (http://dosbox.sourceforge.net/wiki/index.php), and particularly this part of it. (http://dosbox.sourceforge.net/wiki/index.php?page=Basic+Setup+and+Installation+of+Dos Box) It is quite helpful for users unfamiliar with DosBox

Guest
24-03-2007, 07:44 PM
I wonder if it would be possible to give this game a forum of its own on Abandonia, instead of a thread?

Seeing as there's more posts in this one megathread than on two other Abandonia forums...

Japo
24-03-2007, 07:54 PM
Sir, your request is highly irregular!

And I like it. :P

Daniel
24-03-2007, 09:35 PM
Permeant - or anyone who knows...

Edit is not a part of DOSBox and TextEdit in OS X isn't seeing any text in UFOCD.BAT at all. How did you edit the batch file?

Thanks,
Daniel

<div class='quotetop'>QUOTE(permeant @ Feb 4 2007, 01:55 AM) 277886</div>
OK, so I got it figured out. Had to MOUNT a C: drive, "INSTALL.BAT C:", then edit the "c:\UFOCD.BAT" file to include my "d:" drive in place of the "%1", as CDSETUP didn't replace the variables as it was supposed to. And XCOM runs!

Only problem is, it's quite slow and choppy. My latest hour was spent trying to figure out how to press CTRL-F1 on my mac without it controlling the brightness, so I can load the keymapper, so that I can reassign the CTRL-F8 to another combination, because @$#@ CTRL-F8 opens up my mac menu bar instead of changing the FrameSkip's. bloody h---. (BTW, mac users, pressing like all the ctrl-option-command-fn buttons plus F1 does it)

So now we'll see if it's even worth playing, or too slow :blink:
-permeant
[/b]

Guest
26-03-2007, 02:07 AM
I managed to get the Dos version to run on Dos Box... But I have not figured out how to get the sound to work. What settings do I need in the set up to get things working?

Plato89
26-03-2007, 05:44 AM
Wow, this has to be the biggest thread I have ever seen on any forum alive! I found this game installed on my old desktop (still attempting a download on my laptop with little success) and I booted up one of my old saves.

I was playing for a few hours until I made it to an alien base. A bunch of lousy Floaters. I'm planning on nabbing a commander. Anyways, I had 10 Power Suited soldiers with Heavy Plasma just decimating these guys left and right, I think I only lost two soldiers, and one of them to bleeding out (I didn't know he was wounded till he died). I get to the command centre, with about five guys waiting below the grav lift, when the Floater Commander kills himself with a freakin Blaster Launcher! I see a rocket go around the room and blow the entire damn thing to smithereens, killing my chance at nabbing a Commander. All I really get out of it was some Alien Entertainment and some E-115.

djurre
26-03-2007, 11:28 AM
Right. it seems to be crashing allot on XP.

What are the pro's when it comes to running it on dosbox? As i recall, dosbox interface is rather user-unfriendly. then again, i hear a new version is out.

another_guest
26-03-2007, 12:35 PM
Pro's: I always had the impression the Dos version was more stable than the Windows one (though crashes could still occur) + Dosbox causes the game to run at normal speed.

You could always download D-Fend (google for it) which is an extremely user-friendly front-end to Dosbox.

The Fifth Horseman
26-03-2007, 12:52 PM
Edit is not a part of DOSBox and TextEdit in OS X isn't seeing any text in UFOCD.BAT at all. How did you edit the batch file?[/b]
Change the extension to TXT, edit it and then change back to BAT.
What settings do I need in the set up to get things working?[/b]
Sound Blaster 16, IRQ 7, DMA 1, Adress 220.
As i recall, dosbox interface is rather user-unfriendly.[/b]
Install Norton Commander on it and it becomes surprisingly user-friendly.

FoxURA
27-03-2007, 04:40 AM
I heard that there is an X-Com fan remake. Does anyone know where I can find it? So many different things come up on google that I don't know which one is what I'm looking for.

Incappucciato d'Ombra
27-03-2007, 05:43 AM
<div class='quotetop'>QUOTE(FoxURA @ Mar 27 2007, 06:40 AM) 285139</div>
I heard that there is an X-Com fan remake. Does anyone know where I can find it? So many different things come up on google that I don't know which one is what I'm looking for.
[/b]

From that i Know there is at least 2 fan remake, one of this ( UFO Alien Invasion (http://ufo.myexp.de/) ) is already playable (IMHO, it's also very good :brain: ) but with some problem (for example : when i go on mission and enter the tactical screen, before that the mission beginnings i see a kilometric debug list :huh: but then it disappear and the death of the hated aliens can begin !! :sneaky: ).

Long time ago (1-2 year) i had found another remake, but i've lost trace of it. So I don't know if it's still alive and how much is developed :unsure:

The Fifth Horseman
27-03-2007, 06:57 AM
There's a metric ton of remakes going on out there... I remember at least five to seven last time I checked.

GigaBass
27-03-2007, 08:30 AM
Say, I'm needing a bigger challenge for this game! Getting too easy ^_^

So, I'm gonna try pass the whole game on superhuman with only ONE man, if it's even possible (nothing's impossible), anyone else wanna take the challenge? This is gonna be fun :max:

By the way, Incappucciato d'Ombra, quoted from the about section in ufoai.net, :

The game takes a lot of inspiration from the X-COM series by Mythos and Microprose. However, it's neither a sequel nor a remake of any X-COM or other commercial title. What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics. [/b]

It's not quite a remake, more like a revamp (right word? forgot meaning but seems logical) I think... I'll have to try it, seems very good!

Guest
27-03-2007, 04:42 PM
Would it be wiser to download the dos-version, if decide to run things on dos-box. or will that have no effect?

The Fifth Horseman
27-03-2007, 05:13 PM
The Windows version will not work in DosBox, if that's what you want to know.

Adam
28-03-2007, 02:33 AM
It would be interesting if the old gold box games had a combat system like this, the AD&D rules would translate extremely well to the UFO battlescape.

Think about it

Guest
28-03-2007, 04:24 AM
First of all this site is *dirty word* awesome!

UFO defense brings back a lot of all memories.

I used to stay up all night playing this game when I was 12

Anyway, I can get the windows version to run and there is sound effects....but no music!

I have gone to the file directory and clicked on the various sound files and they play!

I do not understand why it is not working....I have searched the internet trying to find a fix.

Plato89
29-03-2007, 09:52 PM
So, will this become its own section? There's a whole ton of aspects to this game that can be discussed and divided into sections. I think its a great idea! Sections on Finance, Tactical Theory/Discussion, and a General Section would suffice, wouldn't y'all say? Did I leave something out?

Xander
30-03-2007, 01:09 AM
Ok, I had this game for the PC in 95 or so and I loved it. Played it all the time. But many years have passed and I do not have the game anymore and I want to play it so much. I understand there are many places to download it online. But I am not the best with computers. It is not straight forward to me how to install and play it.

Do I need an emulator because PCs now are too fast for it?

Where should I get a good copy from?

Can someone please please please help me and give me step by step instructions how to download and install it.

Thanks

The Fifth Horseman
30-03-2007, 02:04 PM
<div class='quotetop'>QUOTE(Xander @ Mar 30 2007, 03:09 AM) 285505</div>Do I need an emulator because PCs now are too fast for it?[/b]
Yes, and not just because they're too fast. Windows XP is not compatibile with most DOS-era games and programs, and neither is most of modern computer hardware.

Where should I get a good copy from?[/b]
http://dosbox.sourceforge.net/download.php?main=1

Can someone please please please help me and give me step by step instructions how to download and install it.[/b]
http://dosbox.sourceforge.net/wiki/index.p...ation+of+DosBox (http://dosbox.sourceforge.net/wiki/index.php?page=Basic+Setup+and+Installation+of+Dos Box)
http://www.abandonia.com/main.php?nav=index&FAQ=1
http://www.abandonia.com/forum/index.php?showtopic=14284
If you have any specific problems or questions, please check the Troubleshooting forum (http://www.abandonia.com/forum/index.php?showforum=2). As a number of questions regarding UFO has been asked and answered several times over, please use Search function before posting a new topic.

Japo
30-03-2007, 02:04 PM
Here you can get the Windows version. If that works stick to it, if it doesn't you could try the DOS version but you'd need an emulator.

FoxURA
03-04-2007, 03:52 AM
Help!!!!!!!!! The game keeps freezing when I try to start research and I still can't get sound even when the sound blaster 16 and other settings are selected!

I don't get why the game is freezing... I have been playing the game (without any sound) for a while and have never had a problem until now! What should I do?!?!?

I reloaded the entire game and it seems to work fine now... Still no sound though.


+++MERGED+++

Is it possible to use VDM sound in DosBox? That might be the only way to fix the sound for the game.

Guest
04-04-2007, 06:06 AM
Try setting your Sound Device in the game setup to SoundBlaseter 16, Base Port - 220, IRQ - 7, DMA - 1 and Sound Channels - whatever you like i guess, I set mine to 8.
For Music Device choose General Midi and leave Port on 330.

After that is done start the game using ufocd.bat batch file. That batch file will start an executable sndsound.exe (or something like that, I'm not at home now) witch operantly enables sound in the game, besides enabling sound it also launches teh awesome intro movie :)

Works for me on DOSBox 0.70 - default config.

The Fifth Horseman
04-04-2007, 07:06 AM
Is it possible to use VDM sound in DosBox?[/b]
Nope. You either use one OR the other.

Do what the Guest said. It works.

FoxURA
04-04-2007, 08:38 PM
I tried running the batch file through D-Fend (I haven't had the time to set things up through Norton Commander yet and the config file for DosBox is associated with D-Fend) and it didn't work. I was able to run the file in XP but the game runs too fast and Mo'Slo Basic doesn't work with batch files... Back to square one I guess.

Could D-Fend be preventing the batch file from running in DosBox or is it because it is labled as an MSDos file?

The Fifth Horseman
05-04-2007, 01:10 PM
First things first, you don't have to use D-Fend.
In a WIP guide I posted here (http://www.abandonia.com/forum/index.php?showtopic=14284), I explain how to create custom shortcuts to games for DosBox with absolutely no need for D-Fend.
Also remember that the [autoexec] section of dosbox.conf acts exactly like a batch file.

FoxURA
05-04-2007, 05:57 PM
I know I can create shortcuts with norton commander. I just haven't had the time to do it yet. Hopefully I should get around to it before this week is out.

The Fifth Horseman
06-04-2007, 06:16 AM
Not with Norton ^_^

Point is, you can make shortcuts that start the game in DosBox (and quit it when you leave the game) right from your Desktop. :P

FoxURA
06-04-2007, 05:05 PM
Really? I thought Norton was the only way to pull that off. I tried to open that guide you posted but I don't know what application I need to open the rar file.

velik_m
06-04-2007, 05:45 PM
<div class='quotetop'>QUOTE(FoxURA @ Apr 6 2007, 05:05 PM) 286374</div>
Really? I though Norton was the only way to pull that off. I tried to open that guide you posted but I don't know what application I need to open the rar file.
[/b]

WinRAR.

FoxURA
09-04-2007, 01:27 AM
Sound! I have sound!! I just changed a setting for the heck of it and the ufo batch file started working under D-Fend with sound! It's a good thing to because I haven't had a chance to do any work with setting up DosBox shortcuts. Let the war commence!!! :titan:

The Fifth Horseman
10-04-2007, 09:44 AM
I thought Norton was the only way to pull that off. [/b]
Nope. Norton is simply a convenient way to get around in your games directory.
Now, these shortcuts... once you get the hang of them, D-Fend becomes obsolete.

Guest
11-04-2007, 08:49 AM
:sos: i've the dos verison and DOSbox but what I have to do for play with x-com?
there are a lot of icons, there isn't a readme that explains what to do :sos:

The Fifth Horseman
11-04-2007, 12:08 PM
You might want to check out the official DosBox FAQ (http://dosbox.sourceforge.net/wiki/index.php), and particularly this part of it. (http://dosbox.sourceforge.net/wiki/index.php?page=Basic+Setup+and+Installation+of+Dos Box) It is quite helpful for users unfamiliar with DosBox.

I suggest you also read the pages about command line (http://dosbox.sourceforge.net/wiki/index.php?page=CommandLine), internal programs (http://dosbox.sourceforge.net/wiki/index.php?page=Internal+Programs) (very important!) and the config file (http://dosbox.sourceforge.net/wiki/index.php?page=dosbox.conf).

It's all easier then it seems. So remember:
DON'T PANIC!!! ^_^


Also, there are only three types of files that can be used to run anything under DosBox: EXE, COM and BAT, with the last being more like a shortcut or macro rather than an actual program.